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Browse 1,475 specialized game remote developers.

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Results: (1475)
Showing Page 1 of 74
Kristopher A. || item.role}
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Kristopher A.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Tampa
Kristopher A. | SoftaimsMember Since 2014
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Mobile GameGame PrototypeGame DevelopmentGame DesignGodotUnreal EngineUnityC#AndroidAndroid App DevelopmentiOS DevelopmentiOSMobile App DevelopmentPersonal ComputerLevel Design

My name is Kristopher A. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Godot, Unreal Engine, Unity, C#, Mobile Game, etc.. I hold a degree in Associate of Science (AS), Associate of Arts (AA). Some of the notable projects I’ve worked on include: LetsLiink, VISP - Video. Image. Sound. Post., Reia Game Website, QuikMoji, Adigma.io, etc.. I am based in Tampa, United States. I've successfully completed 7 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
11 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Chris E. || item.role}
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Chris E.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Oceanside
Chris E. | SoftaimsMember Since 2008
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Game DevelopmentGame DesignMobile Game DevelopmentFacebook Games DevelopmentHTML5PHPElearningMySQLSmartFoxServerAndroid App DevelopmentActionScriptUnityWebGLJavaScriptPythonC#Adobe Flash

My name is Chris E. and I have over 17 years of experience in the tech industry. I specialize in the following technologies: HTML5, PHP, Elearning, MySQL, SmartFoxServer, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: BlockHeads Smash - Unity Game / Multiplayer, Polimon - Satirical Politcal Game, Mobile iOS / Android, SocioTown Next - Unity Game, Virtual World, Mobile Game / Android / iOS - Modern Chess, Mobile Game / Android - Jigsaw Puzzle Pop, etc.. I am based in Oceanside, United States. I've successfully completed 10 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
17 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Stephen U. || item.role}
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Stephen U.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
San Francisco
Stephen U. | SoftaimsMember Since 2014
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Game DevelopmentMobile Game3D Game ArtGame UI/UX DesignAndroidiOSMobile App DevelopmentApple XcodeHybrid App DevelopmentUnityVR ApplicationPrototypingLevel DesignPhoton Unity NetworkingAR & VR Development

My name is Stephen U. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Android, iOS, Mobile App Development, Apple Xcode, Hybrid App Development, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I've worked on include: SuperPower FX, World Between Worlds, LA Comic Con's SuperFan Mall, See What I See, Refraction, etc.. I am based in San Francisco, United States. I've successfully completed 17 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$125
Rating
Previous Company
Robot Sea Monster
David N. || item.role}
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David N.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
New York City
David N. | SoftaimsMember Since 2019
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Game ConsultationGame Design DocumentGame DesignGamesVideo Game WritingCasual GameVirtual RealityWhite PaperAR & VRSoftware ConsultationSteamAgile Project Management

My name is David N. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Consultation, Game Design Document, Virtual Reality, White Paper, AR & VR, etc.. I hold a degree in Master of Fine Arts (MFA), High school degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Games Coaching & Consultations, Presentation I, Presentation II, Presentation III. I am based in New York City, United States. I've successfully completed 4 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Jason R. || item.role}
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Jason R.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Boynton Beach
Jason R. | SoftaimsMember Since 2009
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Game DevelopmentJavaScriptC++C#MySQL.NET FrameworkUser Interface DesignCSSGraphics ProgrammingCSS 3HTMLHTML5SQLAngularPayPal DevelopmentTailwindcss

My name is Jason R. and I have over 16 years of experience in the tech industry. I specialize in the following technologies: JavaScript, C++, C#, MySQL, .NET Framework, etc.. I hold a degree in Bachelors. Some of the notable projects I’ve worked on include: Player portal for MMORPG, Uptime monitoring website, Price scraping website. I am based in Boynton Beach, United States. I've successfully completed 3 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
16 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Rafael Z. || item.role}
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Rafael Z.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Lawrence
Rafael Z. | SoftaimsMember Since 2019
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Game DevelopmentIn-Game AdvertisingC#UnityAndroidiOSObject-Oriented ProgrammingWebGLPrototypingIn-App PurchasesIn-App Advertising

