Browse Dedicated Freelance Video Game Music Developers

Hire the Top 3% of Video Game Music Developers

See pre-vetted video game music developers with transparent hourly rates, experience, ratings, and filters to quickly shortlist the right candidates for your project.

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Hire Top Video Game Music Developers

Browse 22 specialized video game music remote developers.

Verified Software Engineers

Results: (22)
Showing Page 1 of 2
Sean S. || item.role}
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Sean S.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Arden
Sean S. | SoftaimsMember Since 2014
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Video Game MusicMusic ProductionAudio MasteringAbleton LiveAudio ProductionGuitarAudio Post ProductionAudio EditingMusic & Sound DesignNFTVoice-OverVoice RecordingVideo EditingAudio & Music SoftwareAudio EngineeringVoice Acting

My name is Sean S. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Music Production, Audio Mastering, Ableton Live, Audio Production, Guitar, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Music for 2022 Blue Diamond Ad Campaign, Music for HULU Spring 2022 Ad Campaign. I am based in Arden, United States. I've successfully completed 2 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$60
Rating
Noah K. || item.role}
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Noah K.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Bothell
Noah K. | SoftaimsMember Since 2023
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Video Game MusicMusicMusic ProductionSound MixingVocal TuningDrumFilm ScoringPianoMusic CompositionVoice TalentMusic ArrangementSongwritingGuitar

My name is Noah K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Music Production, Sound Mixing, Video Game Music, Vocal Tuning, Drum, etc.. I hold a degree in Other. Some of the notable projects I've worked on include: Single release for WHOLESALE, Studio Spaces, A Jingle for an Upstart Tech Company, Bridges - The Mondegreens, Production, Mixing, and Mastering a Remix. I am based in Bothell, United States. I've successfully completed 5 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
WHOLESALE
Michael Q. || item.role}
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Michael Q.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Oceanside
Michael Q. | SoftaimsMember Since 2012
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Video Game MusicAudio EffectsMusic ProductionRemixBackground MusicAbleton LiveAudio ProductionHiphopHouse MusicMusic CompositionMusic & Sound DesignAudio EditingAudio EngineeringDance Music

My name is Michael Q. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Audio Effects, Music Production, Remix, Background Music, Ableton Live, etc.. I hold a degree in Diploma, Other. Some of the notable projects I've worked on include: . I am based in Oceanside, United States. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
13 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Q Project Audio
Fathi Akhtar D. || item.role}
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Fathi Akhtar D.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+07:00UTC+07:00
Country: IndonesiaIndonesia
Tangerang
Fathi Akhtar D. | SoftaimsMember Since 2024
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MusicVideo Game MusicMusic ProductionFilm ScoringMusic ArrangementMusic & Sound DesignMusic CompositionAudio EditingAudio EffectsAudio & Music SoftwareRemixAudio ServicesAudio Post ProductionAudio ProductionWorld Music

My name is Fathi Akhtar D. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Music, Music Production, Film Scoring, Video Game Music, Music Arrangement, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Background Music, EDM Song Productions, Audio Editing, Fixing & Blending, Commercial Releases. I am based in Tangerang, Indonesia. I've successfully completed 4 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Fiverr
Kerem G. || item.role}
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Kerem G.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: TurkeyTurkey
Samsun
Kerem G. | SoftaimsMember Since 2025
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Video Game MusicMusic & Sound DesignMusic ProductionMusic CompositionSound DesignAmbient Sound DesignSound MixingStem Mixing & MasteringMixtapeJingleAudio Post ProductionSoundtrackFilm ScoringRemixAbleton Live

My name is Kerem G. and I have over 0 years of experience in the tech industry. I specialize in the following technologies: Music & Sound Design, Music Production, Music Composition, Sound Design, Ambient Sound Design, etc.. I hold a degree in Bachelor's. Some of the notable projects I've worked on include: Haleia – NY Fashion Week Commercial Soundtrack, Humanus Timbres – Feature Film Scoring. I am based in Samsun, Turkey. I've successfully completed 2 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 Year
Availability
More than 30 hrs/week
Hourly Rate
$35
Previous Company
Last Colony Records
Apostolos Christos I. || item.role}
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Apostolos Christos I.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: GreeceGreece
Athens
Apostolos Christos I. | SoftaimsMember Since 2018
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Video Game MusicCubaseMusic ArrangementYoung AdultVoice ActingNoise ReductionFL StudioAudio MasteringVocal TuningVoice-OverMusic ProductionMale

