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Schedule Interview NowMy name is Tiger C. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Docker, C#, C++, JavaScript, HTML, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Imp Station 14, Bevy Butler, What Can We Play?. I am based in Bellingham, United States. I've successfully completed 3 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
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Epic Games
Space Station 14 is an open-source multiplayer roleplaying game where you play the crew of a space station when an ordinary shift goes terribly wrong. I am one of the lead maintainers of a fork called Imp Station 14 for a smaller, semi-private community of players. Our fork frequently reaches 80 concurrent players on any given day. Not only do I develop new functionality and features for the server, but I also work with other contributors to help them learn the engine and bring their own ideas into the codebase.
bevy-butler is a plugin for the Bevy engine, an experimental ECS engine built in Rust. It lets developers cut down on boilerplate by annotating their system functions, events, resources, and other objects to automatically add them to their game's event scheduler.
What Can We Play? is a website that lets you select a set of Steam users on your friend list, then lets you find common games that you own with them. This project was my first experience with developing my own website, and also my first experience using Flask. The project took two weeks to complete the first release. In December 2020, I rewrote many of the backend functions involving retrieving data from Steam and the IGDB in Rust, replacing the associated Python functions with calls into a self-written Rust dynamic library. I did this to improve the performance of intersections, to teach myself Rust, and to learn how to effectively write Rust libraries that can be called from other languages.
Bachelor of Science (BS) in Computer science
2020-01-01-2024-01-01
Associate's degree in Computer Programming
2016-01-01-2018-01-01