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Hire Top Game Developers

Browse 523 specialized game remote developers.

Verified Software Engineers

Results: (523)
Showing Page 1 of 27
Kristopher A. || item.role}
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Kristopher A.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Tampa
Kristopher A. | SoftaimsMember Since 2014
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Game DevelopmentGodotUnreal EngineUnityC#Mobile GameAndroidAndroid App DevelopmentiOS DevelopmentiOSMobile App DevelopmentGame PrototypePersonal ComputerGame DesignLevel Design

My name is Kristopher A. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Godot, Unreal Engine, Unity, C#, Mobile Game, etc.. I hold a degree in Associate of Science (AS), Associate of Arts (AA). Some of the notable projects I’ve worked on include: LetsLiink, VISP - Video. Image. Sound. Post., Reia Game Website, QuikMoji, Adigma.io, etc.. I am based in Tampa, United States. I've successfully completed 7 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
11 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Ryan A. || item.role}
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Ryan A.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Denton
Ryan A. | SoftaimsMember Since 2018
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Game DevelopmentJavaScriptPHPNode.jsAR & VRAPIGame DesignLaravelMySQLArtificial IntelligenceMachine LearningDeep LearningTensorFlowAI App DevelopmentAI Consulting

My name is Ryan A. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: JavaScript, PHP, Node.js, AR & VR, Game Development, etc.. I hold a degree in Bachelor of Science (BS), Bachelor of Science (BS). Some of the notable projects I've worked on include: Using AI to Enable Real-Time Audience Storytelling, A Scalable Philanthropy Platform that United a Billion for Good, Knights of the Ether, See What I See, Sherlock Bones and the Mysterious Missing Mouse, etc.. I am based in Denton, United States. I've successfully completed 16 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
7 years
Availability
More than 30 hrs/week
Hourly Rate
$150
Rating
Previous Company
Robot Sea Monster
Wyatt T. || item.role}
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Wyatt T.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-10:00UTC-10:00
Country: United StatesUnited States
Heath
Wyatt T. | SoftaimsMember Since 2023
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Game DevelopmentMobile Game DevelopmentGameUnityC#Cross Browser & Device CompatibilityProject PlanningVR ApplicationAR & VRMultiplayer

My name is Wyatt T. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Mobile Game Development, Cross Browser & Device Compatibility, etc.. Some of the notable projects I’ve worked on include: How To Train Your Dragon 3: The Hidden World VR ft Walmart, Voxie Tactics, Fetch Force, The Big Table, Future Fest, etc.. I am based in Heath, United States. I've successfully completed 8 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Abdul Ahad S. || item.role}
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Abdul Ahad S.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Barrington
Abdul Ahad S. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug Fix3D Modeling3D Rendering3D AnimationArchitecture & Interior DesignCharacter Modeling3D Product AnimationAutodesk 3ds MaxBlenderUnityUnreal EngineC#WebGLAR & VR Development

My name is Abdul Ahad S. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Rendering, 3D Animation, Architecture & Interior Design, Character Modeling, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Zero Lifestyle Watch Animation, 3D modeling and rendering, House walkthrough, Zero LifeStyle Earbuds Animation, Nike Shoes Display Animation, etc.. I am based in Barrington, United States. I've successfully completed 14 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Techversol
Rabia A. || item.role}
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Rabia A.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Lewisville
Rabia A. | SoftaimsMember Since 2025
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Game DevelopmentGame Development Bug FixMobile Game DevelopmentGame DesignVideo GameUnreal EngineLevel DesignGame MechanicsGame PrototypeGame TestingC++SteamSteam APIOnline MultiplayerCombat Game

My name is Rabia A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Video Game, Game Development, Unreal Engine, Level Design, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Rebellious. I am based in Lewisville, United States. I've successfully completed 1 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Matt E. || item.role}
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Matt E.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morenci
Matt E. | SoftaimsMember Since 2022
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Game DevelopmentUnityUnreal EngineC++C#FMODBlenderGame DesignGame Design Document

My name is Matt E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, C#, FMOD, etc.. I hold a degree in High school degree, , Bachelor of Computer Science (BCompSc), Associate of Science (AS). Some of the notable projects I’ve worked on include: Dream of Me, FarReach, Envis Mind, Pop Sample - No Hand Out, Pop Sample - No Love Lost, etc.. I am based in Morenci, United States. I've successfully completed 7 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Nicholas G. || item.role}
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Nicholas G.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
East Northport
Nicholas G. | SoftaimsMember Since 2018
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Game DevelopmentSwiftMobile App DevelopmentiOS DevelopmentFirebaseIn-App PurchasesGraphic DesignApp DevelopmentSQLIn-App SubscriptionAudio Production

