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Showing Page 1 of 35
Matthew J. || item.role}
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Matthew J.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Spanish Fork
Matthew J. | SoftaimsMember Since 2019
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Community OutreachCustomer SupportSocial Media WebsiteCryptocurrencyBlockchainBitcoin

My name is Matthew J. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Community Outreach, Customer Support, Social Media Website, Cryptocurrency, Blockchain, etc.. I hold a degree in Associate of Arts and Sciences (AAS), Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: . I am based in Spanish Fork, United States. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
6 years
Availability
Full-time
Hourly Rate
$50
Rating
Previous Company
Coinbase
Zubair A. || item.role}
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Zubair A.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Aurora
Zubair A. | SoftaimsMember Since 2023
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UnityAR & VR3D ModelingC#Architectural RenderingOculus Rift GameGame Development3D DesignUnreal EngineMobile Game Development3D Texturing & Lighting3D Animation3D Walkthrough Animation3D Architectural Visualization3D Product Rendering

My name is Zubair A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: AR & VR, 3D Modeling, Unity, C#, Architectural Rendering, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: VR Petrol Simulation for Quest 2 & Quest 3, Custom 3D Retail Display Shelf Modeling & Product Visualization, Real-Time Female Character Creation for AR/VR & Mobile Applications, Fix AR Surface Detection & Scene Jittering in Unity (AR Foundation), Multi-Dimensional Logo Design for Furnishing IQ, etc.. I am based in Aurora, United States. I've successfully completed 27 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Click Solution
Stefany H. || item.role}
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Stefany H.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
West Allis
Stefany H. | SoftaimsMember Since 2019
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UnityHTML5C++Game TestingGames2D ArtGame ArtGame DesignIllustration2D AnimationArticle WritingBlog WritingArticleCreative WritingWriting

My name is Stefany H. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: HTML5, C++, Unity, Game Testing, Games, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Forza Motorsport, Game Script writing, Fiction Short Stories, Webtoon, Game Tester, etc.. I am based in West Allis, United States. I've successfully completed 8 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
6 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
David S. || item.role}
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David S.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Smyrna
David S. | SoftaimsMember Since 2020
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UnityGame Development

My name is David S. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Development. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: . I am based in Smyrna, United States. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$75
Rating
Justin T. || item.role}
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Justin T.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Elk Grove
Justin T. | SoftaimsMember Since 2022
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UnityGitC#Software DebuggingSlackJiraGames

My name is Justin T. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Git, C#, Software Debugging, Unity, Slack, etc.. I hold a degree in Associate of Science (AS), . Some of the notable projects I’ve worked on include: Valeland, Inti's Gold, VREDU, Voxies Tactics, Swords of Secrets. I am based in Elk Grove, United States. I've successfully completed 5 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Wyatt T. || item.role}
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Wyatt T.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-10:00UTC-10:00
Country: United StatesUnited States
Heath
Wyatt T. | SoftaimsMember Since 2023
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UnityC#Game DevelopmentMobile Game DevelopmentCross Browser & Device CompatibilityGameProject PlanningVR ApplicationAR & VRMultiplayer

My name is Wyatt T. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Mobile Game Development, Cross Browser & Device Compatibility, etc.. Some of the notable projects I’ve worked on include: How To Train Your Dragon 3: The Hidden World VR ft Walmart, Voxie Tactics, Fetch Force, The Big Table, Future Fest, etc.. I am based in Heath, United States. I've successfully completed 8 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Joshua N. || item.role}
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Joshua N.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cypress
Joshua N. | SoftaimsMember Since 2022
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UnityUnreal EngineC++C#Computer ScienceDevOpsNettingJiraGames

My name is Joshua N. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C++, C#, Computer Science, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Unreal GAS Project - CyberWar. I am based in Cypress, United States. I've successfully completed 1 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Ray M. || item.role}
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Ray M.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Atlanta
Ray M. | SoftaimsMember Since 2025
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UnityApp DevelopmentiOS DevelopmentMobile Game DevelopmentSwiftAR & VR DevelopmentSwiftUIGame DevelopmentMobile GameAI App DevelopmentIn-App PurchasesiOS SDK

My name is Ray M. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: App Development, iOS Development, Mobile Game Development, Swift, Unity, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Location-Based AR Multiplayer Game, VisionOS Prototype – Spatial Health Tracking App, VR Training Simulator for Industrial Safety, AR Home Design App – Real-Time Object Placement. I am based in Atlanta, United States. I've successfully completed 4 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Apple
Kaighen F. || item.role}
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Kaighen F.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pawtucket
Kaighen F. | SoftaimsMember Since 2017
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UnityC#HTML5JavaGame ConsultationJavaScriptAdobe PhotoshopBlenderGame DesignVisual EffectsGamesGame AssetNode.jsWeb Application

My name is Kaighen F. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, HTML5, Java, Game Consultation, JavaScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Visual Effects & Tech Art, Procedural Generation (Environments in Unity 3D), 2.5D Mobile Arcade Shooter, Blender3D: Human Model, Rig & Animation, Level 1: API Weather App, etc.. I am based in Pawtucket, United States. I've successfully completed 6 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
8 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Epic Games
Matt E. || item.role}
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Matt E.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morenci
Matt E. | SoftaimsMember Since 2022
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UnityUnreal EngineC++C#FMODGame DevelopmentBlenderGame DesignGame Design Document

