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Schedule Interview NowMy name is Dong Q. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Objective-C, Android, iOS, ARKit, Swift, etc.. I hold a degree in Bachelor of Engineering (BEng), Master of Engineering (MEng), Master of Engineering (MEng). Some of the notable projects I’ve worked on include: iOS Face Tracking & Recognizing framework, MiSphereCamera/MadVenture360(in-sale on App Store), ShaderViewer / WallShaders(in-sale on App Store), XRTool 3D Reconstruction iOS App with ARKit/RealityKit. I am based in Chicago, United States. I've successfully completed 4 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
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Apple
Transplanted an facial recognition library implemented by NCNN and opencv2 from Android to iOS with Apple’s Vision framework.
When I was working in the startup company MADV who produces two models of panorama cameras, I led the mobile software development team to build our smartphone apps for both iOS and Android enabling users to watch, edit and share 360-degree panorama videos/photos. I used OpenGL(ES) for stitching raw dual fisheye contents into 360-degree panoramas. Frameworks such as AVFoundation and CoreVideo were also used.
In these two apps, I fetch the GLSL shader codes from the website shadertoy.com with their public RESTful APIs, and use OpenGL ES to render the shaders. In addition, I use CoreVideo/AVFoundation methods to record the animation of the shaders into Apple’s Live Photo, which can be set by the user as their live wallpapers.
Implemented and optimized a real-time 3D reconstructing algorithm based on Bundle Adjustment for iOS devices combining Apple's frameworks such as ARKit, Metal and CoreMotion. Finally delivered an efficient and effective 3D reconstruction prototype app by coworking remotely with an international development team. Also brought up and realized some innovative ideas for algorithm validation and visualization
Bachelor of Engineering (BEng) in Information Technology
2002-01-01-2006-01-01
Master of Engineering (MEng) in Communication System
2006-01-01-2009-01-01
Master of Engineering (MEng) in AI for Computer Vision & Control
2022-01-01-2024-01-01