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Schedule Interview NowMy name is Eduardo Emmanuel F. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Augmented Reality, React, node.js, Python, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), Other. Some of the notable projects I’ve worked on include: Interactive Map application - Mapbox + Unity, AR Menu for Restaurant React + Three.js + WebXR, Company landing page, Asters 3D with Unity, HDRP Birthday App with Unity - Prototype, etc.. I am based in Mineral de la Reforma, Mexico. I've successfully completed 13 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
Main technologies
1 year
1 Year
1 Year
1 Year
Potentially possible
Microsoft
Interactive map application based on the player's real-world location, using Mapbox to render their surroundings. Features a Fog of War gameplay mechanic that gradually reveals unexplored areas as the player moves. Mission icons are placed on the map and display multimedia content, such as videos, when interacted with.
Developed a web-based 3D interactive menu using React, WebXR, and Three.js. Users can view dishes in augmented reality, place them on flat surfaces with hit testing, and interact with them via drag, rotate, and scale gestures. I handled everything from UI design to 3D object control, surface detection, and WebXR integration for mobile AR browsers.
This is one of my recent projects for a Mexican tire business. It was built and optimized using React to ensure professional scalability and maintainability. The site features parallax effects on background images, along with animated cards and buttons to enhance user engagement and visual appeal, and also, responsive for mobiles.
Do you remember the classic arcade game Asteroids? Well, what if it were in a 3D third-person format? Asters3D takes inspiration from that and surrounds the player with a bunch of asteroids coming from all directions. The player has just one spaceship to take cover from the asteroids and must shoot them to break them and earn points. For development, an Object Pooling technique is used, allowing a set number of asteroids that can vary according to the player's score, maintaining optimal respawn points placed strategically, the Player can shoot with a 10-shot magazineand and dodge a few times.
This time, I recreated realistic physics for balloon strings and gift box interactions. This prototype is part of a full birthday-themed game app, built using Unity’s High Definition Render Pipeline (HDRP) for ultra-realistic lighting, materials, and shading. The project combines detailed visual fidelity with immersive physics to deliver a joyful, polished experience—ideal for special events, branded celebrations, or interactive storytelling.
Bachelor of Computer Science (BCompSc) in Computer science
2021-01-01-2025-01-01
Other in Programming
2018-01-01-2021-01-01