What platforms can Softaims develop games for?

The question is about game development

Answer

Softaims develops games for multiple platforms including iOS, Android, Windows, macOS, PlayStation, Xbox, and web browsers. We also specialize in cross-platform development using Unity and Unreal Engine to maximize reach and performance.

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Profile of Dominik B., Software Engineer - Mobile, Game Development and UI/UX Design at Softaims
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Softaims
Dominik B., Software Engineer - Mobile, Game Development and UI/UX Design at Softaims

Dominik B.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: CroatiaCroatia
Zagreb
Dominik B. | SoftaimsMember Since 2021
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Game Design DocumentUnityMobile GameAndroidC#C++iOSGame DesignGame UI/UX DesignSoftware DevelopmentApp DevelopmentPC GameGame DevelopmentIn-Game AdvertisingVideo Game Software

My name is Dominik B. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design Document, Unity, Mobile Game, Android, C#, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), Bachelor of Computer Science (BCompSc), . Some of the notable projects I’ve worked on include: Level based hyper casual runner, Combat RUN!, Ninja Dash endless runner, ad integration, music, ui/ux, shaders, Endless runner, Ads, Music Visualization, uploading to store, Dom's Island, Block Puzzle, etc.. I am based in Zagreb, Croatia. I've successfully completed 7 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Nanobit
Profile of Guilherme B., Lead Software Engineer - Game Development, AI and Cloud Platforms at Softaims
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Softaims
Guilherme B., Lead Software Engineer - Game Development, AI and Cloud Platforms at Softaims

Guilherme B.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Guilherme B. | SoftaimsMember Since 2011
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C#UnityGame DevelopmentObject-Oriented ProgrammingGame DesignPhoton Unity NetworkingAI BuilderGitVersion ControlGame ConsultationGame TestingGame Development Bug FixMobile GameSteam APIJakarta Server PagesSQLJqueryPostgreSQL

My name is Guilherme B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Development, Object-Oriented Programming, Game Design, etc.. I hold a degree in Bachelors, . Some of the notable projects I’ve worked on include: Sokoball Dreams - PC, Mac, Android, IOS, Nintendo Switch, XBox One, DHL - Effibot Dash, Chum Chum Blast, Seen & Heard, Top Challenge, etc.. I am based in Curitiba, Brazil. I've successfully completed 20 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
14 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
PlayKids
Profile of Stiven A., Software Engineer - Mobile, Game Development and QA Platforms at Softaims
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Softaims
Stiven A., Software Engineer - Mobile, Game Development and QA Platforms at Softaims

Stiven A.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: RomaniaRomania
Iasi
Stiven A. | SoftaimsMember Since 2025
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UnityC#JavaAndroid StudioC++Game DesignGame DevelopmentSoftware QAScrumMobile QAQA TestingProblem ResolutionData AnalysisUnreal EngineCommunication Skills

My name is Stiven A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Java, Android Studio, C++, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: StArias Portfolio Website, Colour Space - #1 Winner Macro Jam, Endless Runner Video Game - GDD & Prototype, Unity Save System, CoreWar UCM Simulator - Bachelor's Thesis, etc.. I am based in Iasi, Romania. I've successfully completed 10 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
EvoPlay
Profile of Serhii V., Junior Software Engineer - Game Development, AR & VR and Game Design at Softaims
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Softaims
Serhii V., Junior Software Engineer - Game Development, AR & VR and Game Design at Softaims

Serhii V.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Kropyvnytskyy
Serhii V. | SoftaimsMember Since 2023
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GameUnityGame DevelopmentVirtual RealityAugmented RealityGame Art3D Game ArtAR & VRAR & VR DevelopmentVR ApplicationGame DesignMixed RealityBlenderGame UI/UX Design2D Game Art

My name is Serhii V. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Game, Game Development, Virtual Reality, Augmented Reality, etc.. I hold a degree in Master's degree. Some of the notable projects I've worked on include: AR Car showroom, Unity Developer for InnerVR, VR app for worldwide virtual tours, SPATIO - Building Immersive Metaverse Environments, Paintball VR. Multiplayer Game Unity Development, etc.. I am based in Kropyvnytskyy, Ukraine. I've successfully completed 14 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$45
Rating
Previous Company
Onix
Profile of Kenneth A., Software Engineer - AI, Game Development and Unity Platforms at Softaims
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Softaims
Kenneth A., Software Engineer - AI, Game Development and Unity Platforms at Softaims

Kenneth A.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
El Palomar
Kenneth A. | SoftaimsMember Since 2022
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C#Artificial IntelligenceVideo Game SoftwareGame ConsultationGame DesignUser ExperienceUnityGamesReplitv0BASE44

My name is Kenneth A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: C#, Artificial Intelligence, Video Game Software, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Science in Information Technology, Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Event Manager, Piece by Piece, Grand Lukto, Bogey Royale, Idle Pizza – Restaurant Tycoon, etc.. I am based in El Palomar, Argentina. I've successfully completed 6 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Globant
Profile of Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims
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Softaims
Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims

Jannat S.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: CanadaCanada
Abbotsford
Jannat S. | SoftaimsMember Since 2018
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UnityAugmented RealityAR Filters & LensesPhaserVirtual RealityThree.jsAR & VR ApplicationsAR & VRAR ApplicationVR ApplicationAR & VR DevelopmentGame DevelopmentARKitSimulation SoftwareAR FoundationArtificial IntelligenceLazy AICody by SourcegraphTabnine

My name is Jannat S. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, Augmented Reality, AR Filters & Lenses, Phaser, Virtual Reality, etc.. I hold a degree in , , , , Master's degree, , Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: DOCTOR AI - APPLE VISION PRO, Ecopod - Apartment Tour, Invisible Ground - AR Mobile App, Nestle - Infant Formula Milk VR, Solar Panel Training in VR, etc.. I am based in Abbotsford, Canada. I've successfully completed 32 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
7 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Dapper Labs
Profile of Opeyemi L., Junior Mobile Engineer - Unity, Game Development and Mobile Game Platforms at Softaims
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Softaims
Opeyemi L., Junior Mobile Engineer - Unity, Game Development and Mobile Game Platforms at Softaims

Opeyemi L.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: NigeriaNigeria
Jos
Opeyemi L. | SoftaimsMember Since 2023
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UnityGodotGame PrototypeVideo GameGame Development Bug FixC#Mobile GameMobile Game DevelopmentGame DevelopmentVideo Game CoachingLevel DesignUnreal EngineGame MechanicsRPG DevelopmentRoblox Studio

My name is Opeyemi L. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Godot, Game Prototype, Video Game, Game Development Bug Fix, etc.. I hold a degree in , Bachelor's degree. Some of the notable projects I've worked on include: 2d RPG game UNITY, Godot 2d shooter, Casual Games (Unity), Factory Simulation(Godot), F.P.S Godot, etc.. I am based in Jos, Nigeria. I've successfully completed 6 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Ex Sfi game
Profile of Jared P., Lead Software Engineer - Game Development, C# and Unity Platforms at Softaims
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Softaims
Jared P., Lead Software Engineer - Game Development, C# and Unity Platforms at Softaims

Jared P.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Malinao
Jared P. | SoftaimsMember Since 2017
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C#UnityGamesOnline MultiplayerGame DesignUser Experience DesignLua

My name is Jared P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Games, Online Multiplayer, Game Design, etc.. Some of the notable projects I’ve worked on include: Mobile MOBA MVP (FishNet, Server-authoritative), Super Multiplayer Shooter Template (Asset Store), Game Feel, Mobile Multiplayer PvPvE Looter Shooter (POC), BattleCards: Collectible Card Game Starter Kit. I am based in Malinao, Philippines. I've successfully completed 5 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
8 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Profile of Andrei Alex B., Lead Software Engineer - Game Development, Virtual Reality and 3D Platforms at Softaims
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Softaims
Andrei Alex B., Lead Software Engineer - Game Development, Virtual Reality and 3D Platforms at Softaims

Andrei Alex B.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: RomaniaRomania
Bucuresti
Andrei Alex B. | SoftaimsMember Since 2013
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Autodesk MayaUnreal EngineAutodesk 3ds Max3D Modeling3D Motion TrackingVirtual RealityC++C#3D Animation3D RiggingAugmented RealityThree.jsUnityGame DevelopmentWebGL

My name is Andrei Alex B. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Unreal Engine, Autodesk 3ds Max, 3D Modeling, 3D Motion Tracking, etc.. I hold a degree in Bachelor's degree, Masters. Some of the notable projects I've worked on include: Wilder World - Open world cyberpunk multiplayer Web 3 game, Photorealistic character models Metahuman Reallusion Character Creator, Braveship - adventure game, Avatar creator - custom character creation system, Midnight in Wiami - multiplayer racing game, etc.. I am based in Bucuresti, Romania. I've successfully completed 18 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
12 years
Availability
More than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
Holosee
Profile of Bogdan P., Junior Mobile Engineer - Unreal Engine, C# and Game Development at Softaims
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Softaims
Bogdan P., Junior Mobile Engineer - Unreal Engine, C# and Game Development at Softaims

Bogdan P.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Lviv
Bogdan P. | SoftaimsMember Since 2023
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GameUnreal EngineC#C++UnityVideo GameGame DevelopmentMultiplayerPrototypingGame MechanicsMobile Game DevelopmentPC GameMetaverseGaming ConsoleAR & VR

My name is Bogdan P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, C#, C++, Unity, Video Game, etc.. I hold a degree in Bachelor of Science in Information Technology, Bachelor of Science in Information Technology. Some of the notable projects I've worked on include: Astra Nova, Astra Nova, Easy Ships, InterioX, CityScape, etc.. I am based in Lviv, Ukraine. I've successfully completed 10 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
PlayFusionLabs

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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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