My name is Apostolos Christos I. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Cubase, Music Arrangement, Young Adult, Voice Acting, Noise Reduction, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Song out of ASMR video only, Ocarina Melodies, Kinetic Toys Composition. I am based in Athens, Greece. I've successfully completed 3 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
7 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Stripe
Anass H. || item.role}
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Anass H.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: MoroccoMorocco
Meknes
Anass H. | SoftaimsMember Since 2021
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Video Game MusicSoundtrackExperimental MusicMusic CompositionMusic & Sound DesignAudio EditingMIDIExperiment DesignPianoGraphic Design

My name is Anass H. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Soundtrack, Experimental Music, Music Composition, Video Game Music, Music & Sound Design, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: ThePhanin - This is it?? [Re-Sound Design], Demon Slayer : Tanjiro vs Rui [Re-Sound Design], Daitm - Timelapse, Sound Design project I've done for Reims University, LOVELY BASTARDS (Daitm Edit), etc.. I am based in Meknes, Morocco. I've successfully completed 7 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Previous Company
Multihexa Meknes
Jithma K. || item.role}
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Jithma K.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: Sri LankaSri Lanka
Kalutara
Jithma K. | SoftaimsMember Since 2020
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MusicVideo Game MusicSound MixingAudio EditingAbleton LiveMusic & Sound DesignMusic CompositionHouse MusicDance MusicAmbient MusicMusic ProductionGraphic DesignPoster DesignAmbient Sound DesignMusic Track

My name is Jithma K. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Sound Mixing, Audio Editing, Ableton Live, Music & Sound Design, Music Composition, etc.. I hold a degree in Bachelor's. Some of the notable projects I've worked on include: LOFI / HIPHOP Music Productions, Andure Ma soya - Noxious Fumes remix, Wave Wave - Missing U (feat. EMIAH) - Remix, Mahim Dissanayake - Sandasavi, Nuba Langama Nawathe (නුඹ ළඟම නැවතේ) Dulmin Wickramasinghe. I am based in Kalutara, Sri Lanka. I've successfully completed 5 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$38
Rating
Previous Company
Noxious Fumes
Handanu H. || item.role}
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Handanu H.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+06:00UTC+06:00
Country: IndonesiaIndonesia
Yogyakarta
Handanu H. | SoftaimsMember Since 2019
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Video Game MusicSoundtrackJazzMusic ProductionSingingGuitar PerformanceBeat Sound EffectsAudio EngineeringMusic ArrangementAudio RecordingGuitar CompositionMusic CompositionAmbient MusicAudio MasteringGame Audio

My name is Handanu H. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Soundtrack, Jazz, Music Production, Video Game Music, Singing, etc.. I hold a degree in Bachelor's degree, . Some of the notable projects I've worked on include: Professional Music Remix & Re-Arrangement, Professional Music Producer Any Genre, SOUL HIP HOP RNB, Game Music, Game Music Producer, etc.. I am based in Yogyakarta, Indonesia. I've successfully completed 8 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
7 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Oh My Goat Studio
Kirill T. || item.role}
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Kirill T.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+04:00UTC+04:00
Country: GeorgiaGeorgia
Batumi
Kirill T. | SoftaimsMember Since 2018
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Video Game MusicDance MusicEDMAbleton LivePopular MusicCelemony MelodyneRemixStem Mixing & MasteringAudio ProductionMusic ArrangementAudio MasteringAudio Post ProductionAudio EditingVocal Tuning

My name is Kirill T. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Dance Music, EDM, Ableton Live, Popular Music, Celemony Melodyne, etc.. I hold a degree in , Master's degree, Bachelor's degree. Some of the notable projects I've worked on include: BEFORE vs AFTER - Mixing, Vocal Production, Mastering, Prog. Trance - Music Production, Vocal Production, Mixing, Mastering, Pop, Chillstep - Music Production, Mixing, Mastering, Pop - Vocal Production, Mixing, Mastering, Cinematic - Music Production, Vocal Production, Mixing, Mastering, etc.. I am based in Batumi, Georgia. I've successfully completed 7 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
7 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
EDM Ghost Production
Christian D. || item.role}
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Christian D.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Godoy Cruz
Christian D. | SoftaimsMember Since 2020
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Video Game MusicAmbient MusicMusic ProductionSongJingleSound MixingAudio ProductionMusic ArrangementOrchestrationAudio EditingAudio EngineeringMusic & Sound DesignAI-Generated Audio

