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Hire Top Opengl Shading Language Developers

Browse 7 specialized opengl shading language remote developers.

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Petros B. || item.role}
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Petros B.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: United KingdomUnited Kingdom
London
Petros B. | SoftaimsMember Since 2023
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OpenGL Shading LanguageiOSMetal APISwiftObjective-CC++Mac OS App DevelopmentGraphics ProgrammingDriver DevelopmentGame DevelopmentRendering EngineStartup Consulting

My name is Petros B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: iOS, Metal API, Swift, Objective-C, C++, etc.. I hold a degree in Master of Engineering (MEng). Some of the notable projects I’ve worked on include: LatteArtist - Practice & Track Latte Art. I am based in London, United Kingdom. I've successfully completed 1 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Unity Technologies
Feodosij M. || item.role}
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Feodosij M.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Lvove
Feodosij M. | SoftaimsMember Since 2022
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OpenGL Shading LanguageMobile GameC++C#Unreal EngineUnityMicrosoft WindowsAdventureActionWebGLThree.jsGame DesignGame DevelopmentFullstackVue.jsQA Automationci-cd

My name is Feodosij M. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Mobile Game, C++, C#, Unreal Engine, Unity, etc.. I hold a degree in , Bachelor's degree. Some of the notable projects I’ve worked on include: . I am based in Lvove, Ukraine. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
3 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
MobiDev
Sergey S. || item.role}
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Sergey S.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Zaporizhzhya
Sergey S. | SoftaimsMember Since 2016
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OpenGL Shading LanguageOpenGLShading LanguageJavaScriptC++/CLITexture MappingC++WebGLThree.jsNext.jsDirectXTypeScriptGraphics ProgrammingAR & VRWeb Development

My name is Sergey S. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: JavaScript, C++/CLI, Texture Mapping, OpenGL Shading Language, OpenGL, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: CLI application development, Logo animation for Timeshift, 3D model Viewer, 3D autocad plugin/ application, Website for dining. I am based in Zaporizhzhya, Ukraine. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
9 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Luxoft
Arslan Z. || item.role}
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Arslan Z.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Arslan Z. | SoftaimsMember Since 2020
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OpenGLOpenGL Shading LanguageReactResponsive DesignJavaScriptC++JavaPHPPythonNext.jsjQueryBootstrapSQLNodeJS Framework

My name is Arslan Z. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: React, Responsive Design, JavaScript, C++, Java, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: CNC Simulation, 3D Model Viewer. I am based in Islamabad, Pakistan. I've successfully completed 2 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Skupreme
Bradley H. || item.role}
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Bradley H.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: United KingdomUnited Kingdom
Letchworth Garden City
Bradley H. | SoftaimsMember Since 2019
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OpenGL Shading LanguageMobile GameUnityGame DevelopmentBlockchainEthereumUnreal EngineMicrosoft AzureNode.jsDatabase DesignAmazon Web ServicesC#C++Microsoft Visual StudioMultiplayer

My name is Bradley H. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Mobile Game, Unity, Game Development, Blockchain, Ethereum, etc.. I hold a degree in Bachelor of Applied Science (BASc), . Some of the notable projects I’ve worked on include: Cafe Disco - In Development, Pearl Splash, Tanjea, extinction, Ez-BaseBuilding, etc.. I am based in Letchworth Garden City, United Kingdom. I've successfully completed 6 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
6 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Bill C. || item.role}
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Bill C.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+09:00UTC+09:00
Country: JapanJapan
Wakayama
Bill C. | SoftaimsMember Since 2020
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OpenGL Shading LanguageC++PythonC3D ModelingBlenderLinuxC#Multithreaded ProgrammingUnity

My name is Bill C. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: C++, Python, C, 3D Modeling, Blender, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: . I am based in Wakayama, Japan. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
5 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Sony Interactive Entertainment
Jonathan K. || item.role}
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Jonathan K.

opengl shading language Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: NorwayNorway
Bergen
Jonathan K. | SoftaimsMember Since 2020
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OpenGL Shading LanguageThree.jsGraphics ProgrammingSoftware Architecture & DesignMixed RealityComputer GraphicsGame DevelopmentUnreal EngineC#C++UnityFullstackVue.jsQA Automationci-cd

My name is Jonathan K. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Three.js, Graphics Programming, OpenGL Shading Language, Software Architecture & Design, Mixed Reality, etc.. I hold a degree in Master of Computer Science (MSCS), Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Bergen, Norway. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
5 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Kahoot!

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All Client Testimonials

  • Daniel Russo's profile

    Daniel Russo

    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

    Video testimonial available

  • Eddie Flaisler's profile

    Eddie Flaisler

    Ex-VP Engineering at Uber

    Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

    Video testimonial available

  • Kirill's profile

    Kirill

    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

    Video testimonial available

  • Spencer Scott's profile

    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

    Video testimonial available

  • Yoav Shalmor's profile

    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

    Video testimonial available

  • Nathan Ruff's profile

    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

  • Elliot Tousley's profile

    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

  • Max Baehr's profile

    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Opengl Shading Language experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Opengl Shading Language Experts

Access free Opengl Shading Language job description templates, expert-curated interview questions, and comprehensive Opengl Shading Language roadmap to streamline your hiring process and find the best remote Opengl Shading Language developers for your team.

Free Opengl Shading Language Job Description Templates

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Opengl Shading Language Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Opengl Shading Language developers and Opengl Shading Language development roles.

The Ultimate Opengl Shading Language Developer Roadmap Guide

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Opengl Shading Language Best Practices & Tips

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