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Hire Top Game Development Bug Fix Developers

Browse 78 specialized game development bug fix remote developers.

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Results: (78)
Showing Page 1 of 4
Rabia A. || item.role}
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Rabia A.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Lewisville
Rabia A. | SoftaimsMember Since 2025
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Game DevelopmentGame Development Bug FixGame DesignVideo GameUnreal EngineLevel DesignGame MechanicsGame PrototypeGame TestingC++SteamSteam APIOnline MultiplayerCombat GameMobile Game Development

My name is Rabia A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Video Game, Game Development, Unreal Engine, Level Design, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Rebellious. I am based in Lewisville, United States. I've successfully completed 1 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Abdul Ahad S. || item.role}
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Abdul Ahad S.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Barrington
Abdul Ahad S. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug Fix3D Modeling3D Rendering3D AnimationArchitecture & Interior DesignCharacter Modeling3D Product AnimationAutodesk 3ds MaxBlenderUnityUnreal EngineC#WebGLAR & VR Development

My name is Abdul Ahad S. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Rendering, 3D Animation, Architecture & Interior Design, Character Modeling, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Zero Lifestyle Watch Animation, 3D modeling and rendering, House walkthrough, Zero LifeStyle Earbuds Animation, Nike Shoes Display Animation, etc.. I am based in Barrington, United States. I've successfully completed 14 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Techversol
Blake Z. || item.role}
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Blake Z.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Chicago
Blake Z. | SoftaimsMember Since 2017
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Game DevelopmentGame Development Bug FixUnityC#Virtual RealityVirtual Reality GameVirtual Reality HeadsetPythonVideo Game SoftwareSimulation SoftwareiOS Development

My name is Blake Z. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Virtual Reality, Virtual Reality Game, Virtual Reality Headset, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: Crunch Element VR, Ocean Era Virtual Reality Prototype Demo, Directional Low-Poly Explosion Shader. I am based in Chicago, United States. I've successfully completed 3 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
8 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Unity Technologies
Muhammad U. || item.role}
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Muhammad U.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Muhammad U. | SoftaimsMember Since 2022
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GameGame DevelopmentGame Development Bug FixGame TestingGame DesignGame ControllerGame ConsultationGame CustomizationGame PrototypeIn-Game AdvertisingGame Background & EnvironmentGame AudioGame AssetUnityPhoton Unity Networking

My name is Muhammad U. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Game, Game Testing, Game Design, Game Controller, Game Development, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Birds Match, Screw Camel Jam, Screw Pin Jam, Hexa away, Wrench Jam, etc.. I am based in Islamabad, Pakistan. I've successfully completed 21 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
The knights Pvt Ltd
Eduardo Emmanuel F. || item.role}
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Eduardo Emmanuel F.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: MexicoMexico
Mineral de la Reforma
Eduardo Emmanuel F. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug FixJavaScriptAugmented RealityReactNode.jsPythonDatabase DevelopmentC#UnityAR & VRThree.jsWeb DevelopmentJavaTailwind CSSMachine LearningTailwindcssReact NativeNextjs

My name is Eduardo Emmanuel F. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Augmented Reality, React, node.js, Python, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), Other. Some of the notable projects I’ve worked on include: Interactive Map application - Mapbox + Unity, AR Menu for Restaurant React + Three.js + WebXR, Company landing page, Asters 3D with Unity, HDRP Birthday App with Unity - Prototype, etc.. I am based in Mineral de la Reforma, Mexico. I've successfully completed 13 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Microsoft
Phillip Z. || item.role}
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Phillip Z.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: CroatiaCroatia
Osijek
Phillip Z. | SoftaimsMember Since 2022
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Game DevelopmentGame Development Bug FixUnityC#GitWebGLDevOpsMobile Game DevelopmentGame Design DocumentDocumentationAPIREST API

My name is Phillip Z. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Git, Game Development, WebGL, etc.. I hold a degree in Associate's degree. Some of the notable projects I’ve worked on include: Cosmic Swarm Sci-Fi Action Game, Bubble Snap Casual Puzzle Game, Chicken Filaaaa Hunt Arcade Machine Shooter, Interactive Map. I am based in Osijek, Croatia. I've successfully completed 4 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Nanobit
Wayne P. || item.role}
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Wayne P.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: South AfricaSouth Africa
Bellville
Wayne P. | SoftaimsMember Since 2021
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Game Development Bug FixGame DevelopmentAndroidGame Design DocumentC#Mobile GameUnityGame PrototypeHTMLPC GameManagement SkillsGame Design

My name is Wayne P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Android, Game Design Document, C#, Mobile Game, Unity, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Steam Released Title - Scrap Bastion, Game Testing, Steam Api Integration, Mobile Bug Fixes, HDRP Convertion, etc.. I am based in Bellville, South Africa. I've successfully completed 12 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Asamis Restaurant
Ahmad Z. || item.role}
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Ahmad Z.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Ahmad Z. | SoftaimsMember Since 2021
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Game Development Bug FixGameGame DevelopmentUnityAndroidGame PrototypeApp DevelopmentPC GameGame DesignAndroid App3D Game ArtMobile Game DevelopmentGame Background & Environment3D ModelingGame UI/UX Design

