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Schedule Interview NowAt Softaims, I have been fortunate to work in an environment that values creativity, precision, and long-term thinking. Each project presents a unique opportunity to transform abstract ideas into meaningful digital experiences that create real impact. I approach every challenge with curiosity and commitment, ensuring that every solution I design aligns not just with technical requirements, but also with human needs and business objectives. One of the most rewarding aspects of my journey here has been learning how to bridge the gap between innovation and practicality. I believe technology should simplify complexity, enhance efficiency, and empower people to do more with less friction. Whether building internal systems, optimizing workflows, or helping bring client visions to life, my focus remains on developing solutions that stand the test of time. Softaims has encouraged me to grow beyond coding—to think about design, communication, and sustainability in technology. I see every project as part of a larger ecosystem, where small details contribute to long-lasting results. My daily motivation comes from collaborating with people who share the same passion for doing meaningful work, and from seeing the tangible difference our efforts make for clients around the world. More than anything, I value the culture of learning and improvement that defines Softaims. It’s a place where ideas evolve through teamwork and constructive feedback. My goal is to continue refining my craft, exploring new approaches, and contributing to solutions that are not only efficient but also elegant in their simplicity.
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Potentially possible
Multi Player Poker Game
My focus was on creating clean, optimized models for characters, props, and environments that fit both stylized and realistic art directions. With experience in low-poly modeling, UV unwrapping, PBR texturing, and engine integration, I aim to produce visually appealing, performance-friendly assets ready for game development.
This is a simple puzzle game where players pair three or more identical items on a tiled game board. In this project, I focus on developing different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen.
This is a 3D first-person zombie shooter game developed with Unreal Engine. It features six fully functional weapons: Pistol, Sniper, Rocket Launcher, Grenade Launcher, and Shotgun. The zombies have basic AI that allows them to chase and attack the player based on sight, sound, and taking damage from the player.
This is a one-touch game developed with Unity. In this project, I focused on creating various types of game stacks and new levels, and implementing a user interface complete with a score screen.
in Computer science
2010-01-01-2014-01-01