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Sergey S. - Fullstack Developer, AR & VR, Web Development

Being part of Softaims has allowed me to see the full spectrum of what technology can achieve when guided by empathy, discipline, and creativity. Each assignment, regardless of size, represents an opportunity to bring clarity to complexity and to turn ambitious ideas into tangible outcomes. I’ve come to realize that successful development isn’t just about writing code—it’s about listening carefully, understanding deeply, and designing thoughtfully. Every client brings unique challenges, and I make it a priority to align my work with their goals, ensuring that the end result is both effective and lasting. Softaims fosters an environment where collaboration is not optional—it’s essential. The collective expertise within the team pushes me to think beyond conventional boundaries, to question, refine, and innovate. I believe that this process of shared learning and experimentation is what makes our solutions resilient and impactful. My ultimate goal is to build technology that feels effortless to use yet powerful in function. I approach every task with the mindset that small details can make a big difference. Through continuous refinement and dedication, I aim to contribute to the kind of work that not only serves today’s needs but anticipates tomorrow’s possibilities.

Main technologies

  • Fullstack Developer

    9 years

  • JavaScript

    3 Years

  • C++/CLI

    8 Years

  • Texture Mapping

    2 Years

Additional skills

  • JavaScript
  • C++/CLI
  • Texture Mapping
  • OpenGL Shading Language
  • OpenGL
  • C++
  • WebGL
  • Three.js
  • Next.js
  • Shading Language
  • DirectX
  • TypeScript
  • Graphics Programming
  • AR & VR
  • Web Development

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Potentially possible

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Experience Highlights

CLI application development

The aim was to develop the CLI (command-line interface) application, which could allow to cut the models in OBJ format for the random number of parts (2 parts for the photos) using all the coordinates. Implementation: C++ Bundler system: Makefile Platform to use: cross-platform, can be assembled for any of the major platforms Windows, Mac OS, Linux (Linux was the primary goal). Features: the system is expandable and allows to easily inject new formats in it. The system supports the MTL file format, which allows proceeding with the list of the materials of the objects as well.

Logo animation for Timeshift

Implement the flowing logo animation using shaders.

3D model Viewer

My goal was to develop a web player (application) that allows users to view 3D models. The player includes: - Review three-dimensional models in various formats (Obj, fbx, lh) with different texture formats supported (Bmp, Tga, Png, Jpg, Jpeg). - Camera rotation, zoom. - Displaying of animated models. - Change of textures, animations, models.

3D autocad plugin/ application

The aim was to make a web application, that can work like plugin for AutoCAD and a separate web application. Each element has 3 stages of construction: Planning, installation, dismantling, each of which is displayed in a certain way in the 3D view window.

Website for dining

I developed the back-end of the dining website. The website describes the specials, allows order food, shows available bars etc.

Education

  • Zaporizhzhyan National Technical University

    Bachelor of Applied Science (BASc) in System analyses and control

    2014-01-01-2018-01-01

Languages

  • English