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Schedule Interview NowMy name is Casey M. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Golang, TypeScript, Python, CSS, HTML, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Word mutation app, Zelda Oracles Randomizer, Faunatone MIDI sequencer. I am based in Media, United States. I've successfully completed 3 projects while developing at Softaims.
I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.
I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.
My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.
Main technologies
10 years
4 Years
1 Year
9 Years
Potentially possible
Red Hat
My client wanted an app that would add random "noise" to a set of input words, while still ensuring that the words followed still linguistic rules. I delivered a GUI desktop application for the purpose. Input data can be loaded from files and edited in the app's UI, and output data can be copied or exported to a file. The app is cross-platform and written in Racket, a dialect of Lisp.
A video game randomizer for Zelda: Oracle of Seasons and Oracle of Ages that shuffles the locations of in-game items and other details in such a way that the game can always still be completed, providing a fresh challenge for players. The randomizer's Discord community has hundreds of players and organizes weekly races for each randomized game. Other developers have forked the project to add new features or web-based user interfaces. The project is mainly written in Go, but uses a substantial amount of Game Boy Color assembly code that is converted to machine code at runtime using an embedded assembler written in Lua. The project's design is data-driven, using YAML extensively to store game metadata and logic rules. Version 1.0 of the randomizer was released in 2018. The latest minor version was 4.1 in 2020, adding support for network-interconnected games, but the randomizer still receives ongoing updates for fixes when bugs are found.
An innovative full-featured MIDI music sequencer with special support for microtonality – tuning systems outside the Western standard. Written in Go in 2021 and configurable by the end user via CSV files. "acrylic warp", a full EP written using this software, is available from Bandcamp.
in Computer science
2011-01-01-2013-12-01