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Hire Top Blender Developers

Browse 111 specialized blender remote developers.

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Results: (111)
Showing Page 1 of 6
Antonio M. || item.role}
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Antonio M.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Woodland Hills
Antonio M. | SoftaimsMember Since 2012
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BlenderPixologic ZbrushAutodesk MayaCharacter Design3D Sculpting3D Rigging3D AnimationAdobe PhotoshopCharacter AnimationUnreal Engine3D Texturing3D ModelingAnimationAdobe IllustratorColorful Style

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
13 years
Availability
More than 30 hrs/week
Hourly Rate
$38
Rating
Previous Company
Worldlink (Samsung Research America)
Noah I. || item.role}
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Noah I.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Los Angeles
Noah I. | SoftaimsMember Since 2025
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BlenderMusic ProductionAudio EngineeringMusic LicensingMusic MarketingMeta Pixel3D Animation3D ArtAR & VR

My name is Noah I. and I have over 0 years of experience in the tech industry. I specialize in the following technologies: Music Production, Audio Engineering, Music Licensing, Music Marketing, Meta Pixel, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I've worked on include: Connor Creasey, Colby Lafayette - Talks Cheap (EP), Connor Creasey, Colby Lafayette, TRACES - YKWII2, UDOG - SHADY (MV), BUFFY, Dilyn - Feel You (Spotify Canvas), Connor Creasey - Need a Little More, etc.. I am based in Los Angeles, United States. I've successfully completed 29 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
1 Year
Availability
More than 30 hrs/week
Hourly Rate
$25
Previous Company
solace
James W. || item.role}
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James W.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Los Angeles
James W. | SoftaimsMember Since 2018
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BlenderJavaC++Unreal EnginePythonObjective-CJavaScriptDjangoiOS SDKAndroid SDKCMake

My name is James W. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Blender, Java, C++, Unreal Engine, Python, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Starlink User Terminal, Avatar: Fire and Ash, Rankingphile -- Superb Social Ranking App, Thrive Market, Pandamonium, etc.. I am based in Los Angeles, United States. I've successfully completed 11 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
7 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Matt E. || item.role}
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Matt E.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morenci
Matt E. | SoftaimsMember Since 2022
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BlenderUnityUnreal EngineC++C#FMODGame DevelopmentGame DesignGame Design Document

My name is Matt E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, C#, FMOD, etc.. I hold a degree in High school degree, , Bachelor of Computer Science (BCompSc), Associate of Science (AS). Some of the notable projects I’ve worked on include: Dream of Me, FarReach, Envis Mind, Pop Sample - No Hand Out, Pop Sample - No Love Lost, etc.. I am based in Morenci, United States. I've successfully completed 7 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Alexander K. || item.role}
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Alexander K.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Wilmington
Alexander K. | SoftaimsMember Since 2017
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BlenderAdobe After EffectsSubstance PainterUnreal EngineMedical AnimationAnimationDigital PaintingTwinmotion3D Product RenderingArchitectural RenderingPhotorealistic Rendering3D ModelingCinematic VideoMotion Graphics3D AnimationData EngineeringData ScienceData Analysis

My name is Alexander K. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Adobe After Effects, Substance Painter, Blender, Unreal Engine, Medical Animation, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 3D Motion Graphics & Product Animation Demo Reel, DYNAMIC ESPN NBA CHANNEL BRAND FILM, New Orleans Airport Concept Animation, Photorealistic Florida Residence 3D Visualization Expert, Engaging Crypto Education Channel 3D Animation Intro, etc.. I am based in Wilmington, United States. I've successfully completed 47 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
8 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Adobe
Bryan K. || item.role}
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Bryan K.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pittsburgh
Bryan K. | SoftaimsMember Since 2025
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BlenderUnreal EngineUnityC#C++Game DevelopmentGame Design3D AnimationVR ApplicationAR & VR3D RenderingGame Prototype3D ModelingAutodesk 3ds Max

My name is Bryan K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Jonathan C. || item.role}
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Jonathan C.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Miami
Jonathan C. | SoftaimsMember Since 2020
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BlenderTrailerCartoon ArtMangaGraphic DesignComic Art2D AnimationComics3D ModelingDigital IllustrationStoryboardingVideo ProductionLogo AnimationAdobe After Effects3D AnimationAnimeGames

