What platforms can Softaims develop games for?

The question is about game development

Answer

Softaims can develop games for a variety of platforms, including mobile (iOS and Android), PC, consoles (PlayStation, Xbox, Nintendo Switch), and web-based platforms. Their expertise in cross-platform development ensures that games are optimized for performance and user experience across different devices. By utilizing popular game engines like Unity and Unreal Engine, Softaims can create immersive and engaging games that reach a broad audience, maximizing your potential market reach.

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    By Igor V.

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    11 years of experience

My name is Igor V. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: PHP, CSS 3, JavaScript, HTML5, MySQL, etc.. I hold a degree in Master's degree, . Some of the notable projects I've worked on include: Desert Treasure Slot game, Princess of Elysium on Stake Engine, Tavern Wilds Slot game on Stake Engine, Candy Crusade Slot game on Stake Engine, Elven Quest Slot game on Stake Engine, etc.. I am based in Kyiv, Ukraine. I've successfully completed 6 projects while developing at Softaims.

My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.

Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.

I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

Previously worked at:DataArt

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Profile of Ankur K., Lead Software Engineer - Mobile, Game Development and AR/VR Platforms at Softaims
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Ankur K., Lead Software Engineer - Mobile, Game Development and AR/VR Platforms at Softaims

Ankur K.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Noida
Ankur K. | SoftaimsMember Since 2016
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UnityAugmented RealityMobile Game DevelopmentMobile App DevelopmentVirtual RealityAR & VRGame DevelopmentMobile GameMetaverseGame PrototypeCasual GameOnline MultiplayerGame Development Bug FixVideo GameGame Background & Environment

My name is Ankur K. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Unity, Augmented Reality, Mobile Game Development, Mobile App Development, Virtual Reality, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I've worked on include: Unity Game Development Expertise To Create A Dinosaur-Killing FPS Game, Stadium Dunes Game Designs, 3D Animal Simulation Game Development In Unity, A Desert Sniper Game Developed On Unity, Android & IOS Mobile App Development, etc.. I am based in Noida, India. I've successfully completed 61 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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9 years
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More than 30 hrs/week
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Flexsin
Profile of Giacomo M., Lead Software Engineer - Game Development, Unity and AR/VR Platforms at Softaims
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Giacomo M., Lead Software Engineer - Game Development, Unity and AR/VR Platforms at Softaims

Giacomo M.

Italy

game-development

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Timezone: UTC+02:00UTC+02:00
Country: ItalyItaly
Lissone
Giacomo M. | SoftaimsMember Since 2013
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UnityC#Video GamePythonVirtual RealityGame Design DocumentSteamGame DevelopmentMultiplayerCreative DirectionLeadership SkillsPhoton Unity NetworkingMachine LearningMobile Game DevelopmentAR & VR Development

My name is Giacomo M. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Video Game, Python, Virtual Reality, etc.. I hold a degree in Masters, High School. Some of the notable projects I’ve worked on include: You Suck At Parking, The Almost Gone - Cloud, Unity VR Simulation – Syla, JustPlay - Hyper Casual Suite, Megaweapon, etc.. I am based in Lissone, Italy. I've successfully completed 21 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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12 years
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$50
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Cineca Consortium
Profile of Rafael S., Lead Software Engineer - Mobile, Game Development and VR Platforms at Softaims
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Rafael S., Lead Software Engineer - Mobile, Game Development and VR Platforms at Softaims

Rafael S.

Brazil

game-development

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Timezone: UTC-03:00UTC-03:00
Country: BrazilBrazil
Sao Roque
Rafael S. | SoftaimsMember Since 2015
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3D ModelingGame DesigniOS DevelopmentGame DevelopmentMobile App DevelopmentAndroidVirtual RealityBusiness with 10-99 EmployeesC#C++UnityBlockchainOnline Multiplayer

My name is Rafael S. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, Game Design, iOS Development, Game Development, Mobile App Development, etc.. I hold a degree in Engineer's degree, Bachelor of Engineering (BEng), Foundation degree. Some of the notable projects I've worked on include: Kitty Kart Racing, Bubblehead Prototype Demo, Base Defender, Paper Hero, Bulby - Diamond Course, etc.. I am based in Sao Roque, Brazil. I've successfully completed 6 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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1 Year
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As Needed - Open to Offers
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$40
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Profile of Sannu S., Lead Software Engineer - AI, Game Development and Mixed Reality Platforms at Softaims
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Sannu S., Lead Software Engineer - AI, Game Development and Mixed Reality Platforms at Softaims

Sannu S.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Delhi
Sannu S. | SoftaimsMember Since 2017
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VR ApplicationAR & VR ApplicationsMixed RealityUnityAR & VRAI Model IntegrationGame DevelopmentAI App DevelopmentThree.jsEcommerce Website DevelopmentPC GameUnreal EngineOnline MultiplayerGame ConsultationGame Testing

My name is Sannu S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: VR Application, AR & VR Applications, Mixed Reality, Unity, AR & VR, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Warriors of Nova Thera, Pixelmon Arena, Martial Training Simulation, Hospital Simulator Unity RPG Game - PC game, MMORPG, Metaverse, NFT, etc.. I am based in Delhi, India. I've successfully completed 28 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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8 years
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Hapz Software Solutions Pvt LTD
Profile of Kristopher A., Lead Software Engineer - Mobile, Game Development and Game Platforms at Softaims
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Kristopher A., Lead Software Engineer - Mobile, Game Development and Game Platforms at Softaims

Kristopher A.