My name is Nicholas G. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Swift, Mobile App Development, iOS Development, Firebase, In-App Purchases, etc.. I hold a degree in Bachelor of Applied Science (B.A.Sc.). Some of the notable projects I've worked on include: SnapFit: Photo Calorie & Macro Tracker, LUCIE, Timeslips, LUCIE News, Billminders. I am based in East Northport, United States. I've successfully completed 5 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
7 years
Availability
More than 30 hrs/week
Hourly Rate
$45
Rating
Previous Company
Visionable
Joseph C. || item.role}
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Joseph C.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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Game DevelopmentBlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationCharacter DesignVideo GameGame DesignDaz Studio3D ModelingC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Ali A. || item.role}
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Ali A.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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Game DevelopmentCharacter DesignGame Design DocumentGame ArtGaming ConsoleUX & UIUI/UX PrototypingUnityGame DesignGame Prototype3D AnimationGame TestingGame MechanicsVideo GameGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
Benjamin H. || item.role}
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Benjamin H.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Smyrna
Benjamin H. | SoftaimsMember Since 2014
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Game DevelopmentC#Unity3D Modeling3D Rigging3D Design2D AnimationGame Design3D Animation

My name is Benjamin H. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, 3D Modeling, 3D Rigging, Game Development, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: Hyper Casual Game Prototype Tested With Massively Successful Publisher, Mystical Menagerie, WEB GL Multiplayer PUN 2 Top-Down Zombie Survival Crafting Prototype, Hyper Casual Mobile Game Tested with Leading Publisher, Voodoo, Hyper Casual Mobile Game Frog Golf - Tested With Voodoo.io, etc.. I am based in Smyrna, United States. I've successfully completed 24 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$75
Rating
Previous Company
Bencin Studios
Richard C. || item.role}
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Richard C.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Hillsborough
Richard C. | SoftaimsMember Since 2024
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Game DevelopmentVideo Game SoftwareGame DesignNetwork EngineeringSoftware ArchitectureNetwork ArchitectureGame EngineGame PrototypePhysicsComputer GraphicsQA AutomationUnit TestingGodotC++

My name is Richard C. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Game Design, Network Engineering, Software Architecture, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Competitive Multiplayer Network Architecture, Rollback/Authoritative Server Networking, Godot ECS, Chronos Habit Tracker. I am based in Hillsborough, United States. I've successfully completed 4 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Look Left Studio
Eric M. || item.role}
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Eric M.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Webb City
Eric M. | SoftaimsMember Since 2024
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Game DevelopmentUnityUnreal EngineC#WebGLArchitecture & Interior DesignExterior RenderingBlender3D ModelingThree.js3D ArtReactCADTypeScriptPythonReact NativeNextjs

My name is Eric M. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, Game Development, C#, WebGL, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Ton Poker Game, Character Modeling for Unreal Game, Unity Match3, Unreal Engine FPS, Unity Stack Ball. I am based in Webb City, United States. I've successfully completed 5 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Jason R. || item.role}
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Jason R.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Boynton Beach
Jason R. | SoftaimsMember Since 2009
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Game DevelopmentJavaScriptC++C#MySQL.NET FrameworkUser Interface DesignCSSGraphics ProgrammingCSS 3HTMLHTML5SQLAngularPayPal DevelopmentTailwindcss

My name is Jason R. and I have over 16 years of experience in the tech industry. I specialize in the following technologies: JavaScript, C++, C#, MySQL, .NET Framework, etc.. I hold a degree in Bachelors. Some of the notable projects I’ve worked on include: Player portal for MMORPG, Uptime monitoring website, Price scraping website. I am based in Boynton Beach, United States. I've successfully completed 3 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
16 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Ishan D. || item.role}
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Ishan D.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morganville
Ishan D. | SoftaimsMember Since 2020
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Game DevelopmentJavaScriptPythonC#UnityUnreal Engine3D ModelingBlenderiOSApple Xcode

My name is Ishan D. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Python, C#, Unity, Unreal Engine, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: Donuts!, BattleGround Mars, Journeyman, Football Simulator, Momentum, etc.. I am based in Morganville, United States. I've successfully completed 12 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
Full-time
Hourly Rate
$55
Rating
Previous Company
Epic Games
Shaktiraj C. || item.role}
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Shaktiraj C.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Normal
Shaktiraj C. | SoftaimsMember Since 2020
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Game DevelopmentMobile Game DevelopmentiGamingOnline Gambling WebsiteChatbot DevelopmentOnline Game WebsiteGame DesignVideo Game SoftwareWeb ApplicationSoftware DevelopmentAI PlatformCustomer.ioAI Mobile App DevelopmentGambling

