We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowAt Softaims, I have been fortunate to work in an environment that values creativity, precision, and long-term thinking. Each project presents a unique opportunity to transform abstract ideas into meaningful digital experiences that create real impact. I approach every challenge with curiosity and commitment, ensuring that every solution I design aligns not just with technical requirements, but also with human needs and business objectives. One of the most rewarding aspects of my journey here has been learning how to bridge the gap between innovation and practicality. I believe technology should simplify complexity, enhance efficiency, and empower people to do more with less friction. Whether building internal systems, optimizing workflows, or helping bring client visions to life, my focus remains on developing solutions that stand the test of time. Softaims has encouraged me to grow beyond coding—to think about design, communication, and sustainability in technology. I see every project as part of a larger ecosystem, where small details contribute to long-lasting results. My daily motivation comes from collaborating with people who share the same passion for doing meaningful work, and from seeing the tangible difference our efforts make for clients around the world. More than anything, I value the culture of learning and improvement that defines Softaims. It’s a place where ideas evolve through teamwork and constructive feedback. My goal is to continue refining my craft, exploring new approaches, and contributing to solutions that are not only efficient but also elegant in their simplicity.
Main technologies
6 years
5 Years
1 Year
2 Years
Potentially possible
Train Your Minibot was my first commercial Steam release developed entirely solo (aside from contracted art and audio). The game is a blend of puzzle and 3d platforming. It was built using Unity and notably features a built-in level designer with Steam Workshop support.
Released a commercial game on the Playdate console over the span of a week to learn the Playdate SDK.
Boring Movies is a 2-4 player party game. Players describe movie plots as boringly as possible and the others attempt to identify which movie is described.
Sisyphean was a 3 day game jam project programmed entirely by me with artwork from a coworker. The game utilized 6-axis CCDIK to manipulate the robot arm along with real-time dynamic fluid simulation for the oil leaking from the machine. As well the game provided a fun learning experience trying to replicate a retro-esque feel using screen space post processing with Unity URP.
In the same fashion that Steamworks provides account information and DRM (Digital Rights Management) for games released on Steam. I created this asset for the Unity Asset Store to provide developers with access to the Itch.io API and provide a custom DRM solution that hasn't been cracked since it's release in 2017.
Bachelor of Science (BS) in Computer science
2019-01-01-2021-01-01
Bachelor of Science (BS) in Film
2014-01-01-2016-01-01