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Ariel E. Cloud, Game Development and Unity Platforms

My name is Ariel E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Games, Photography, Adobe Photoshop, Game Design, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Game Development Portfolio, Ruins of Majika, Gameplay demo for project: Mundo, Project Rpg, Online boardgame project: Tactical CMDR. I am based in Taguig, Philippines. I've successfully completed 5 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • Cloud, Game Development and Unity Platforms

    3 years

  • Unity

    1 Year

  • Games

    1 Year

  • Photography

    2 Years

Direct hire

Potentially possible

Previous Company

AMAZON Web Services Philippines

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Experience Highlights

Game Development Portfolio

With a passion for game development ignited four years ago, I've dedicated myself to mastering Unity and C#. In my pursuit of creating captivating digital experiences, I've delved into the intricacies of game design, honing my skills in Unity to bring imaginative worlds to life. I'm excited to share my portfolio, showcasing my experience and the quality of my work in Unity game development.

Ruins of Majika

This is a personal solo game project that I am currently working on with a planned release on Steam. It is a solo adventure game utilizing the Survival Engine by IndieMarc. I started extending and expanding the base code. I am building up the game by adding unique features, more levels, and gameplay.

Gameplay demo for project: Mundo

My involvement with "Mundo" is to create a demo that will showcase their initial vision of the game like in the video. MUNDO is a blockchain-based open-world fantasy MMORPG free-to-play, a play-to-earn game where anyone can earn tokens through grinding and skilled PVP gameplay.

Project Rpg

By utilizing 3rd party assets from unity the game is a single-player fantasy RPG set in a mysterious world dominated by magic-wielding humans.

Online boardgame project: Tactical CMDR

TacticalCMDR is a multiplayer, turn-based strategy board game developed in the Unity engine. I used the Photon engine to include multiplayer functionality together with Microsoft Playfab to integrate and display player leaderboards and play stats.

Education

  • Westbay College Inc.

    Bachelor's degree in Marine Transportation

    2004-01-01-2007-01-01

Languages

  • English

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