My name is Rafael Z. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Development, Android, iOS, etc.. I hold a degree in Bachelor of Arts (BA), Bachelor of Arts (BA). Some of the notable projects I've worked on include: Anatomist Quiz App, 8 month MORPG, Mobile Racing & Simulation Title, 1 Month MVP, A Main Menu Screen Mockup, etc.. I am based in Lawrence, United States. I've successfully completed 16 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$90
Rating
Previous Company
The Optimal Studio
Brock B. || item.role}
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Brock B.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Littleton
Brock B. | SoftaimsMember Since 2023
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Video GameGameGamesGodotPythonC#Personal Computer

My name is Brock B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Godot, Python, C#, Personal Computer, Video Game, etc.. Some of the notable projects I’ve worked on include: . I am based in Littleton, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Joseph C. || item.role}
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Joseph C.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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Video GameGame DesignGame DevelopmentBlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationCharacter DesignDaz Studio3D ModelingC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Bryan K. || item.role}
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Bryan K.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pittsburgh
Bryan K. | SoftaimsMember Since 2025
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Game DevelopmentGame DesignGame PrototypeUnreal EngineUnityC#C++3D AnimationVR ApplicationAR & VR3D RenderingBlender3D ModelingAutodesk 3ds Max

My name is Bryan K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Adeyemi Joshua O. || item.role}
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Adeyemi Joshua O.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Silver Spring
Adeyemi Joshua O. | SoftaimsMember Since 2024
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Game DevelopmentGameVideo GameReact NativeProduct DevelopmentUnityC#Native App DevelopmentNextjs

My name is Adeyemi Joshua O. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, React Native, Product Development, Unity, Game, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Silver Spring, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Tiger C. || item.role}
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Tiger C.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Bellingham
Tiger C. | SoftaimsMember Since 2022
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GameVideo GameGame EngineDockerC#C++JavaScriptHTMLFlaskRustCSSRESTful APIAPIOpen SourceFront-End DevelopmentTailwindcssFrontend

My name is Tiger C. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Docker, C#, C++, JavaScript, HTML, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Imp Station 14, Bevy Butler, What Can We Play?. I am based in Bellingham, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Tim H. || item.role}
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Tim H.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Chicago
Tim H. | SoftaimsMember Since 2021
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GamesC#UnityAgile Software DevelopmentFront-End DevelopmentBack-End DevelopmentGitOnline MultiplayerBackendFrontend

My name is Tim H. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Agile Software Development, Front-End Development, Back-End Development, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: . I am based in Chicago, United States. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
4 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Jonathan R. || item.role}
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Jonathan R.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
San Antonio
Jonathan R. | SoftaimsMember Since 2025
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Game DesignGamesUnreal EngineUnityC#C++Autodesk 3ds MaxAR & VR3D RenderingBlender3D Modeling

My name is Jonathan R. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Autodesk 3ds Max, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: VR Game Development, Zombie Sniper 3D Game Development, Multiplayer Game Development. I am based in San Antonio, United States. I've successfully completed 3 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Wyatt T. || item.role}
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Wyatt T.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-10:00UTC-10:00
Country: United StatesUnited States
Heath
Wyatt T. | SoftaimsMember Since 2023
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Game DevelopmentMobile Game DevelopmentGameUnityC#Cross Browser & Device CompatibilityProject PlanningVR ApplicationAR & VRMultiplayer

My name is Wyatt T. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Mobile Game Development, Cross Browser & Device Compatibility, etc.. Some of the notable projects I’ve worked on include: How To Train Your Dragon 3: The Hidden World VR ft Walmart, Voxie Tactics, Fetch Force, The Big Table, Future Fest, etc.. I am based in Heath, United States. I've successfully completed 8 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Chris H. || item.role}
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Chris H.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Philadelphia
Chris H. | SoftaimsMember Since 2018
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2D Game ArtGame ArtGamesGame DesignCartoon ArtPixel ArtConstruct 3Mobile UI DesignUser Interface DesignGUI DesignRetro & Vintage StyleIllustrationChildren's Book Illustration2D IllustrationCartoon Character