My name is Shaktiraj C. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: iGaming, Online Gambling Website, Game Development, Chatbot Development, Online Game Website, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: AI for Enterprise with Privacy-Focused Data Hosting and Processing, AI Fraud Call Detection App: Real-Time AI Call Monitoring, Round Table - Innovative Social Platform for Gemstone Trading, Sportal - Tennis Coaching Tool, Handshake -Ingenious Betting App for Sports Enthusiasts, etc.. I am based in Normal, United States. I've successfully completed 26 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
Ramsoft Inc
Adeyemi Joshua O. || item.role}
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Adeyemi Joshua O.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Silver Spring
Adeyemi Joshua O. | SoftaimsMember Since 2024
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Game DevelopmentGameReact NativeProduct DevelopmentUnityVideo GameC#Native App DevelopmentNextjs

My name is Adeyemi Joshua O. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, React Native, Product Development, Unity, Game, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Silver Spring, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Paul Anthony D. || item.role}
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Paul Anthony D.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Sanford
Paul Anthony D. | SoftaimsMember Since 2016
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Game DevelopmentAdobe PhotoshopRoblox StudioAges 7+Game TestingGame DesignSketchingConcept ArtistryGraphic Design

My name is Paul Anthony D. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, Roblox Studio, Ages 7+, Game Testing, Game Design, etc.. I hold a degree in High school degree, Associate of Arts (AA), Other. Some of the notable projects I've worked on include: Roblox Card Game (2024), Frogge (2024), Huy's Game (2024), The House by the Sunset (2021), The Revenant Prince (2020), etc.. I am based in Sanford, United States. I've successfully completed 8 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
9 years
Availability
Less than 30 hrs/week
Hourly Rate
$29
Rating
Previous Company
Wolsey Academy
Chris E. || item.role}
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Chris E.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Oceanside
Chris E. | SoftaimsMember Since 2008
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Game DevelopmentMobile Game DevelopmentHTML5PHPElearningMySQLSmartFoxServerAndroid App DevelopmentActionScriptUnityGame DesignWebGLJavaScriptPythonC#Facebook Games DevelopmentAdobe Flash

My name is Chris E. and I have over 17 years of experience in the tech industry. I specialize in the following technologies: HTML5, PHP, Elearning, MySQL, SmartFoxServer, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: BlockHeads Smash - Unity Game / Multiplayer, Polimon - Satirical Politcal Game, Mobile iOS / Android, SocioTown Next - Unity Game, Virtual World, Mobile Game / Android / iOS - Modern Chess, Mobile Game / Android - Jigsaw Puzzle Pop, etc.. I am based in Oceanside, United States. I've successfully completed 10 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
17 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Bryan K. || item.role}
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Softaims | Hire Remote Developer

Bryan K.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pittsburgh
Bryan K. | SoftaimsMember Since 2025
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Game DevelopmentUnreal EngineUnityC#C++Game Design3D AnimationVR ApplicationAR & VR3D RenderingBlenderGame Prototype3D ModelingAutodesk 3ds Max

My name is Bryan K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Syed M. || item.role}
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Syed M.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
West Lafayette
Syed M. | SoftaimsMember Since 2023
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Game DevelopmentMobile Game Development3D Design3D Modeling3D Rendering3D AnimationArchitectural Rendering3D Product RenderingUnityC#Unreal EngineAR & VRGame AuditWebGLOculus Rift Game

My name is Syed M. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: 3D Design, 3D Modeling, 3D Rendering, 3D Animation, Architectural Rendering, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Logo Redesign for Women's Brand, Custom 3D Alien-Style Lamp Design, 3D Character-Model, JMB Configurator, Math for Kids - Logic Games, etc.. I am based in West Lafayette, United States. I've successfully completed 18 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Techversol
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    Daniel Russo

    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

    Video testimonial available

  • Eddie Flaisler's profile

    Eddie Flaisler

    Ex-VP Engineering at Uber

    Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

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    Kirill

    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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  • Spencer Scott's profile

    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

    Video testimonial available

  • Yoav Shalmor's profile

    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

    Video testimonial available

  • Nathan Ruff's profile

    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

  • Elliot Tousley's profile

    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

  • Max Baehr's profile

    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Game experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Game Experts

Access free Game job description templates, expert-curated interview questions, and comprehensive Game roadmap to streamline your hiring process and find the best remote Game developers for your team.

Free Game Job Description Templates

Download ready-to-use Game job description templates tailored for your hiring needs.

Game Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Game developers and Game development roles.

The Ultimate Game Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Game developers and Game development roles.

Game Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Game development and hiring Game developers.

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Find answers to frequently asked questions about Softaims, our hiring process, developer vetting, pricing models, and how we ensure quality talent for your projects.

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