We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Yunus B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Three.js, WebGL, node.js, React, TypeScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: High-quality Three.js/WebGL Application, Open Source Raw WebGL Parallax Creator Library, WebGL/Three.js Performant Game Library, Cyber Skater Mobile Game, React Native Mobile Application. I am based in Ankara, Turkey. I've successfully completed 5 projects while developing at Softaims.
My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.
I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.
I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.
Main technologies
2 years
1 Year
1 Year
1 Year
Potentially possible
Robotistan
A WebGL experience created for an energy drink brand, supporting both WebGL1 and WebGL2. It offers a smooth experience even on older mobile devices because all tasks run on the GPU, thanks to advanced shader development and real-time rendering best practices. See it live: https://webgl-photorealism.pages.dev/
I have developed an open-source library utilizing raw WebGL, enabling you to create parallax scenes with a remarkable efficiency of just 1 draw call. The library supports both WebGL 1 and 2, and boasts a compact bundle size of around 15kb. See it live: https://yunusbayraktaroglu.github.io/parallax-scene-js/ Source code (Open source): https://github.com/yunusbayraktaroglu/parallax-scene-js/
A tailored game library build with three.js that runs incredibly smooth on low-end mobile devices and consumes very little battery power. It offers a smooth experience even on older mobile devices because all animations run on the GPU, thanks to advanced shader development and real-time app best practices. Here is a sample game that showcases its capabilities in action. See it live: https://roulette-35m.pages.dev/
This game is a testament to my commitment and expertise in design, programming, and soundtrack composition. Throughout an intensive 8-month period, I meticulously crafted every element from scratch, without utilizing any pre-made assets and without involving any other professionals. This commitment positions the game as one of the unparalleled examples worldwide.
This application stands as a testament to my expertise in design and programming. I have meticulously crafted every element from scratch, without relying on pre-made assets or seeking external assistance. For the front-end, I utilized React Native, while the back-end includes headless WordPress, Node.js, and Firebase.
Bachelor of Arts (BA) in
2009-01-01-2012-01-01