What types of games can Softaims build?

The question is about game development

Answer

Softaims can build a wide variety of games, including action, adventure, puzzle, simulation, strategy, and role-playing games. They have experience in both 2D and 3D game development, catering to diverse player preferences and market trends. By utilizing advanced game engines and technologies, Softaims ensures that each game is visually appealing and offers engaging gameplay. Whether you're targeting mobile platforms, consoles, or PCs, Softaims can create games that captivate and entertain your audience.

About the Author

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    By Igor V.

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    11 years of experience

My name is Igor V. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: PHP, CSS 3, JavaScript, HTML5, MySQL, etc.. I hold a degree in Master's degree, . Some of the notable projects I've worked on include: Desert Treasure Slot game, Princess of Elysium on Stake Engine, Tavern Wilds Slot game on Stake Engine, Candy Crusade Slot game on Stake Engine, Elven Quest Slot game on Stake Engine, etc.. I am based in Kyiv, Ukraine. I've successfully completed 6 projects while developing at Softaims.

My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.

Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.

I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

Previously worked at:DataArt

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Profile of Himanshu J., Lead Mobile Engineer - Blockchain, Web3 and Game Development Platforms at Softaims
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Himanshu J., Lead Mobile Engineer - Blockchain, Web3 and Game Development Platforms at Softaims

Himanshu J.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Himanshu J. | SoftaimsMember Since 2011
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React NativeAndroid App DevelopmentMobile App DevelopmentLaravelGame DevelopmentBlockchain DevelopmentSmart ContractBlockchain Development FrameworkFull-Stack DevelopmentBlockchain, NFT & CryptocurrencyGame DesignMetaverseBlockchainBlockchain ArchitectureDApp DevelopmentC++NextjsFullstack

My name is Himanshu J. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: React Native, Android App Development, Mobile App Development, Laravel, Game Development, etc.. I hold a degree in Master of Business Administration (MBA). Some of the notable projects I’ve worked on include: Yoga Meditation VR, Arjuna Archery, Trimbakeshwar Metaverse, Ayodhya Metaverse, TaskBe - SERVICE MANAGEMENT - CRM, etc.. I am based in Ahmedabad, India. I've successfully completed 103 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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14 years
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Full-time
Hourly Rate
$30
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PlaySimple Games
Profile of Steve M., Lead Frontend Engineer - React, AI and Game Development at Softaims
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Steve M., Lead Frontend Engineer - React, AI and Game Development at Softaims

Steve M.

Canada

game-development

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Timezone: UTC-06:00UTC-06:00
Country: CanadaCanada
Devon
Steve M. | SoftaimsMember Since 2015
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HTML5JavaScriptReactCSSTypeScriptChatGPTFirebaseGreenSockBabylon.jsGame DevelopmentiCloneAugmented RealityEducational Technologyn8nLangChain

My name is Steve M. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: HTML5, JavaScript, React, CSS, TypeScript, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: Fashionista - Consistent Image Generation, The Deep Freeze, Treasure of the Sierra Madre Library, The Incognito Group - Cross Platform, Juiceopolis Branded HTML5 Game, etc.. I am based in Devon, Canada. I've successfully completed 36 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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1 Year
Availability
As Needed - Open to Offers
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$55
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Profile of Giacomo M., Lead Software Engineer - Game Development, Unity and AR/VR Platforms at Softaims
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Giacomo M., Lead Software Engineer - Game Development, Unity and AR/VR Platforms at Softaims

Giacomo M.

Italy

game-development

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Timezone: UTC+02:00UTC+02:00
Country: ItalyItaly
Lissone
Giacomo M. | SoftaimsMember Since 2013
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UnityC#Video GamePythonVirtual RealityGame Design DocumentSteamGame DevelopmentMultiplayerCreative DirectionLeadership SkillsPhoton Unity NetworkingMachine LearningMobile Game DevelopmentAR & VR Development

My name is Giacomo M. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Video Game, Python, Virtual Reality, etc.. I hold a degree in Masters, High School. Some of the notable projects I’ve worked on include: You Suck At Parking, The Almost Gone - Cloud, Unity VR Simulation – Syla, JustPlay - Hyper Casual Suite, Megaweapon, etc.. I am based in Lissone, Italy. I've successfully completed 21 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
12 years
Availability
Full-time
Hourly Rate
$50
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Profile of Kenneth A., Software Engineer - AI, Game Development and Unity Platforms at Softaims
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Kenneth A., Software Engineer - AI, Game Development and Unity Platforms at Softaims

Kenneth A.

Argentina

game-development

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Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
El Palomar
Kenneth A. | SoftaimsMember Since 2022
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C#Artificial IntelligenceVideo Game SoftwareGame ConsultationGame DesignUser ExperienceUnityGamesReplitv0BASE44

My name is Kenneth A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: C#, Artificial Intelligence, Video Game Software, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Science in Information Technology, Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Event Manager, Piece by Piece, Grand Lukto, Bogey Royale, Idle Pizza – Restaurant Tycoon, etc.. I am based in El Palomar, Argentina. I've successfully completed 6 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Profile of Priti M., Lead Mobile Engineer - Blockchain, Game Development and AI Platforms at Softaims
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Priti M., Lead Mobile Engineer - Blockchain, Game Development and AI Platforms at Softaims

Priti M.

