What types of games can Softaims build?

The question is about game development

Answer

Softaims develops a wide variety of games including 2D and 3D mobile games, PC and console games, multiplayer online games, AR/VR games, educational games, simulation games, and serious games. Every project is designed for performance, engagement, and monetization potential.

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Profile of Ashim P., Software Engineer - Mobile, Game Development and 3D Graphics Platforms at Softaims
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Softaims
Ashim P., Software Engineer - Mobile, Game Development and 3D Graphics Platforms at Softaims

Ashim P.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:45UTC+05:45
Country: NepalNepal
Kathmandu
Ashim P. | SoftaimsMember Since 2021
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UnityGame DesignAnimationGame DevelopmentMobile Game Development3D Graphics FrameworkBlenderPhysicsModelingiOS DevelopmentUser Experience

My name is Ashim P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Design, Animation, Game Development, Mobile Game Development, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Snow Buster, Stranded Tipsy, Balance Ball, INTERIOR DESIGN SYSTEM WITH AUGMENTED REALITY. I am based in Kathmandu, Nepal. I've successfully completed 4 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$47.23
Rating
Previous Company
Avana Game Studio
Profile of Mihai M., Lead Software Engineer - Mobile, Game Development and Unity Platforms at Softaims
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Softaims
Mihai M., Lead Software Engineer - Mobile, Game Development and Unity Platforms at Softaims

Mihai M.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: RomaniaRomania
Bucuresti
Mihai M. | SoftaimsMember Since 2014
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HTML5Third-Party IntegrationOnline MultiplayerConstruct 3UnityMobile GameAndroid App DevelopmentGame DesignGame DevelopmentiOS DevelopmentHaxeAdobe FlashC++

My name is Mihai M. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: HTML5, Third-Party Integration, Online Multiplayer, Construct 3, Unity, etc.. I hold a degree in Engineer's degree. Some of the notable projects I’ve worked on include: Creating over 150 HTML5 mini games for FGL.com, Construct 3 Game Developer, Unity 3D Game Developer, Facebook Instant Games Developer, CX game developer. I am based in Bucuresti, Romania. I've successfully completed 5 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
11 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
EvoPlay
Profile of Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims
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Softaims
Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims

Jannat S.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: CanadaCanada
Abbotsford
Jannat S. | SoftaimsMember Since 2018
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UnityAugmented RealityAR Filters & LensesPhaserVirtual RealityThree.jsAR & VR ApplicationsAR & VRAR ApplicationVR ApplicationAR & VR DevelopmentGame DevelopmentARKitSimulation SoftwareAR FoundationArtificial IntelligenceLazy AICody by SourcegraphTabnine

My name is Jannat S. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, Augmented Reality, AR Filters & Lenses, Phaser, Virtual Reality, etc.. I hold a degree in , , , , Master's degree, , Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: DOCTOR AI - APPLE VISION PRO, Ecopod - Apartment Tour, Invisible Ground - AR Mobile App, Nestle - Infant Formula Milk VR, Solar Panel Training in VR, etc.. I am based in Abbotsford, Canada. I've successfully completed 32 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
7 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Dapper Labs
Profile of Hakim N., Lead Software Engineer - Game Development, Unity and 3D Platforms at Softaims
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Softaims
Hakim N., Lead Software Engineer - Game Development, Unity and 3D Platforms at Softaims

Hakim N.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: TunisiaTunisia
Sfax
Hakim N. | SoftaimsMember Since 2015
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C#UnityFirebaseGame DevelopmentPhoton Unity Networking3D ModelVideo Game3D Rendering

My name is Hakim N. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Firebase, Game Development, Photon Unity Networking, etc.. I hold a degree in . Some of the notable projects I've worked on include: Carwell Battle Arena: Alpha testing, Dark Imposter, Game MVPs, Robot War Game, Shadow Of Nexus: Team Elite, etc.. I am based in Sfax, Tunisia. I've successfully completed 8 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 Year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Sysics Studio
Profile of Denis K., Lead Software Engineer - Game Development, C# and Unity Platforms at Softaims
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Softaims
Denis K., Lead Software Engineer - Game Development, C# and Unity Platforms at Softaims

Denis K.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Denis K. | SoftaimsMember Since 2017
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C#Game DesignGame DevelopmentUnity

My name is Denis K. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Game Design, Game Development, Unity. I hold a degree in Bachelor of Education (B.Ed.). Some of the notable projects I’ve worked on include: Finishing the project after previous freelancer, Mobile game developlment, Unity app reskin. I am based in Kyiv, Ukraine. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
8 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Program-Ace
Profile of Richard C., Junior Software Engineer - Game Development, Network Engineering and Game Design at Softaims
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Softaims
Richard C., Junior Software Engineer - Game Development, Network Engineering and Game Design at Softaims