My name is Matt E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, C#, FMOD, etc.. I hold a degree in High school degree, , Bachelor of Computer Science (BCompSc), Associate of Science (AS). Some of the notable projects I’ve worked on include: Dream of Me, FarReach, Envis Mind, Pop Sample - No Hand Out, Pop Sample - No Love Lost, etc.. I am based in Morenci, United States. I've successfully completed 7 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Adeyemi Joshua O. || item.role}
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Adeyemi Joshua O.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Silver Spring
Adeyemi Joshua O. | SoftaimsMember Since 2024
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UnityGame DevelopmentReact NativeProduct DevelopmentGameVideo GameC#Native App DevelopmentNextjs

My name is Adeyemi Joshua O. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, React Native, Product Development, Unity, Game, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Silver Spring, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Christopher W. || item.role}
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Christopher W.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Tell City
Christopher W. | SoftaimsMember Since 2016
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UnityC#JavaSoftware DevelopmentCorel PainterMicrosoft Visual StudioCorelDRAWLogo DesignJetBrains IntelliJ IDEAGames

My name is Christopher W. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: C#, Java, Unity, Software Development, Corel Painter, etc.. I hold a degree in Bachelor of Science (BS), High school degree. Some of the notable projects I’ve worked on include: . I am based in Tell City, United States. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
9 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Unity Technologies
Benjamin H. || item.role}
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Benjamin H.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Smyrna
Benjamin H. | SoftaimsMember Since 2014
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UnityC#3D Modeling3D RiggingGame Development3D Design2D AnimationGame Design3D Animation

My name is Benjamin H. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, 3D Modeling, 3D Rigging, Game Development, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: Hyper Casual Game Prototype Tested With Massively Successful Publisher, Mystical Menagerie, WEB GL Multiplayer PUN 2 Top-Down Zombie Survival Crafting Prototype, Hyper Casual Mobile Game Tested with Leading Publisher, Voodoo, Hyper Casual Mobile Game Frog Golf - Tested With Voodoo.io, etc.. I am based in Smyrna, United States. I've successfully completed 24 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$75
Rating
Previous Company
Bencin Studios
Patrick S. || item.role}
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Patrick S.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Ashford
Patrick S. | SoftaimsMember Since 2017
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UnityC#Game DesignGamesVR ApplicationOculus Rift Game

My name is Patrick S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Design, Games, VR Application, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Diary of a Madman (Renpy), SCP-3199, Project: Tower Defense (Alpha), Fragment's Moonrise, Moon Hopper. I am based in Ashford, United States. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
8 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Epic Games
Rafael Z. || item.role}
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Rafael Z.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Lawrence
Rafael Z. | SoftaimsMember Since 2019
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UnityC#Game DevelopmentAndroidiOSObject-Oriented ProgrammingWebGLIn-Game AdvertisingPrototypingIn-App PurchasesIn-App Advertising

My name is Rafael Z. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Development, Android, iOS, etc.. I hold a degree in Bachelor of Arts (BA), Bachelor of Arts (BA). Some of the notable projects I've worked on include: Anatomist Quiz App, 8 month MORPG, Mobile Racing & Simulation Title, 1 Month MVP, A Main Menu Screen Mockup, etc.. I am based in Lawrence, United States. I've successfully completed 16 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$90
Rating
Previous Company
The Optimal Studio
Ali A. || item.role}
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Ali A.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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UnityCharacter DesignGame Design DocumentGame ArtGaming ConsoleUX & UIUI/UX PrototypingGame DesignGame DevelopmentGame Prototype3D AnimationGame TestingGame MechanicsVideo GameGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
Abigail M. || item.role}
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Abigail M.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Lee
Abigail M. | SoftaimsMember Since 2019
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UnityVirtual RealityMobile App DevelopmentAugmented RealityGame DevelopmentPythonC#TypeScriptJavaScriptReactAR & VRDjangoSaaS DevelopmentAPI DevelopmentFastAPIMachine LearningReact NativeNextjs

My name is Abigail M. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Unity, Virtual Reality, Mobile App Development, Augmented Reality, Game Development, etc.. I hold a degree in Master of Arts (M.A.), Bachelor of Arts (B.A.). Some of the notable projects I’ve worked on include: Geospatial Asset Management and AR Visualization Platform (SaaS), Augmented Reality Mobile App, Legal Case Analysis API with AI Features, Audio/Video Feedback and Testimonial System (React / Python - Django), 360/VR School Discovery Tour -- WebXR. I am based in Lee, United States. I've successfully completed 5 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
6 years
Availability
Full-time
Hourly Rate
$60
Rating
Previous Company
Unity Technologies
Dominique P. || item.role}
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Softaims | Hire Remote Developer

Dominique P.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-10:00UTC-10:00
Country: United StatesUnited States
Houston
Dominique P. | SoftaimsMember Since 2020
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UnityRoblox StudioUnreal EngineGameMakerConstruct 3GameBlenderAR & VRGamesHORIZONCurriculum DevelopmentMetaverse