United States

game-development

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Country: United StatesUnited States
Tampa
Kristopher A. | SoftaimsMember Since 2014
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My name is Kristopher A. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Godot, Unreal Engine, Unity, C#, Mobile Game, etc.. I hold a degree in Associate of Science (AS), Associate of Arts (AA). Some of the notable projects I’ve worked on include: LetsLiink, VISP - Video. Image. Sound. Post., Reia Game Website, QuikMoji, Adigma.io, etc.. I am based in Tampa, United States. I've successfully completed 7 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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11 years
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$75
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Profile of Leo C., Lead Mobile Engineer - iOS, Unity and Game Development at Softaims
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Leo C., Lead Mobile Engineer - iOS, Unity and Game Development at Softaims

Leo C.

Taiwan

game-development

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Timezone: UTC+08:00UTC+08:00
Country: TaiwanTaiwan
Taipei
Leo C. | SoftaimsMember Since 2010
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My name is Leo C. and I have over 15 years of experience in the tech industry. I specialize in the following technologies: iOS, C#, Unity, Mobile Game, In-App Purchases, etc.. I hold a degree in Master of Science (MS). Some of the notable projects I’ve worked on include: Wheel of Fortune WebGL Demo, Unity Tiny Mode Multiplayer Game, Album Game, Cuuube, Radar Chart, etc.. I am based in Taipei, Taiwan. I've successfully completed 14 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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15 years
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$35
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Profile of Axar G., Software Engineer - Game Development, Game Design and Game Engines at Softaims
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Axar G., Software Engineer - Game Development, Game Design and Game Engines at Softaims

Axar G.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Surat
Axar G. | SoftaimsMember Since 2021
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GameGameMakerGame TestingGame PrototypeGamesVideo GameCard GameGame EngineIn-Game AdvertisingPC Game

My name is Axar G. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game, GameMaker, Game Testing, Game Prototype, Games, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Hop on! Bus jam Master, Build and Battle Conquer Game, Tile Pop Mania - Redesign and game improvement project., Animal World - Tile Match Game, Social media post - Graphic design, etc.. I am based in Surat, India. I've successfully completed 9 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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4 years
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Profile of Velimir G., Lead Software Engineer - Game Development, Blockchain and Web Technologies at Softaims
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Velimir G., Lead Software Engineer - Game Development, Blockchain and Web Technologies at Softaims

Velimir G.

Croatia

game-development

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Timezone: UTC+01:00UTC+01:00
Country: CroatiaCroatia
Donja Stubica
Velimir G. | SoftaimsMember Since 2016
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My name is Velimir G. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Phaser, HTML5, JavaScript, TypeScript, Game Development, etc.. I hold a degree in . Some of the notable projects I've worked on include: Millionaire To Billionaire Tycoon, Galaxy Commander, Backyard Heroes. I am based in Donja Stubica, Croatia. I've successfully completed 3 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
9 years
Availability
As Needed - Open to Offers
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$40
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Toniq Labs
Profile of Serhii V., Junior Software Engineer - Game Development, AR & VR and Game Design at Softaims
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Softaims
Serhii V., Junior Software Engineer - Game Development, AR & VR and Game Design at Softaims

Serhii V.

Ukraine

game-development

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Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Kropyvnytskyy
Serhii V. | SoftaimsMember Since 2023
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GameUnityGame DevelopmentVirtual RealityAugmented RealityGame Art3D Game ArtAR & VRAR & VR DevelopmentVR ApplicationGame DesignMixed RealityBlenderGame UI/UX Design2D Game Art

My name is Serhii V. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Game, Game Development, Virtual Reality, Augmented Reality, etc.. I hold a degree in Master's degree. Some of the notable projects I've worked on include: AR Car showroom, Unity Developer for InnerVR, VR app for worldwide virtual tours, SPATIO - Building Immersive Metaverse Environments, Paintball VR. Multiplayer Game Unity Development, etc.. I am based in Kropyvnytskyy, Ukraine. I've successfully completed 14 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$45
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Onix
Profile of Himanshu B., Software Engineer - Game Development, Mobile and UI/UX Platforms at Softaims
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Softaims
Himanshu B., Software Engineer - Game Development, Mobile and UI/UX Platforms at Softaims

Himanshu B.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Mohali
Himanshu B. | SoftaimsMember Since 2021
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UnityC#Game DevelopmentGame DesignGame ArtGame UI/UX DesignGame TestingMobile Game DevelopmentUnreal EngineThree.jsMobile GameHTML5Blender3D ModelingOnline Multiplayer

My name is Himanshu B. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Game Design, Game Art, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Chatter Art (Words game), Unity Multiplayer Quiz Game Development - Trivia Challenge, Casual Runner Game, Unity Game Development, Unity Game Development - Dam Thirsty, etc.. I am based in Mohali, India. I've successfully completed 20 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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4 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
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Virtualize Technologies Priavte Limited

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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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