My name is Jonathan C. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Trailer, Cartoon Art, Manga, Graphic Design, Comic Art, etc.. I hold a degree in Foundation degree, , . Some of the notable projects I’ve worked on include: Professional Cinematic - Animation - Full Pilot - Episode -POC, 2D/3D - Marvel Style Comic Book and 3D Animation Sequence, Animated Short Film, Series or Pilot 2D/3D, Kids and Adult Cartoons, 50s,60s,70s,80s,90s, today :D, Vintage/Retro/Modern Comic Animation, etc.. I am based in Miami, United States. I've successfully completed 9 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
5 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Dominique P. || item.role}
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Dominique P.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-10:00UTC-10:00
Country: United StatesUnited States
Houston
Dominique P. | SoftaimsMember Since 2020
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BlenderRoblox StudioUnreal EngineGameMakerUnityConstruct 3GameAR & VRGamesHORIZONCurriculum DevelopmentMetaverse

My name is Dominique P. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Roblox Studio, Unreal Engine, GameMaker, Unity, Construct 3, etc.. I hold a degree in High school degree, Associate's degree. Some of the notable projects I’ve worked on include: Unity Rhodes Academy Demo, Roblox Battle Royale Fighting Game Lesson, Crossy Road Clone, Donation Dubs, Animate And Pose Roblox Work, etc.. I am based in Houston, United States. I've successfully completed 8 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
5 years
Availability
Full-time
Hourly Rate
$50
Rating
Previous Company
Epic Games
Fernando P. || item.role}
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Fernando P.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Lake Charles
Fernando P. | SoftaimsMember Since 2022
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BlenderJavaScriptWeb ApplicationSvelteThree.js3D Game ArtVue.js

My name is Fernando P. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Web Application, Svelte, Three.js, 3D Game Art, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Site to advertise my 3D web dev skills, My portfolio site, Blender Creations, Solar System Model with Three.js, VR Tower Defense Game in Unity. I am based in Lake Charles, United States. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Kaighen F. || item.role}
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Kaighen F.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pawtucket
Kaighen F. | SoftaimsMember Since 2017
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BlenderC#HTML5JavaGame ConsultationJavaScriptUnityAdobe PhotoshopGame DesignVisual EffectsGamesGame AssetNode.jsWeb Application

My name is Kaighen F. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, HTML5, Java, Game Consultation, JavaScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Visual Effects & Tech Art, Procedural Generation (Environments in Unity 3D), 2.5D Mobile Arcade Shooter, Blender3D: Human Model, Rig & Animation, Level 1: API Weather App, etc.. I am based in Pawtucket, United States. I've successfully completed 6 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
8 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Epic Games
Jonathan R. || item.role}
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Jonathan R.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
San Antonio
Jonathan R. | SoftaimsMember Since 2025
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BlenderUnreal EngineUnityC#C++Autodesk 3ds MaxAR & VR3D RenderingGame DesignGames3D Modeling

My name is Jonathan R. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Autodesk 3ds Max, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: VR Game Development, Zombie Sniper 3D Game Development, Multiplayer Game Development. I am based in San Antonio, United States. I've successfully completed 3 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Matthew S. || item.role}
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Matthew S.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Chattaroy
Matthew S. | SoftaimsMember Since 2025
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BlenderGame DesignGameProduct DevelopmentVideo GameSpecifications3D Art3D DesignUnreal EngineGames

My name is Matthew S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game, Product Development, Video Game, Specifications, etc.. I hold a degree in Master of Business Administration (MBA). Some of the notable projects I’ve worked on include: . I am based in Chattaroy, United States. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Ishan D. || item.role}
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Ishan D.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morganville
Ishan D. | SoftaimsMember Since 2020
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BlenderJavaScriptPythonC#UnityUnreal Engine3D ModelingGame DevelopmentiOSApple Xcode