My name is Dominique P. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Roblox Studio, Unreal Engine, GameMaker, Unity, Construct 3, etc.. I hold a degree in High school degree, Associate's degree. Some of the notable projects I’ve worked on include: Unity Rhodes Academy Demo, Roblox Battle Royale Fighting Game Lesson, Crossy Road Clone, Donation Dubs, Animate And Pose Roblox Work, etc.. I am based in Houston, United States. I've successfully completed 8 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
5 years
Availability
Full-time
Hourly Rate
$50
Rating
Previous Company
Epic Games
Sean M. || item.role}
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Sean M.

unity Engineer

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Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Tampa
Sean M. | SoftaimsMember Since 2022
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Community ManagementMicrosoft ExcelData InterpretationData AnalysisBug Tracking & ReportsAsanaDiscord

My name is Sean M. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Community Management, Microsoft Excel, Data Interpretation, Data Analysis, Bug Tracking & Reports, etc.. I hold a degree in Bachelor of Accountancy (BAcc). Some of the notable projects I’ve worked on include: Candy AI, Grimlord, Revived Witch, Mahjong Soul, Automoderated Banned Words List, etc.. I am based in Tampa, United States. I've successfully completed 7 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
3 years
Availability
Full-time
Hourly Rate
$35
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Slack Technologies
Rustem D. || item.role}
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Rustem D.

unity Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Lviv
Rustem D. | SoftaimsMember Since 2016
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Unity3D AnimationCharacter DesignGame Art2D Game Art3D Game ArtUnreal Engine2D Animation3D ModelingConcept DesignAnimation2D ArtIllustrationGame DesignGame UI/UX DesignGames

My name is Rustem D. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, Character Design, Game Art, 2D Game Art, 3D Game Art, etc.. I hold a degree in Bachelor of Arts (B.A.). Some of the notable projects I’ve worked on include: 3D Game Art for Pirate-Themed Game, 3D Game Characters & Game Objects for Zombie-Themed Game, 3D Characters & 3D props design for Tower Defence, 2D art for a slot game I Game character, props, backgrounds, reelframe, Tower Defense – 3D Game Art I 3D Props & Environment Assets, etc.. I am based in Lviv, Ukraine. I've successfully completed 12 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
9 years
Availability
Full-time
Hourly Rate
$30
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Previous Company
Gismart
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    Hello Median

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Why clients hire Unity experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Unity Experts

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Q&A about hiring Unity Developers

  • The cost to hire a Unity Developer varies widely depending on their experience level, from junior to senior, and the complexity of your project. We offer highly competitive and transparent pricing based on a flat hourly rate. For a precise quote, we recommend scheduling a free consultation to discuss your specific needs, which allows us to provide you with the most cost-effective solution tailored to your project.
  • When you hire through Softaims, you're not just getting a developer, you're getting a fully vetted professional. We handle the entire recruitment process, from rigorous technical screenings and soft-skills assessments to background checks. This saves you hundreds of hours and minimizes your hiring risk. Our Unity Developers are a proactive, dedicated extension of your team, committed to your project's success from day one.
  • Our streamlined and efficient hiring process allows you to onboard a skilled Unity Developer in a matter of days. Once you hire a developer with us to outline your project requirements, we will present you with a shortlist of pre-vetted candidates who are an ideal fit for your needs within 48 hours. This accelerated process means your project can get started almost immediately.
  • We offer flexible engagement models to suit a variety of project scopes and budgets. You can hire a Unity Developer on a full-time basis (40 hours/week) for complete dedication to your project, a part-time basis for ongoing support, or for a specific project with a fixed timeline. We'll help you choose the best model for your needs.
  • We stand by the quality of our talent, which is why we offer a no-risk, two-week trial period. During this time, you can work with the Unity Developer developer to ensure they are the right fit for your team and project. If you are not completely satisfied for any reason, you can end the engagement without any financial obligation.
  • Our vetting process is one of the most rigorous in the industry. It includes in-depth technical interviews, live coding challenges, a review of their past projects and portfolios, and an assessment of their communication skills. We only accept the top 1% of applicants, so you can be confident you are hiring an expert with proven skills and a professional attitude.
  • Absolutely. Our remote Unity Developers are not just technical experts, they are excellent collaborators. They are experienced in using tools like Slack, Jira, and Trello and are skilled in Agile methodologies. They will seamlessly integrate into your existing team, working with your engineers and product managers to ensure a smooth and productive workflow.
  • Our skilled Unity Developers have a wide range of experience across various industries. They are capable of handling everything from building scalable web applications, custom e-commerce platforms, and internal dashboards to developing complex, high-performance user interfaces and migrating legacy systems. Whatever your project's scope, we have the right talent for you.
  • Unity Developer is a fantastic choice for modern web development due to its performance, reusability of components, and robust ecosystem. It is widely used by companies of all sizes, from startups to Fortune 500s. Its ability to create dynamic, single-page applications efficiently makes it an ideal solution for projects that require a fast and responsive user experience.
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