My name is Christian D. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Ambient Music, Music Production, Song, Video Game Music, Jingle, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Sound Effect integration for Ari Buktu, Original Music, Music Production, Sound Mix, World Cup Song production, Original Music for Advertising, etc.. I am based in Godoy Cruz, Argentina. I've successfully completed 17 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
Elmür Professional Audio Solutions
Maksym N. || item.role}
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Maksym N.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Maksym N. | SoftaimsMember Since 2022
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Video Game MusicMusic ProductionInstrumental MusicAmbient MusicMusic CompositionPiano CompositionMusic ArrangementFL StudioBackground MusicAudio EditingSound DesignSoundtrackAudio ProductionFilm ScoringRemix

My name is Maksym N. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Music Production, Instrumental Music, Ambient Music, Music Composition, Piano Composition, etc.. I hold a degree in Bachelor's. Some of the notable projects I've worked on include: Evidence of my skills and abilities, Melodic Narratives of Taylor Swift, Travis Scott Remakes, Drake's "Headlines" song remake., Soft-pop & Lo-fi project showcase, etc.. I am based in Kyiv, Ukraine. I've successfully completed 11 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
3 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Beatoven AI
Sebastián Z. || item.role}
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Sebastián Z.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Buenos Aires
Sebastián Z. | SoftaimsMember Since 2021
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Video Game MusicAudio RestorationSound MixingAudio Post ProductionAudio EditingiZotope RXMusic ProductionAudio MasteringAudio EffectsGame AudioBackground MusicMusic & Sound DesignStem Mixing & MasteringFMODFoley Effects

My name is Sebastián Z. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Audio Restoration, Sound Mixing, Audio Post Production, Audio Editing, iZotope RX, etc.. I hold a degree in Other, . Some of the notable projects I've worked on include: Music Production & Sound Design for Laflore Paris, Music Production for a Casual Videogame. "Hunter's Mess" (Mindzai), Sound Design for Kids Friends Calling/Messaging App, Music Production & Sound Design for Instagram Reels (Ryenn's Eyes), Original Videogame Soundtrack & Sound Design for AWAKENING., etc.. I am based in Buenos Aires, Argentina. I've successfully completed 12 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$32
Rating
Previous Company
mooncloud
Mario K. || item.role}
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Mario K.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: North MacedoniaNorth Macedonia
Prilep
Mario K. | SoftaimsMember Since 2020
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Video Game MusicMusicFL StudioMusic CompositionAbleton LiveVocal MusicMusic PlacementAudio ProductionAudio MasteringSpatial Audio MixingSound MixingBass Guitar

My name is Mario K. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: FL Studio, Music Composition, Ableton Live, Video Game Music, Vocal Music, etc.. I hold a degree in Bachelor's. Some of the notable projects I've worked on include: Break My Heart (Mario Eddie Remix), Shows, Festivals, I Love It (Mario Eddie Remix). I am based in Prilep, North Macedonia. I've successfully completed 4 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
Alshar Music
Joaquin R. || item.role}
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Joaquin R.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Bahia Blanca
Joaquin R. | SoftaimsMember Since 2019
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Video Game Music3D Modeling3D RenderingBlenderBash ProgrammingTopology OptimizationVideo EditingGame TestingPythonBash3D AnimationGame ArtGames

My name is Joaquin R. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Rendering, Blender, Bash Programming, Topology Optimization, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Wireless earbuds render. I am based in Bahia Blanca, Argentina. I've successfully completed 1 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
6 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Globant
Moe Ko T. || item.role}
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Moe Ko T.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+07:00UTC+07:00
Country: ThailandThailand
Chiang Mai
Moe Ko T. | SoftaimsMember Since 2025
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Video Game MusicMusic ProductionSound DesignMusic LessonMusic TheoryElectronic MusicFilm ScoringMusic Skill DevelopmentOrchestraBackground MusicSound SynthesisAudio Editing

