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Karamat G. Game Development, AR & VR and Mobile Platforms

My name is Karamat G. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, Game Development Bug Fix, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: TrailEffect, Robot TPS Game, Paper Throw – now in VR, Pandora: Chains of Chaos, One Frame Endless, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 10 projects while developing at Softaims.

I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.

I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.

I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

Main technologies

  • Game Development, AR & VR and Mobile Platforms

    4 years

  • Unity

    2 Years

  • Unreal Engine

    1 Year

  • C++

    1 Year

Direct hire

Potentially possible

Previous Company

VentureDive

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Experience Highlights

TrailEffect

The video showcases a recent project I developed, highlighting the app’s smooth user interface and core functionality. It demonstrates key features such as intuitive navigation, dynamic screen transitions, and responsiveness across different sections.

Robot TPS Game

This project involved the development of a functional third-person shooter game within the Unreal Engine. Key features include a comprehensive health system, a realistic shooting system with accurate bullet trajectories, a seamless reload system, and a robust animation system for smooth player movement and actions. The game incorporates sophisticated enemy AI with pathfinding, combat behaviours, and the ability to effectively eliminate the player, creating challenging and engaging gameplay encounters.

Paper Throw – now in VR

I have developed the VR version of Paper Throw using Unreal Engine, combined with the Meta Horizon hand tracking and interactable system. Players can intuitively grab and toss virtual paper balls, just like in real life, and a scoring system keeps things competitive and fun! This project has been a fantastic opportunity to dive deeper into immersive interaction design and to bring the classic Paper Throw experience to VR, creating a natural and engaging feel.

Pandora: Chains of Chaos

Pandora is built on Unreal Engine for PC and is available on the Steam store. It is a fantasy RPG game where our character is given different missions and has to fight various enemies to complete her quests. I really liked the colorful theme and vibrant theme the game was based on. I was part of the team that developed this game from scratch.

One Frame Endless

I designed this 3D video for one of my clients, focusing on creating a visually engaging and high-quality outcome. The project involved conceptualizing and fine-tuning the 3D elements to align with the client’s vision. I worked closely with them to ensure the final result met their expectations.

Education

  • Government College University, Faisalabad

    Bachelor of Computer Science (BCompSc) in Computer science

    2015-01-01-2019-01-01

Languages

  • English
  • Panjabi, Punjabi
  • Urdu

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