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Ioannis P. Game Development, Web and General Development

My name is Ioannis P. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: C#, GitHub, Unity, Cockos Reaper, Problem Solving, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: My Website, Procedural Foliage Generator, Escape the Mansion, 2D Combat-ready Character Controller. I am based in Thessaloniki, Greece. I've successfully completed 4 projects while developing at Softaims.

I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.

Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.

I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

Main technologies

  • Game Development, Web and General Development

    1 year

  • C#

    1 Year

  • GitHub

    1 Year

  • Unity

    1 Year

Direct hire

Potentially possible

Previous Company

Playtech

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Experience Highlights

My Website

Feel free to check out my website to learn more about my education and projects!

Procedural Foliage Generator

This project presents the Procedural Foliage Generator, a tool for integrating natural elements like trees, grass, and more into your Unity projects. You can use it to construct expansive open-world adventures, dense forest landscapes, or simply enrich your scenes with vibrant greenery.

Escape the Mansion

This is a prototype of a horror game. While it may not feature extravagant elements, it was developed within a tight seven-day deadline as a school assignment. Though it's possible that some minor bugs might have slipped through the cracks during development, I've diligently addressed and resolved any issues I've come across. I thoroughly enjoyed the process of creating this prototype, and I'm confident that it has successfully achieved its intended purpose.

2D Combat-ready Character Controller

The 2D Combat-ready Character Controller is a toolkit designed to help Unity developers effortlessly create 2D characters with movement and combat abilities Specifically made for the Unity Asset Store, it streamlines the process of adding these features without requiring extensive coding. It includes smooth movement mechanics like running, jumping, and dashing, ensuring characters move naturally. With a built-in combat system offering various attack styles, developers can easily customize characters without complex coding. Asset Store Link: https://u3d.as/3hK2

Education

  • IEK AKMI

    in Game Development & Web Design

    2021-01-01-2024-01-01

Languages

  • Greek, Modern
  • English

Personal Accounts