My name is Moe Ko T. and I have over 0 years of experience in the tech industry. I specialize in the following technologies: Music Production, Sound Design, Music Lesson, Music Theory, Electronic Music, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Electronic Music Production for Your Next Big EDM Hits, Sound Effects & Background Music for Videos, Films & Games, Film Scoring / Background Music for Games & Films, Chill Lo-Fi Instrumentals- My Music Albums, Beats / Instrumentals for Your Next Hit Rap Songs. I am based in Chiang Mai, Thailand. I've successfully completed 5 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
1 Year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Trex Music Production
Herdian D. || item.role}
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Herdian D.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+07:00UTC+07:00
Country: IndonesiaIndonesia
Bantul
Herdian D. | SoftaimsMember Since 2022
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MusicVideo Game MusicMusic ArrangementMusic TheorySound MixingMusic ProductionOrchestrationMusic EngravingSound DesignDance MusicLogic ProSheet MusicSibeliusMusical TranscriptionFinale

My name is Herdian D. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Music Arrangement, Music Theory, Sound Mixing, Music Production, Orchestration, etc.. I hold a degree in Other, . Some of the notable projects I've worked on include: Music for the Dance "Angguk Ang'Glang", Illustrating Horror Music Themes, Remix of the song "Ashtray" by Alt Matt in the style of Calvin Harris, Simple Medieval Mobile Game Music for Credits & Advertisements, Guitar Transcription for song Run Run Run by Goldenhorse, etc.. I am based in Bantul, Indonesia. I've successfully completed 6 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Amazing Book Yogyakarta
Noel G. || item.role}
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Noel G.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Ciudad Autonoma de Buenos Aires
Noel G. | SoftaimsMember Since 2018
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Video Game MusicReaperSound MixingAudio EditingAudio ProductionMusic ProductionAudio MasteringAudio RestorationMusic & Sound DesignPop RockRock MusicHeavy MetalProgressive RockAlternative RockDrum

My name is Noel G. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Reaper, Sound Mixing, Audio Editing, Audio Production, Music Production, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Alkaloides - Espacio Tiempo (Mix Engineer), Goyo - 2AM (Unreleased - Mix Engineer), Jean Salcedo - La verdad (Mixing & Mastering Engineer), PhreDdy M & DON MARCO - Noche Triste (Mixing & Mastering Engineer), Enrique Lloreda - Seguiré Esperando (Mixing & Mastering Engineer), etc.. I am based in Ciudad Autonoma de Buenos Aires, Argentina. I've successfully completed 9 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
7 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Soulful Producers
Panos K. || item.role}
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Panos K.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: GreeceGreece
Volos
Panos K. | SoftaimsMember Since 2016
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Video Game MusicSoundtrackAudiobookBackground MusicMusic ProductionSound MixingPodcast ProductionGame AudioAudio EditingMusic & Sound DesignGuitarBass GuitarDrum

My name is Panos K. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Soundtrack, Audiobook, Background Music, Music Production, Sound Mixing, etc.. I hold a degree in Master of Computer Applications (MCA), . Some of the notable projects I've worked on include: Music and sfx for commercial, Music and sound FX for video game trailer, Sound design for various video games, Sound fx and music transitions for documentary, Music for various video games, etc.. I am based in Volos, Greece. I've successfully completed 15 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
9 years
Availability
As Needed - Open to Offers
Hourly Rate
$35
Rating
Previous Company
J&M Recordings
Aleksandar C. || item.role}
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Aleksandar C.

video game music Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: SerbiaSerbia
Paracin
Aleksandar C. | SoftaimsMember Since 2019
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Video Game MusicInstrumental MusicAcoustic MusicMusic ProductionGuitarRock MusicOrchestrationGuitar CompositionFilm ScoringGuitar PerformanceMusic & Sound DesignMusic ArrangementAudio Editing

My name is Aleksandar C. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Instrumental Music, Acoustic Music, Music Production, Guitar, Video Game Music, etc.. I hold a degree in . Some of the notable projects I've worked on include: Classical & Film, Cinematic & Epic, World & Folk, Jazz & Oldies, Acoustic & Pop, etc.. I am based in Paracin, Serbia. I've successfully completed 18 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$60
Rating
Previous Company
Saguitarius studios
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    ScaleUp software

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    Hello Median

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    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Video Game Music experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Video Game Music Experts

Access free Video Game Music job description templates, expert-curated interview questions, and comprehensive Video Game Music roadmap to streamline your hiring process and find the best remote Video Game Music developers for your team.

Free Video Game Music Job Description Templates

Download ready-to-use Video Game Music job description templates tailored for your hiring needs.

Video Game Music Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Video Game Music developers and Video Game Music development roles.

The Ultimate Video Game Music Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Video Game Music developers and Video Game Music development roles.

Video Game Music Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Video Game Music development and hiring Video Game Music developers.

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