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Muhammad Ali K. - Fullstack Developer, Game Design, 3D Game Art

Working at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.

Main technologies

  • Fullstack Developer

    10 years

  • Cocos2d

    4 Years

  • C

    2 Years

  • C++

    3 Years

Additional skills

  • Cocos2d
  • C
  • C++
  • Unity
  • Game
  • Game Development
  • Graphics Programming
  • Game Design
  • 3D Game Art

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Potentially possible

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Experience Highlights

Kids Games

Kids games for learning native African languages. Project includes publishing on Appstore and Google Play and has server side elements with database support.

Architectural Visualization

Architectural visualization application for property developers. Allows customization of interactive elements and has multiple viewing options and camera types.

Adventure Games on PC

I have developed numerous PC games during my career with industry giants like Big Fish Games US, G5 Entertainment Sweden, Zylom Netherlands. My PC games have been created using my own game engine that I wrote in C++. My PC games have been downloaded more than 5 million times and have been published all across the US and European markets in both digital and retail versions.

Education

  • National University of Sciences and Technology

    Bachelor of Engineering (BEng) in Computer science

    2000-01-01-2004-12-01

Languages

  • English