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Abdurrafay B. Game Development, C++ and Database Architecture

My name is Abdurrafay B. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C++, C#, Python, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Plague Protocol - A remake of ApocZ built in Unreal Engine 5, Edenfell - A Multiplayer RPG+MOBA, Image Search - A Desktop App for Tagging and Searching Images, Dungeon Survivor 2 Puzzle Adventure Game, LegendEHR Medical Application Unity API, etc.. I am based in Islamabad, Pakistan. I've successfully completed 12 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, C++ and Database Architecture

    3 years

  • Unreal Engine

    2 Years

  • Unity

    1 Year

  • C++

    2 Years

Direct hire

Potentially possible

Previous Company

Techlogix

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Experience Highlights

Plague Protocol - A remake of ApocZ built in Unreal Engine 5

Remember ApocZ? That janky yet beloved Xbox 360 survival game? Years later, nostalgic players reunited on Discord, and I thought—why not bring it back? I rebuilt it from scratch in Unreal Engine 5, reverse-engineering gameplay from old YouTube footage. Key skills leveled up: ➸ 🎮 Multiplayer Blueprinting for PvPvE ➸ 🌍 Procedural Terrain Generation ➸ 🎨 Material Graphs & Animations ➸ 🕺 Animation Blueprints & Montages I built a FPS locomotion system, weapons, and inventory but soon realized I needed C++. I restarted—but life got busy, so it's on pause… for now.

Edenfell - A Multiplayer RPG+MOBA

Enter Edenfell, a post-apocalyptic high-fantasy warzone where magic, strategy, and skill collide! This isn’t just another MMO or MOBA—it’s a DAMS-RPG (Dynamic Arena Multiplayer Strategy RPG). Working with a global remote team, I contributed to key gameplay systems: ➸ 🤖 Enemy AI – Attack modes, tracking, combat behaviors ➸ 🌍 Prototype Multiplayer Lobby – Teaming system, seamless connections ➸ 🕹️ Player Controls – Fluid 3rd-person movement & combat ➸ 🏹 Weapons & Combos – Melee/ranged mechanics, chaining attacks This project was a deep dive into Unity NGO and networked gameplay.

Image Search - A Desktop App for Tagging and Searching Images

Tired of big tech locking your media behind paywalls? Image-Search is my open-source, local-first alternative to Google Photos—built for privacy-conscious photographers, media studios, and power users. Key Features: ➸ 📌 Smart Tagging – Manual labels or AI-powered facial recognition & image captioning ➸ 🔍 Advanced Search – Find images by people, objects, or descriptions ➸ 💾 Local-First – No cloud, no subscriptions, just you and your data Built with PyQt6 & SQLite, this was my final year project—and it earned me an A (GPA: 4.0/4.0)! 🎉

Dungeon Survivor 2 Puzzle Adventure Game

During Winter Game Jam 2023 by MLABS, my friends and I, along with a senior dev, set out to create a Dungeon Survivor successor in two weeks—while juggling with our Final Year Project presentations and this, communication was tough, but we still built a solid game. Game Premise: An adventurer must solve timed puzzles to keep torches lit and evade deadly beasts. Though we didn’t pass CPI testing, it was a lesson in growth, teamwork, and adaptability. My contributions: ➸ 🎮 Game Design & Project Management ➸ 🗺️ Level Design & Team Integration ➸ 🕹️ Grid Movement, Doors & Switches, UI

LegendEHR Medical Application Unity API

At RISETech, I built a 3D Model Viewer in Unity for a medical app assisting doctors in clinical practice. Using a spherical coordinate system, I mapped touchscreen gestures for seamless rotation, zoom, and pan. Key features: ➸ 🩺 Raycast-based annotation for precise note-taking ➸ 🔍 Mesh segmentation for better visual clarity I integrated Unity with Flutter via a custom API with 30+ functions, ensuring smooth two-way communication. This project blended game dev, UI/UX, and medical tech—proving good engineering transcends domains!

Education

  • National University of Sciences and Technology

    Bachelor of Engineering (BEng) in Computer engineering

    2019-01-01-2023-01-01

Languages

  • English
  • Urdu

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