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Eric M. Game Development, Web and 3D Platforms

My name is Eric M. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, Game Development, C#, WebGL, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Ton Poker Game, Character Modeling for Unreal Game, Unity Match3, Unreal Engine FPS, Unity Stack Ball. I am based in Webb City, United States. I've successfully completed 5 projects while developing at Softaims.

I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.

My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.

Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Main technologies

  • Game Development, Web and 3D Platforms

    1 year

  • Unity

    1 Year

  • Unreal Engine

    1 Year

  • Game Development

    1 Year

Additional skills

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Ton Poker Game

Multi Player Poker Game

Character Modeling for Unreal Game

My focus was on creating clean, optimized models for characters, props, and environments that fit both stylized and realistic art directions. With experience in low-poly modeling, UV unwrapping, PBR texturing, and engine integration, I aim to produce visually appealing, performance-friendly assets ready for game development.

Unity Match3

This is a simple puzzle game where players pair three or more identical items on a tiled game board. In this project, I focus on developing different types of game pieces, adding obstacles and new levels, detecting matches and clearing pieces, and implementing a user interface complete with a score screen.

Unreal Engine FPS

This is a 3D first-person zombie shooter game developed with Unreal Engine. It features six fully functional weapons: Pistol, Sniper, Rocket Launcher, Grenade Launcher, and Shotgun. The zombies have basic AI that allows them to chase and attack the player based on sight, sound, and taking damage from the player.

Unity Stack Ball

This is a one-touch game developed with Unity. In this project, I focused on creating various types of game stacks and new levels, and implementing a user interface complete with a score screen.

Education

  • Missouri University of Science and Technology

    in Computer science

    2010-01-01-2014-01-01

Languages

  • English