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Wayne P. Mobile, Game Development and Unity Platforms

My name is Wayne P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Android, Game Design Document, C#, Mobile Game, Unity, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Steam Released Title - Scrap Bastion, Game Testing, Steam Api Integration, Mobile Bug Fixes, HDRP Convertion, etc.. I am based in Bellville, South Africa. I've successfully completed 12 projects while developing at Softaims.

I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.

My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.

I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

Main technologies

  • Mobile, Game Development and Unity Platforms

    4 years

  • Android

    3 Years

  • Game Design Document

    3 Years

  • C#

    1 Year

Additional skills

  • Android
  • Game Design Document
  • C#
  • Mobile Game
  • Unity
  • Game Development Bug Fix
  • Game Prototype
  • HTML
  • PC Game
  • Management Skills
  • Game Design
  • Game Development

Direct hire

Potentially possible

Previous Company

Asamis Restaurant

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Experience Highlights

Steam Released Title - Scrap Bastion

My part in the development process of the game is as follows Start Splash Screen Loading Screen Menu Main Menu Tutorial Panel Menu animations Menu selections Options Localization Key bindings Mapge

Game Testing

Goal is to test the game as per client request Contribution was given as bugs where found and given to the client through a portal, that was added to the game. Everytime a bug is found, when a certa

Steam Api Integration

The goal off the project was to include the Steam Api, and load it to steam, activating achievements. I did the achievements in C# script as well as on the steampage, set up for leaderboard functiona

Mobile Bug Fixes

The project was a puzzle game for release on IOS and Android. Bugs that where fixed - Sound not playing as it should - Localization not displaying Add-ons d

HDRP Convertion

Clients need - Convert to HDRP from URP - change lighting to realtime lighting The project is about a house that has different day time settings. Th

Education

  • Udemy

    in

  • Ferdinand Postma

    in

    1995-01-01-2000-01-01

Languages

  • Afrikaans (Native or Bilingual)
  • English (Native or Bilingual)