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Schedule Interview NowMy name is Kostia K. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Design, Game Development, WebGL, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Top Down Engine Game, Polygon Box - Multiplayer FPS, UI Animation, Hidden Objects - Haunted House, Puzzle Rout - Android game, etc.. I am based in Kyiv, Ukraine. I've successfully completed 27 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
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Gismart
To create this game was used: Top Down Engine and a number of other assets This game was realized in this game: - 10 different mini bosses - 3 bosses - 15 different monsters - 2 attacks - 35 levels - 1 mini game - dungeons - loot system - dialog system - Post Processing - Water collection system (for 100% level completion) - Storyline - 2 endings - Boss Rush mode - Interactive menu - Transportation call system - Energy storage system - Water retrieval system
This video showcases my multiplayer FPS shooter created in Unity3D using Photon 2. The project is based on the MFPS asset.
UIAnimation is a powerful and user-friendly tool for Unity designed to simplify and accelerate the process of creating animations for UI elements. This is a plugin I created to simplify the creation of animations on Unity Engine
Added: - Training system - Added several levels - Working with other people's code - Zenject - Scriptable Objects - Other
is a 3D puzzle game for mobile platforms. Your goal is to create the correct sequence of actions for the main character to place all checkpoints and reach the end. - 20 unique levels to start - Simple and enjoyable casual style - Variety of hero movements - Both easy and challenging levels - Energy system that depletes with each move, encouraging strategic planning
Bachelor of Computer Science (BCompSc) in Sofware Engineering
2020-01-01-2024-01-01