My name is Ahmad Z. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Android, Game Development Bug Fix, Game Prototype, Game, etc.. I hold a degree in Bachelor of Science (BS), Master of Computer Science (MSCS). Some of the notable projects I've worked on include: Blind Evil: A Horror Game, Third person shooter, RPG Medieval Game, 2D Ship Fighter Game, Top down shooter Game, etc.. I am based in Lahore, Pakistan. I've successfully completed 9 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
GameSouls
Tri D. || item.role}
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Tri D.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+07:00UTC+07:00
Country: VietnamVietnam
Ho Chi Minh City
Tri D. | SoftaimsMember Since 2024
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GameGame Development Bug FixGame DevelopmentC++Unreal EngineMultiplayerMathematicsMobile Game DevelopmentObject-Oriented Programming

My name is Tri D. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game, C++, Unreal Engine, Multiplayer, Mathematics, etc.. I hold a degree in Bachelor of Business Administration (BBA). Some of the notable projects I’ve worked on include: Project: Elemental. I am based in Ho Chi Minh City, Vietnam. I've successfully completed 1 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Show More
Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Playtika Vietnam
Hafiz Furqan A. || item.role}
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Hafiz Furqan A.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Hafiz Furqan A. | SoftaimsMember Since 2023
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Game DevelopmentGame Development Bug FixUnityAndroidiOSGame DesignGame ControllerWeb3Mobile Game DevelopmentPC GameUI AnimationGame TestingLevel DesignMultiplayerGame Background & Environment

My name is Hafiz Furqan A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Android, iOS, Game Design, Game Development, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Exorcise the Priest, Ante Games, Bear Pizza, Game UI Design in Unity: Complete Fantasy RPG HUD, Car Racing Game : 3D Car Games. I am based in Islamabad, Pakistan. I've successfully completed 5 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Show More
Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Fiverr
Arslan T. || item.role}
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Arslan T.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Faisalabad
Arslan T. | SoftaimsMember Since 2024
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GameGame DevelopmentGame Development Bug FixMobile GameC#UnityPC GamePhoton Unity NetworkingGame MechanicsGame PrototypeGame LevelMobile Game DevelopmentVideo GameOnline MultiplayerAR & VR Development

My name is Arslan T. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Mobile Game, C#, Unity, PC Game, Photon Unity Networking, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: High-Quality Unity shaders, High-Quality Unity shaders, High-Quality Unity shaders, High-Quality Unity shaders, BattleBirds Multiplayer PvP (ANDROID/IOS), etc.. I am based in Faisalabad, Pakistan. I've successfully completed 8 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Show More
Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
TECHOUSE GAMES
Amit G. || item.role}
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Amit G.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Amit G. | SoftaimsMember Since 2016
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Game DevelopmentGameGame Development Bug FixiOS DevelopmentMobile App DevelopmentAndroid App DevelopmentWeb DevelopmentCocos2dGame DesignMobile Game2D Game ArtIn-Game AdvertisingCard GameBoard GameMobile Game Development

My name is Amit G. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: iOS Development, Mobile App Development, Android App Development, Web Development, Game Development, etc.. I hold a degree in Bachelor of Computer Applications, Master of Computer Applications (MCA). Some of the notable projects I've worked on include: Jungle Run – HTML5 Casual Word Runner Game. I am based in Ahmedabad, India. I've successfully completed 1 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
9 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
Geiblein Technologies
Jay M. || item.role}
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Jay M.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Jay M. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug FixGameMobile Game DevelopmentGame DesignUnityC#Game PrototypeGame TestingLevel DesignGame Design DocumentGame ConsultationGame CustomizationVideo GamePhoton Unity Networking

My name is Jay M. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Game Development, Mobile Game Development, Game Design, Unity, C#, etc.. I hold a degree in . Some of the notable projects I've worked on include: Unity3D TPS Photon Multiplayer, 3D Mobile Endless Runner (Android & iOS), (Android & iOS) Idle Merge Game - Merge Miners, 3D Car Parking Simulator (Android), Kids Drawing Game (Android & iOS), etc.. I am based in Ahmedabad, India. I've successfully completed 13 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Freelance
Opeyemi L. || item.role}
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Opeyemi L.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: NigeriaNigeria
Jos
Opeyemi L. | SoftaimsMember Since 2023
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Game Development Bug FixGame DevelopmentUnityGodotGame PrototypeVideo GameC#Mobile GameMobile Game DevelopmentVideo Game CoachingLevel DesignUnreal EngineGame MechanicsRPG DevelopmentRoblox Studio

