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Muhammad Abbas H. iOS, Android and Game Development Platforms

My name is Muhammad Abbas H. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: iOS, Python, Game, Android, Unreal Engine, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Realistic Metahuman Creation, Fit Pic Simulator, Roman Senate Simulation, DCA VR Training Simulation, VR City, etc.. I am based in Lahore, Pakistan. I've successfully completed 12 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • iOS, Android and Game Development Platforms

    7 years

  • iOS

    5 Years

  • Python

    1 Year

  • Game

    3 Years

Direct hire

Potentially possible

Previous Company

10Pearls

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Experience Highlights

Realistic Metahuman Creation

Created a high-fidelity cinematic scene using MetaHuman character to demonstrate realistic facial animations, detailed hair/groom systems, and dynamic lighting setups.

Fit Pic Simulator

- Developed an experimental system allowing users to reposition a character's limbs by interacting with on-screen spheres, mimicking posing in fashion or fitness apps. - Implemented Inverse Kinematics (IK) using Unreal’s Full Body IK and FABRIK solvers to allow fluid, real-time body manipulation. - Integrated Blueprint-driven animation logic to blend between idle poses and useradjusted limb positions without breaking skeletal constraints.

Roman Senate Simulation

A VR Simulation created for the history class of Champlain College. The simulation focuses on the election of Augustus, the roman emperor in the senate and your role is to gather information by interacting with different NPCs and then cast your vote in his favor or against. Ultimately deciding your fate. The game utilizes the dialogue system by using the dialogue trees combined with the audio recorded by various voice actors for this simulation. The challenging part for optimizing the whole environment for VR using texture compression and occlusion culling. See full video for more details.

DCA VR Training Simulation

A realistic training simulation with 1:1 sizing of real life machinery allowing users to follow the necessary steps to safely replace it. Developed for both VR and WebGL with optimized build sizes and 60 FPS performance.

VR City

Description: As an accomplished Unity developer, I am thrilled to showcase my project, "VR City DAO," a groundbreaking metaverse experience that pushes the boundaries of virtual reality (VR) technology. VR City offers users an immersive and interactive virtual environment where they can explore, connect, and engage with others in a dynamic digital cityscape. Having a Unity front end and a web3 backend with its own crypto token i.e., the VR City token based on Polygon. I developed the land system based on the crypto economy, a supermarket inside the city and an interactive multiplayer environment. I also optimized the open world by using LODs and occlusion. In addition, the open world has both pre built environments and procedural generation. Key Achievements: - Developed an expansive and visually stunning virtual city using Unity, creating an optimized, realistic and captivating metaverse for users to explore. - Integrated cutting-edge VR technologies and functionalities, allowing users to interact with the virtual environment through intuitive gestures and movements. - Designed and implemented engaging activities and interactive elements within the VR City, including multiplayer games, social hubs, virtual commerce, and customizable avatars. - Ensured seamless navigation and performance optimization, delivering a smooth and immersive experience for users across different VR platforms and devices. - Implemented robust networking and communication systems to enable real-time interactions and collaboration among users within the metaverse. - Incorporated innovative features such as spatial audio, dynamic weather systems, and day-night cycles to enhance realism and immersion. - Provided ongoing maintenance and updates, continually enhancing the VR City experience based on user feedback and emerging technologies. Skills Demonstrated: - Proficiency in Unity development and VR technologies, including C#, and VR SDKs. - Extensive knowledge of 3D modeling, texturing, and lighting techniques to create visually stunning virtual environments. - Strong understanding of user experience (UX) principles, ensuring intuitive interactions and seamless navigation within the metaverse. - Experience in multiplayer networking and communication systems, enabling real-time interactions and collaboration. - Effective problem-solving and debugging skills, ensuring optimal performance and stability in the VR City experience. - Excellent collaboration and communication abilities, working closely with artists, designers, and stakeholders to achieve project goals. By leveraging my expertise in Unity development and VR technologies, I have created an immersive and engaging metaverse experience with VR City. This project demonstrates my ability to push the boundaries of virtual reality and deliver innovative solutions that captivate and delight users.

Education

  • National University of Computer and Emerging Sciences

    in Computer science

    2016-01-01-2020-01-01

Languages

  • English