Ryan B. looks like a good fit?

We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?

Schedule Interview Now

Ryan B. - Fullstack Developer, Web Development, Games

At Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.

Main technologies

  • Fullstack Developer

    2 years

  • Python

    1 Year

  • 3D Art

    1 Year

  • Unreal Engine

    1 Year

Additional skills

  • Python
  • 3D Art
  • Unreal Engine
  • Blender
  • 3D Animation
  • 3D Modeling
  • 3D Design
  • C++
  • 3D Rendering
  • Autodesk Maya
  • Game Art
  • Autodesk 3ds Max
  • WordPress
  • WooCommerce
  • Web Development
  • Games

Direct hire

Potentially possible

Ready to get matched with vetted developers fast?

Let’s get started today!

Hire undefined

Experience Highlights

SeaArt | Vue, Nuxt, Node, Python, AI, ML

As a Senior Full-Stack AI/ML Engineer on the SeaArt project, I developed an AI-powered platform that transforms user ideas into stunning visuals. Using Vue.js, Nuxt.js, and Element UI, I built a user-friendly front-end, while leveraging Node.js for scalable back-end infrastructure. I integrated Python-based AI/ML models for image generation, optimizing them for high performance. I also implemented SSO and deployed the platform as a PWA, ensuring a seamless experience across devices. My work improved scalability and enabled users to create high-quality images effortlessly.

ChatFlash | React, WordPress, Hubspot, PHP, MySQL, Gen AI, ML

As a Gen AI Engineer and Full Stack Developer on the ChatFlash project, I helped build an AI-powered chatbot that provides intelligent, brand-consistent content suggestions. Using React for the front-end, I developed a user-friendly interface, while implementing the back-end with PHP and MySQL to manage content and user interactions. I integrated WordPress for content management and HubSpot for lead generation. I also enabled customization features allowing users to upload knowledge bases, ensuring personalized content generation aligned with their brand voice.

Charmed end-to-end AI toolkit for 3D | React, Python, Three.js, AWS

As a Senior Full Stack AI/3D Engineer on the Charmed project, I developed AI-driven tools to streamline 3D game content creation, enabling developers to build complex games faster. I integrated AI for real-time asset generation, procedural environments, and character design, while optimizing cloud infrastructure on AWS for scalability. I collaborated with game designers and engineers to ensure seamless integration with engines like Unity and Unreal, delivering a platform that reduced asset production time by 60% and enhanced workflow efficiency for game developers.

Characters | Blender, Maya, Unreal Engine, 3ds Max

Character design, modeling, rigging, rendering.

Fashion Design | Blender, Maya, 3ds Max

Improving hoodie models step by step: Import and optimization of the model: .FBX model was imported in Blender; With the help of a decimate modifier, I reduced the vertex/face count of a mesh with minimal shape changes. UV texturing: From the UV editor I’ve exported the existing UV map in 4K resolution; Then I imported it in Adobe Photoshop where I placed the client's textures according to the UV map of the models. Finalizing: In Blender, I applied a texture from Photoshop on models; Then I checked and fixed the normals so that the texture fits better with the meshes.

Education

  • Yale University

    Bachelor of Arts (BA) in Finance

    2020-01-01-2023-01-01

  • Google Coursera

    Master of Arts (MA) in Information Technology

    2018-01-01-2020-01-01

Languages

  • English