My name is Ishan D. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Python, C#, Unity, Unreal Engine, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: Donuts!, BattleGround Mars, Journeyman, Football Simulator, Momentum, etc.. I am based in Morganville, United States. I've successfully completed 12 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
Full-time
Hourly Rate
$55
Rating
Previous Company
Epic Games
Abdul Ahad S. || item.role}
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Abdul Ahad S.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Barrington
Abdul Ahad S. | SoftaimsMember Since 2024
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Blender3D Modeling3D Rendering3D AnimationArchitecture & Interior DesignCharacter Modeling3D Product AnimationAutodesk 3ds MaxUnityUnreal EngineGame DevelopmentC#Game Development Bug FixWebGLAR & VR Development

My name is Abdul Ahad S. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Rendering, 3D Animation, Architecture & Interior Design, Character Modeling, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Zero Lifestyle Watch Animation, 3D modeling and rendering, House walkthrough, Zero LifeStyle Earbuds Animation, Nike Shoes Display Animation, etc.. I am based in Barrington, United States. I've successfully completed 14 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Techversol
Ryan B. || item.role}
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Ryan B.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Newark
Ryan B. | SoftaimsMember Since 2023
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BlenderPython3D ArtUnreal Engine3D Animation3D Modeling3D DesignC++3D RenderingAutodesk MayaGame ArtAutodesk 3ds MaxWordPressWooCommerceWeb DevelopmentGames

My name is Ryan B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Python, 3D Art, Unreal Engine, Blender, 3D Animation, etc.. I hold a degree in Bachelor of Arts (BA), Master of Arts (MA). Some of the notable projects I’ve worked on include: SeaArt, ChatFlash, Charmed end-to-end AI toolkit for 3D, Characters, Fashion Design, etc.. I am based in Newark, United States. I've successfully completed 12 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Eric M. || item.role}
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Eric M.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Webb City
Eric M. | SoftaimsMember Since 2024
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BlenderUnityUnreal EngineGame DevelopmentC#WebGLArchitecture & Interior DesignExterior Rendering3D ModelingThree.js3D ArtReactCADTypeScriptPythonReact NativeNextjs

My name is Eric M. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, Game Development, C#, WebGL, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Ton Poker Game, Character Modeling for Unreal Game, Unity Match3, Unreal Engine FPS, Unity Stack Ball. I am based in Webb City, United States. I've successfully completed 5 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Joseph C. || item.role}
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Joseph C.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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BlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationCharacter DesignVideo GameGame DesignDaz Studio3D ModelingGame DevelopmentC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Muhammad Zain U. || item.role}
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Muhammad Zain U.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Kasur
Muhammad Zain U. | SoftaimsMember Since 2020
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BlenderWeb DevelopmentReactNext.jsJavaScriptTailwind CSSTypeScriptThree.jsAugmented Reality3D Rendering3D ModelingWebsite OptimizationWebsite & CMS Bug FixMERN StackDjangoGoogle CloudTailwindcssReact NativeNextjs

My name is Muhammad Zain U. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Web Development, React, Next.js, JavaScript, Tailwind CSS, etc.. I hold a degree in Master of Information Technology (MIT). Some of the notable projects I’ve worked on include: ARGOTEC, PRO-ID, Corcym Website, Corcym Beat 2024, Astute Softwares Website, etc.. I am based in Kasur, Pakistan. I've successfully completed 6 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Hasnain N. || item.role}
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Hasnain N.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Hasnain N. | SoftaimsMember Since 2021
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Blender3D Rendering3D ModelingVirtual RealityUnityNFT ArtNFT Collection GenerationAugmented RealityCharacter Modeling2D Design2D ArtGames

My name is Hasnain N. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Blender, 3D Rendering, 3D Modeling, Virtual Reality, Unity, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Yeekatee - Promotional Video, MOXA - Product Animation, Keskin E-Bike, Queen Zara - Skincare Branding, Gulf Facilities - Brand Identity, etc.. I am based in Karachi, Pakistan. I've successfully completed 10 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Innovatech
Metin E. || item.role}
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Metin E.

blender Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: TurkeyTurkey
Istanbul
Metin E. | SoftaimsMember Since 2022
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BlenderC#UnityMobile GameCasual GameGameLevel DesignGamesGame Design

My name is Metin E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Mobile Game, Casual Game, Game, etc.. I hold a degree in High school degree, Associate's degree. Some of the notable projects I’ve worked on include: Casual Games, Quiz Crush - Online Multiplayer Trivia Game. I am based in Istanbul, Turkey. I've successfully completed 2 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Netmarble Turkey
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Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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