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Schedule Interview NowMy name is Faizan A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design Document, GameMaker, Android, HTML5, iOS, etc.. I hold a degree in Associate's degree, Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Spidey Floki, Chronic Pain, Hiding Among Us, Cyber Security Game (Cybereason). I am based in Lahore, Pakistan. I've successfully completed 4 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
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10Pearls
Developed a complete 2D Spiderman-style game named "Spidey Floki" from scratch using Unity Engine for NFT and Crypto purposes. It was a great experience working with Spidey Floki Team. The main mechanics of this game includes shooting web using the "Mouse Click Down" to swing and release from swing using "Mouse Click Up". Some extra features like an online score-saving system and leaderboard were also added. It is built for WebGL, PC, Android, and IOS platforms. You can check game screenshots and gameplay in the attached files.
Developed a complete 2D Platformer Metal Slug style game named "Chronic Pain" from scratch using Unity Engine. It includes a player controller, upgrades, inventory system, secret paths, enemies, day and night features, and some cool boss fights. It is built for PC and Web. It can also be played using a Joystick or any controller. You can check game screenshots and gameplay in the attached files.
Worked on a Top-Down Among Us style game named "Hiding Among Us" from scratch using Unity Engine. It is a multiplayer game that includes a lobby and chat system. Introduced new Mini-Games and some extra features like hiding behind objects, killing, and poisonous gas, which make this game fun to play. It also includes all the basic and advanced mechanics of Among Us game and a new storyline. It is built for Android and IOS. You can check game screenshots and gameplay in the attached files.
Developed game for a cybersecurity company (Cybereason) from scratch using Unity Engine. The game Cybereason shows how our data is transferred all our the internet and can be attacked easily by viruses or hackers. The Cybereason company approached us that they want something in which the game displays how Cybereason deals with malicious activity and eliminates the threats to protect your data. So after a brainstorming session, I came up with an idea and documented it by drawing the rough idea images. Once it was approved by the company then I start developing it. It is built for WebGL and PC platforms. You can play this game in 3 different languages. You can check ideation concept screenshots, game screenshots, and gameplay in the attached files.
Associate's degree in Fsc Pre Engineering
2013-01-01-2015-01-01
Bachelor of Applied Science (BASc) in Computer science
2015-01-01-2019-01-01