Why should I choose Softaims to hire C# developers?

The question is about c sharp

Answer

Softaims offers highly skilled, pre-vetted C# developers with extensive experience in .NET technologies. We combine technical expertise, transparent processes, and flexible engagement models to deliver high-quality software solutions. Partnering with Softaims ensures faster time-to-market, reduced costs, and access to world-class C# talent.

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Profile of Aleksei K., Lead Software Engineer - QA, C# and Automated Testing at Softaims
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Softaims
Aleksei K., Lead Software Engineer - QA, C# and Automated Testing at Softaims

Aleksei K.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+04:00UTC+04:00
Country: ArmeniaArmenia
Yerevan
Aleksei K. | SoftaimsMember Since 2015
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Usability TestingTypeScriptSelenium WebDriverPerformance TestingC#QA EngineeringWeb TestingJavaSQLSoftware QASeleniumAutomated TestingQA ManagementProject Management

My name is Aleksei K. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Usability Testing, TypeScript, Selenium WebDriver, Performance Testing, C#, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: IT Consultation, Load testing engineer, Cross Browser & Cross Device Tester, 3D Software Quality Assurance Engineer, Senior QA Automation Engineer and Team Lead, etc.. I am based in Yerevan, Armenia. I've successfully completed 10 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
ServiceTitan
Profile of Edgaras A., Lead Mobile Engineer - Augmented Reality, C# and Unity Platforms at Softaims
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Softaims
Edgaras A., Lead Mobile Engineer - Augmented Reality, C# and Unity Platforms at Softaims

Edgaras A.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: LithuaniaLithuania
Klaipeda
Edgaras A. | SoftaimsMember Since 2017
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PrototypingAugmented RealityC#AndroidARCoreMobile App DevelopmentiOS DevelopmentEasyARVuforiaMicrosoft Kinect DevelopmentWikitudeUnity

My name is Edgaras A. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Prototyping, Augmented Reality, C#, Android, ARCore, etc.. I hold a degree in Doctor of Philosophy (PhD), Master of Computer Applications (MCA), Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: AR Face Tracking Solution using Unity3D and ARCore, AR Face Tracking using Kinect 2, AR Cloud Recognition using Vuforia, AR SuperHero Outfit using Kinect 2 Body Tracking, Augmented Reality Projects, etc.. I am based in Klaipeda, Lithuania. I've successfully completed 10 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
8 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
Hitmiksas MB
Profile of Thomas B., Senior Mobile Engineer - Unity, C# and Game Development at Softaims
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Softaims
Thomas B., Senior Mobile Engineer - Unity, C# and Game Development at Softaims

Thomas B.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: United KingdomUnited Kingdom
Portsmouth
Thomas B. | SoftaimsMember Since 2019
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Game DevelopmentUnityMobile Game DevelopmentC#JavaPC GameIn-Game AdvertisingIn-App PurchasesOnline Multiplayer

My name is Thomas B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Development, Unity, Mobile Game Development, C#, Java, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: iScoot, Mobile Strategy game, Glyph Bound, Tower Defence Unity Game, Mars Rover Game, etc.. I am based in Portsmouth, United Kingdom. I've successfully completed 7 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
GrinderScape
Profile of Guillaume L., Lead Game Engineer - Game Development, C# and Unreal Engine at Softaims
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Softaims
Guillaume L., Lead Game Engineer - Game Development, C# and Unreal Engine at Softaims

Guillaume L.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+09:00UTC+09:00
Country: JapanJapan
Naha
Guillaume L. | SoftaimsMember Since 2008
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Game DevelopmentC#Unreal EngineUnityConstruct 3GodotWebGLPixel ArtGame Design3D Animation3D Rigging3D RenderingMobile Game DevelopmentC++Blender

My name is Guillaume L. and I have over 18 years of experience in the tech industry. I specialize in the following technologies: Game Development, C#, Unreal Engine, Unity, Construct 3, etc.. I hold a degree in Bachelor of Applied Science (BASc), . Some of the notable projects I've worked on include: Unreal Fish Tank ( in progress ), The Map of La Jolla Shores, Dr.Sara:Disease Detective, infinity Pinball, Unity Game Portfolio Website, etc.. I am based in Naha, Japan. I've successfully completed 27 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
18 years
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Ojingo Labs
Profile of Andre B., Lead Software Engineer - Games, C# and Unity Platforms at Softaims
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Softaims
Andre B., Lead Software Engineer - Games, C# and Unity Platforms at Softaims

Andre B.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: CanadaCanada
Longueuil
Andre B. | SoftaimsMember Since 2011
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C#CoronaUnityGamesContent LocalizationLua

