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Kaighen F. Game Development, Web and Unity Platforms

My name is Kaighen F. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, HTML5, Java, Game Consultation, JavaScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Visual Effects & Tech Art, Procedural Generation (Environments in Unity 3D), 2.5D Mobile Arcade Shooter, Blender3D: Human Model, Rig & Animation, Level 1: API Weather App, etc.. I am based in Pawtucket, United States. I've successfully completed 6 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, Web and Unity Platforms

    8 years

  • C#

    5 Years

  • HTML5

    7 Years

  • Java

    7 Years

Additional skills

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Visual Effects & Tech Art

As a 3D generalist, gameplay programmer with a focus on VFX (also known as 'Tech Artist'), this part was the most engaging for me and - in fact - half of the journey. Each of these effects took anywhere from a week to a month to fully flesh out into the sorcery or gameplay effect you see here. This is only a small subset of the full list.

Procedural Generation (Environments in Unity 3D)

This project involved learning to craft algorithms to digitally & procedurally generate entire environments via code. Attached are a few images of the output.

2.5D Mobile Arcade Shooter

A short sprint to create & upload a mobile game, Virobot Defender was released in less than 2 weeks as a side-project in mobile games, google play, ad integration & implementing user feedback.

Blender3D: Human Model, Rig & Animation

While I am skilled in Blender modeling, Blender Rigging & Animating are not my expertise. Here, I utilized resourcefulness, diligence and some careful tutorial resources to craft this humanoid from scratch and bring it to life - first in Blender, and then again in Unity.

Level 1: API Weather App

A GPS-based weather application with a changing background. With more than 50 different background images representing the types of weather possible, gathered from local environment.

Education

  • University of Rhode Island

    Bachelor of Arts (BA) in Computer science & Psychology

    2013-01-01-2016-01-01

Languages

  • English