My name is Chris H. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: 2D Game Art, Game Art, Cartoon Art, Pixel Art, Games, etc.. Some of the notable projects I’ve worked on include: Pixel Art Game Assets, 2D Game Assets (Non-Pixel Art), Posters, Book Covers and Pages, Web Games, Animated Story. I am based in Philadelphia, United States. I've successfully completed 5 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
7 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Anthony G. || item.role}
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Anthony G.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Kings County
Anthony G. | SoftaimsMember Since 2018
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My name is Anthony G. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Java, JavaScript, C++, Python, Ruby, etc.. I hold a degree in Associate's degree. Some of the notable projects I’ve worked on include: . I am based in Kings County, United States. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
7 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Epic Games
Paul Anthony D. || item.role}
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Paul Anthony D.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Sanford
Paul Anthony D. | SoftaimsMember Since 2016
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Game TestingGame DesignGame DevelopmentAdobe PhotoshopRoblox StudioAges 7+SketchingConcept ArtistryGraphic Design

My name is Paul Anthony D. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, Roblox Studio, Ages 7+, Game Testing, Game Design, etc.. I hold a degree in High school degree, Associate of Arts (AA), Other. Some of the notable projects I've worked on include: Roblox Card Game (2024), Frogge (2024), Huy's Game (2024), The House by the Sunset (2021), The Revenant Prince (2020), etc.. I am based in Sanford, United States. I've successfully completed 8 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
9 years
Availability
Less than 30 hrs/week
Hourly Rate
$29
Rating
Previous Company
Wolsey Academy
Jason L. || item.role}
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Jason L.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Kenvil
Jason L. | SoftaimsMember Since 2018
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GameMakerGame DevelopmentGame UI/UX DesignGame DesignGame PrototypeGame MechanicsUnreal EngineUnityGamificationCinematic Video

My name is Jason L. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, GameMaker, Game Development, Game UI/UX Design, etc.. I hold a degree in Associate of Arts and Sciences (AAS), Associate of Science (AS), , . Some of the notable projects I've worked on include: Vice Versa Studios, Mercs Inc, MotorCubs RC, Cyber Duck. I am based in Kenvil, United States. I've successfully completed 4 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
7 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Draisy Digital Llc
Pedro R. || item.role}
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Pedro R.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Los Angeles
Pedro R. | SoftaimsMember Since 2022
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Game Background & EnvironmentGame PrototypeGame TrailerVideo GameGamesPC GameUnreal Engine3D AnimationVideo Editing & ProductionC++3D RenderingLevel Design3D Architectural Rendering

My name is Pedro R. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, 3D Animation, Video Editing & Production, Game Background & Environment, C++, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Motion Body Cam - Polar Fight Scene, Basic Third Person Shooter, Procedurally Generated Forest & Motion Capture Animation, Rough Draft of Upcoming Dragon Video. I am based in Los Angeles, United States. I've successfully completed 4 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Samar S. || item.role}
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Samar S.

game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Germantown
Samar S. | SoftaimsMember Since 2022
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Game Development3D Game ArtAugmented RealityC#AnimationUnreal EngineMixed RealityPhotorealistic Rendering3D Modeling3D Rendering3D DesignRendering3D AnimationNFT ArtHoudini

My name is Samar S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Augmented Reality, C#, Animation, Unreal Engine, Mixed Reality, etc.. I hold a degree in Master of Fine Arts (MFA). Some of the notable projects I’ve worked on include: HP ZBook Commercial CGI, Medical Human CGI Montage Reel, Medical Macro CGI montage reel., Commercial 3d Animation for Universal Studios LA, Commercial 3d Animation for Universal Studios "Orlando", etc.. I am based in Germantown, United States. I've successfully completed 11 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
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    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

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    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

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    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

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    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Game experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Game Experts

Access free Game job description templates, expert-curated interview questions, and comprehensive Game roadmap to streamline your hiring process and find the best remote Game developers for your team.

Free Game Job Description Templates

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Game Interview Questions & Answers

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The Ultimate Game Developer Roadmap Guide

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Game Best Practices & Tips

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