India

game-development

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Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Mohali
Priti M. | SoftaimsMember Since 2016
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Game DevelopmentAndroid App DevelopmentMobile AppBlockchainiOS DevelopmentCocos2dUnreal EngineMEAN StackNode.jsMERN StackReactMetaverseSwiftFlutterWeb DesignReact NativeNextjs

My name is Priti M. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Game Development, Android App Development, Mobile App, Blockchain, iOS Development, etc.. I hold a degree in Master of Business Administration (MBA), Master of Computer Applications (MCA). Some of the notable projects I’ve worked on include: Tower Defence (10 different towers): Level based Game, Charge Savvy: Smart POS Solution (iOS, Web, Windows), iBeacon device detection application: EarBridge Cellular T2S, Casino Alley: 5 into 1 game game platform, PregApp - 3D Pregnancy Tracker, etc.. I am based in Mohali, India. I've successfully completed 86 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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9 years
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Profile of Guilherme B., Lead Software Engineer - Game Development, AI and Cloud Platforms at Softaims
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Guilherme B., Lead Software Engineer - Game Development, AI and Cloud Platforms at Softaims

Guilherme B.

Brazil

game-development

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Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Guilherme B. | SoftaimsMember Since 2011
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C#UnityGame DevelopmentObject-Oriented ProgrammingGame DesignPhoton Unity NetworkingAI BuilderGitVersion ControlGame ConsultationGame TestingGame Development Bug FixMobile GameSteam APIJakarta Server PagesSQLJqueryPostgreSQL

My name is Guilherme B. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Development, Object-Oriented Programming, Game Design, etc.. I hold a degree in Bachelors, . Some of the notable projects I’ve worked on include: Sokoball Dreams - PC, Mac, Android, IOS, Nintendo Switch, XBox One, DHL - Effibot Dash, Chum Chum Blast, Seen & Heard, Top Challenge, etc.. I am based in Curitiba, Brazil. I've successfully completed 20 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Profile of Joseph C., Junior Software Engineer - Game Development, 3D Animation and General Development at Softaims
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Joseph C., Junior Software Engineer - Game Development, 3D Animation and General Development at Softaims

Joseph C.

United States

game-development

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Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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BlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationCharacter DesignVideo GameGame DesignDaz Studio3D ModelingGame DevelopmentC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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2 years
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As Needed - Open to Offers
Hourly Rate
$50
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Profile of Moh Rizky F., Software Engineer - Game Development, 3D Design and Animation Platforms at Softaims
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Softaims
Moh Rizky F., Software Engineer - Game Development, 3D Design and Animation Platforms at Softaims

Moh Rizky F.

Indonesia

game-development

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Timezone: UTC+07:00UTC+07:00
Country: IndonesiaIndonesia
Tangerang
Moh Rizky F. | SoftaimsMember Since 2023
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IllustrationCharacter Design3D Animation2D Illustration2D Art3D AvatarGame Art2D DesignSprite Sheet AnimationGame Development3D DesignGame TestingVideo Game3D Modeling

My name is Moh Rizky F. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Illustration, Character Design, 3D Animation, 2D Illustration, 2D Art, etc.. I hold a degree in Bachelor of Science in Information Technology. Some of the notable projects I've worked on include: Game Development, 3D Character Modeling, 2D Character Design & Illustration, 2D Character Spritesheet for Game Asset. I am based in Tangerang, Indonesia. I've successfully completed 4 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
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Hourly Rate
$25
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Profile of Kaighen F., Lead Software Engineer - Game Development, Web and Unity Platforms at Softaims
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Softaims
Kaighen F., Lead Software Engineer - Game Development, Web and Unity Platforms at Softaims

Kaighen F.

United States

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Pawtucket
Kaighen F. | SoftaimsMember Since 2017
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C#HTML5JavaGame ConsultationJavaScriptUnityAdobe PhotoshopBlenderGame DesignVisual EffectsGamesGame AssetNode.jsWeb Application

My name is Kaighen F. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, HTML5, Java, Game Consultation, JavaScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Visual Effects & Tech Art, Procedural Generation (Environments in Unity 3D), 2.5D Mobile Arcade Shooter, Blender3D: Human Model, Rig & Animation, Level 1: API Weather App, etc.. I am based in Pawtucket, United States. I've successfully completed 6 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
8 years
Availability
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Hourly Rate
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Profile of Klein B., Lead Software Engineer - Mobile, AR & VR and Game Development at Softaims
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Softaims
Klein B., Lead Software Engineer - Mobile, AR & VR and Game Development at Softaims

Klein B.

Brazil

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: BrazilBrazil
São Leopoldo
Klein B. | SoftaimsMember Since 2013
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GameUnityMobile Game DevelopmentAR & VRMobile GameGame DevelopmentGame TestingPC GameGame PrototypeGame ControllerVideo GameGame MechanicsGame CustomizationAR & VR ApplicationsAR & VR Development

My name is Klein B. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Unity, Mobile Game Development, AR & VR, Mobile Game, Game Development, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: Unity Mobile Game: Frost Flipper, Unity Mobile Game: Matica Quest: Math Facts, Unity PC Game: Skyratz, Unity Mobile Game: SoyCoin, Nemo's Fury, etc.. I am based in São Leopoldo, Brazil. I've successfully completed 15 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
12 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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