My name is Opeyemi L. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Godot, Game Prototype, Video Game, Game Development Bug Fix, etc.. I hold a degree in , Bachelor's degree. Some of the notable projects I've worked on include: 2d RPG game UNITY, Godot 2d shooter, Casual Games (Unity), Factory Simulation(Godot), F.P.S Godot, etc.. I am based in Jos, Nigeria. I've successfully completed 6 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Ex Sfi game
Muhammad Umair  A. || item.role}
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Muhammad Umair A.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: PakistanPakistan
Lahore
Muhammad Umair  A. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug FixVideo Game SoftwareVideo Game LocalizationAR & VRMultiplayerUnityMobile Game DevelopmentGame DesignVideo GameCharacter AnimationGame Background & EnvironmentAutodesk MayaUI AnimationUI/UX Prototyping

My name is Muhammad Umair A. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Video Game Localization, AR & VR, Multiplayer, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Frontline Fury, Gin Rummy, Count Master, Skyline Dash, FPS Shooting Game, etc.. I am based in Lahore, Pakistan. I've successfully completed 6 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Squadcell
Muhammad Usama S. || item.role}
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Muhammad Usama S.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Pasrur
Muhammad Usama S. | SoftaimsMember Since 2020
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Game DevelopmentGame Development Bug FixGame UI/UX Design2D Game ArtGame PrototypeGame CustomizationGame Testing

My name is Muhammad Usama S. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Game Development, Game Development Bug Fix, Game UI/UX Design, 2D Game Art, Game Prototype, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Party Board Game, The Preschool Kids Mobile Games. I am based in Pasrur, Pakistan. I've successfully completed 2 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Previous Company
Mobizion
Hafiz  M. || item.role}
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Hafiz M.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Gujranwala
Hafiz  M. | SoftaimsMember Since 2021
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Game DevelopmentGame Development Bug FixUnityC#Game DesignWebGLAndroidSteamPhoton Unity NetworkingGame MechanicsGame PrototypePC GameIn-Game AdvertisingVideo Game LocalizationVideo Game

My name is Hafiz M. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Development, C#, Game Design, WebGL, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Yellow Submarine, GoldenBow, Rise of Machines - PC Game, Agent Roy - Secure the Temple, Neon Blast - Mobile Game, etc.. I am based in Gujranwala, Pakistan. I've successfully completed 7 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
4 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Yati
Dmitry G. || item.role}
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Dmitry G.

game development bug fix Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Cherkassy
Dmitry G. | SoftaimsMember Since 2015
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Game DevelopmentGame Development Bug FixVirtual RealityMultiplayerProject ManagementGame DesignC#Product ManagementAR & VR DevelopmentMobile Game DevelopmentUnityVideo Game SoftwareGame Design DocumentPC GameOnline Multiplayer

My name is Dmitry G. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Virtual Reality, Game Development, Multiplayer, Project Management, Game Design, etc.. I hold a degree in Master of Engineering (MEng), Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Full App Turnaround: Rescue, Redesign & Feature Expansion, Core Gameplay & UI Systems for 'Adventure Time' Mobile Game, Post-Launch Development for Steam Strategy Game 'War Room', Full Game Overhaul & Relaunch for a Fish Sudoku Classic Puzzle Game, Full-Stack Ethereum Betting Game Development, etc.. I am based in Cherkassy, Ukraine. I've successfully completed 14 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 Year
Availability
As Needed - Open to Offers
Hourly Rate
$55
Rating
Previous Company
Kalyna Digital
Georgios M. || item.role}
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Georgios M.

game development bug fix Engineer

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Timezone: UTC+02:00UTC+02:00
Country: GreeceGreece
Athens
Georgios M. | SoftaimsMember Since 2024
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Game DevelopmentGame Development Bug FixGameGame DesignGame Design DocumentUnityScriptingMobile GameConstruction Document PreparationC#Game MechanicsPC GameQA TestingQuality AssuranceGame Testing

My name is Georgios M. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Game Design, Game Design Document, Game Development, Game Development Bug Fix, Unity, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: QA Tester Certificate (Udemy) (Apps / Game Apps), Narrative Design, Multiplayer AR adventure game, Momentum Based Platformer. I am based in Athens, Greece. I've successfully completed 4 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Upwork
Muhammad Bilal A. || item.role}
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Muhammad Bilal A.

game development bug fix Engineer

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Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Gujranwala
Muhammad Bilal A. | SoftaimsMember Since 2021
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Game DevelopmentGame Development Bug FixMobile Game DevelopmentGame DesignUnreal EngineUnityC++C#GitFlutterMobile GameGame Design DocumentAugmented RealityVirtual RealityVirtual Reality Game

My name is Muhammad Bilal A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Mobile Game Development, Game Development, Game Development Bug Fix, Game Design, Unreal Engine, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Rise of Sheertopia, BarStar Unity 2D Game Online Multiplayer, Imposter Hunter FPS Shooting Game, Multiplayer Unity VR Fire Fighter Game Simulation, 2D Coloring Book Game Unity, etc.. I am based in Gujranwala, Pakistan. I've successfully completed 7 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
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Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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