My name is Andre B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Corona, Unity, Games, Content Localization, etc.. I hold a degree in Diploma. Some of the notable projects I’ve worked on include: TextureLoader Unity Asset Store Package, Odience, Monsterminds, Breakout Brick Smasher, Paper Sphere, etc.. I am based in Longueuil, Canada. I've successfully completed 29 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
14 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
D2L (Desire2Learn)
Profile of Jay Ian  P., Junior Game Developer - Unity, C# and Game Design at Softaims
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Softaims
Jay Ian P., Junior Game Developer - Unity, C# and Game Design at Softaims

Jay Ian P.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Davao
Jay Ian  P. | SoftaimsMember Since 2023
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Adobe Photoshop3D AnimationBlenderUnity3D ModelingC#GamesGame Design3D TexturingBug FixIn-Game AdvertisingThird-Party IntegrationCasual GameArcade Game

My name is Jay Ian P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 3D Animation, Blender, Unity, 3D Modeling, etc.. I hold a degree in Bachelor of Science in Information Technology. Some of the notable projects I’ve worked on include: Pirate Survivor: Cursed Waves, Fort Archer TD- Goblin Defense, Word Cities, Character creations, SlashNDash, etc.. I am based in Davao, Philippines. I've successfully completed 6 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Profile of Stephen John G., Junior Software Engineer - Game, C# and Unreal Engine at Softaims
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Softaims
Stephen John G., Junior Software Engineer - Game, C# and Unreal Engine at Softaims

Stephen John G.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Himamaylan
Stephen John G. | SoftaimsMember Since 2023
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Video GameC#JavaPythonUnreal EngineUnityGameDrawingPoetryProgramming Bug FixAdobe PhotoshopAdobe IllustratorAdobe Premiere ProC4DAudacityGames

My name is Stephen John G. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Video Game, C#, Java, Python, Unreal Engine, etc.. I hold a degree in Bachelor of Science in Information Technology. Some of the notable projects I’ve worked on include: The Church, Victorian Study Room, Aether Entertainment Logo, Saiwaz Logo Design, Draft logo for Coffee Studios, etc.. I am based in Himamaylan, Philippines. I've successfully completed 7 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Profile of Michael C., Lead Software Engineer - Backend, Cloud and Data Platforms at Softaims
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Softaims
Michael C., Lead Software Engineer - Backend, Cloud and Data Platforms at Softaims

Michael C.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Eagle Mountain
Michael C. | SoftaimsMember Since 2018
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Web ServiceASP.NET MVCGitSQLC#.NET CoreData ModelingVisual Studio Team Services

My name is Michael C. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Web Service, ASP.NET MVC, Git, SQL, C#, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Multi-Level Marketing Professional Linkup Application - MLMLinkup, Theater Pre-show Management and Distribution Application - AdverTran, Upgraded Seven Projects from .NET 6.x to .NET 8.x, Membership Data Sync Service, Restructure ASP.NET Application to Compiled DLL Application on IIS, etc.. I am based in Eagle Mountain, United States. I've successfully completed 6 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
7 years
Availability
Full-time
Hourly Rate
$55
Rating
Previous Company
Microsoft
Profile of Justin H., Lead Mobile Engineer - iOS, Android and Game Development at Softaims
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Softaims
Justin H., Lead Mobile Engineer - iOS, Android and Game Development at Softaims

Justin H.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Portland
Justin H. | SoftaimsMember Since 2018
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C++Objective-CUnityC#SwiftiOSAndroidVirtual RealityiOS DevelopmentGames

My name is Justin H. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: C++, Objective-C, Unity, C#, Swift, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: NanoForce: VR arena multiplayer, "Bubbles Bubbles" Oculus Quest experience, Octonauts mobile app. I am based in Portland, United States. I've successfully completed 3 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
7 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Apple
Profile of Andrei Alex B., Lead Software Engineer - Game Development, Virtual Reality and 3D Platforms at Softaims
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Softaims
Andrei Alex B., Lead Software Engineer - Game Development, Virtual Reality and 3D Platforms at Softaims

Andrei Alex B.

c-sharp

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: RomaniaRomania
Bucuresti
Andrei Alex B. | SoftaimsMember Since 2013
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Autodesk MayaUnreal EngineAutodesk 3ds Max3D Modeling3D Motion TrackingVirtual RealityC++C#3D Animation3D RiggingAugmented RealityThree.jsUnityGame DevelopmentWebGL

My name is Andrei Alex B. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Unreal Engine, Autodesk 3ds Max, 3D Modeling, 3D Motion Tracking, etc.. I hold a degree in Bachelor's degree, Masters. Some of the notable projects I've worked on include: Wilder World - Open world cyberpunk multiplayer Web 3 game, Photorealistic character models Metahuman Reallusion Character Creator, Braveship - adventure game, Avatar creator - custom character creation system, Midnight in Wiami - multiplayer racing game, etc.. I am based in Bucuresti, Romania. I've successfully completed 18 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
12 years
Availability
More than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
Holosee

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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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