Richard C.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Hillsborough
Richard C. | SoftaimsMember Since 2024
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Video Game SoftwareGame DevelopmentGame DesignNetwork EngineeringSoftware ArchitectureNetwork ArchitectureGame EngineGame PrototypePhysicsComputer GraphicsQA AutomationUnit TestingGodotC++

My name is Richard C. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Game Design, Network Engineering, Software Architecture, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Competitive Multiplayer Network Architecture, Rollback/Authoritative Server Networking, Godot ECS, Chronos Habit Tracker. I am based in Hillsborough, United States. I've successfully completed 4 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Look Left Studio
Profile of Javier S., Senior Software Engineer - Cloud, Game Development and Mixed Reality Platforms at Softaims
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Softaims
Javier S., Senior Software Engineer - Cloud, Game Development and Mixed Reality Platforms at Softaims

Javier S.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: SpainSpain
Madrid
Javier S. | SoftaimsMember Since 2019
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C++Mixed RealityNFTUnityAugmented RealityGame DevelopmentGodotAmazon Web ServicesUnreal EngineVirtual RealityMetaversePersonal ComputerGaming Console

My name is Javier S. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: C++, Mixed Reality, NFT, Unity, Augmented Reality, etc.. I hold a degree in , Master of Computer Science (MSCS). Some of the notable projects I've worked on include: Bion Clash, Oblivio, Denbora, https://bionicape.com/hosting-suite/, The Prison, etc.. I am based in Madrid, Spain. I've successfully completed 8 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$100
Rating
Previous Company
Bionic Ape
Profile of Abdalla Ramadan Mahmoud B., Lead Software Engineer - Game Development, AR & VR and iOS Platforms at Softaims
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Softaims
Abdalla Ramadan Mahmoud B., Lead Software Engineer - Game Development, AR & VR and iOS Platforms at Softaims

Abdalla Ramadan Mahmoud B.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: TurkeyTurkey
Niluefer
Abdalla Ramadan Mahmoud B. | SoftaimsMember Since 2010
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C#PHPiOS DevelopmentVirtual RealitySwiftC++Game DevelopmentCUDAVirtual Reality GameVR ApplicationUnityUnreal EngineAR & VR DevelopmentSmart Contract DevelopmentGame Design

My name is Abdalla Ramadan Mahmoud B. and I have over 15 years of experience in the tech industry. I specialize in the following technologies: C#, PHP, iOS Development, Virtual Reality, Swift, etc.. I hold a degree in Bachelors. Some of the notable projects I’ve worked on include: Our Website, Nintendo 3DS Unity Game, Totally Baseball VR, The Game Forest Blockchain Gaming NFT DAPP, Age of Grit, etc.. I am based in Niluefer, Turkey. I've successfully completed 40 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
15 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Vestel
Profile of Mostafa Y., Senior Software Engineer - Game Development, Node.js and Unity Platforms at Softaims
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Softaims
Mostafa Y., Senior Software Engineer - Game Development, Node.js and Unity Platforms at Softaims

Mostafa Y.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: EgyptEgypt
Cairo
Mostafa Y. | SoftaimsMember Since 2019
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C#Game DevelopmentNode.jsOnline MultiplayerUnity

My name is Mostafa Y. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: C#, Game Development, node.js, Online Multiplayer, Unity. I hold a degree in . Some of the notable projects I’ve worked on include: KaraKeeb, Bicycle game project, Multiplayer Car Steam Video Game, Tower Defense Game, Turn Based Fighting Game, etc.. I am based in Cairo, Egypt. I've successfully completed 7 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Show More
Experience
6 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Innovative Solutions and Support
Profile of Bryan K., Junior Game Engineer - Game Development, VR Applications and 3D Animation at Softaims
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Softaims
Bryan K., Junior Game Engineer - Game Development, VR Applications and 3D Animation at Softaims

Bryan K.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pittsburgh
Bryan K. | SoftaimsMember Since 2025
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Unreal EngineUnityC#C++Game DevelopmentGame Design3D AnimationVR ApplicationAR & VR3D RenderingBlenderGame Prototype3D ModelingAutodesk 3ds Max

My name is Bryan K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, C#, C++, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Six Point Lighting - Niagara Grenade Explosion VFX, 3D Shooting Game Design and Development, VFX Global Scan Effect. I am based in Pittsburgh, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games

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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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