Why should I choose Softaims to hire Game Developers?

The question is about game development

Answer

Softaims combines deep expertise in game development with flexible hiring models and transparent communication. Our pre-vetted developers deliver high-quality, engaging, and scalable games efficiently. Partnering with Softaims ensures faster time-to-market, reduced development risks, and access to top-tier game professionals.

Hire Remote Game Development Developers

Profile of German G., Lead Software Engineer - 3D Design, Animation and Game Development at Softaims
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Softaims
German G., Lead Software Engineer - 3D Design, Animation and Game Development at Softaims

German G.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Villamaria
German G. | SoftaimsMember Since 2015
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Autodesk MayaCharacter Design3D Animation3D RiggingAdobe After EffectsUnreal EngineUV Mapping3D TexturingAdobe Illustrator3D Design3D Rendering3D ModelingFashion & BeautyPhotogrammetryGames

My name is German G. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Character Design, 3D Animation, 3D Rigging, Adobe After Effects, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: ISB_Project, Unreal Engine 4 / ArchViz, Unreal Engine 4 Electric Power Station, Unreal Engine 4 RoofTop, Zodiac Proposal, etc.. I am based in Villamaria, Colombia. I've successfully completed 16 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Globant
Profile of Ashim P., Software Engineer - Mobile, Game Development and 3D Graphics Platforms at Softaims
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Softaims
Ashim P., Software Engineer - Mobile, Game Development and 3D Graphics Platforms at Softaims

Ashim P.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:45UTC+05:45
Country: NepalNepal
Kathmandu
Ashim P. | SoftaimsMember Since 2021
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UnityGame DesignAnimationGame DevelopmentMobile Game Development3D Graphics FrameworkBlenderPhysicsModelingiOS DevelopmentUser Experience

My name is Ashim P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Design, Animation, Game Development, Mobile Game Development, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Snow Buster, Stranded Tipsy, Balance Ball, INTERIOR DESIGN SYSTEM WITH AUGMENTED REALITY. I am based in Kathmandu, Nepal. I've successfully completed 4 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$47.23
Rating
Previous Company
Avana Game Studio
Profile of Elei D., Senior Game Engineer - Unity, Mobile and Game Development Platforms at Softaims
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Softaims
Elei D., Senior Game Engineer - Unity, Mobile and Game Development Platforms at Softaims

Elei D.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Angono
Elei D. | SoftaimsMember Since 2019
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BlenderUnityGame DesignMobile Game DevelopmentGame Development Bug FixGame DevelopmentLevel Design2D Game Art3D Game ArtGame UI/UX DesignGame ConsultationC#Game ArtMobile GamePC Game

My name is Elei D. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Blender, Unity, Game Design, Mobile Game Development, Game Development Bug Fix, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Demo doing in unity engine, 3D Unity Game Dev and Arts Project Portfolio, 2D Unity Game Dev and Arts Project Portfolio, Game Music, Game Art Collection, etc.. I am based in Angono, Philippines. I've successfully completed 9 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
M.I. Mind Imagination
Profile of Konrad H., Senior Mobile Engineer - AR, VR and Game Development at Softaims
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Softaims
Konrad H., Senior Mobile Engineer - AR, VR and Game Development at Softaims

Konrad H.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: PolandPoland
Warsaw
Konrad H. | SoftaimsMember Since 2019
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Mobile App DevelopmentARKitVirtual RealityUnityMicrosoft Kinect DevelopmentGame DevelopmentVR ApplicationComputer VisionXboxOpenCVOculus RiftAR & VRGame Design3D Game Art2D Game Art

My name is Konrad H. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Mobile App Development, ARKit, Virtual Reality, Unity, Microsoft Kinect Development, etc.. I hold a degree in Master of Computer Applications (MCA), Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Blitz: Arena (Server Based PVP Shooter for VR), Wizarding Blocks Saga, Golf With Friends! (Real Cash Tournaments), Polish Scientists. Academy., Wukong Dojo VR, etc.. I am based in Warsaw, Poland. I've successfully completed 21 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Crystal Apps
Profile of Ian Mitch R., Senior Software Engineer - Game Development, Quality Assurance and Mobile Platforms at Softaims
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Softaims
Ian Mitch R., Senior Software Engineer - Game Development, Quality Assurance and Mobile Platforms at Softaims

Ian Mitch R.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Davao
Ian Mitch R. | SoftaimsMember Since 2020
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Accuracy VerificationInventory ReportGame DevelopmentBeta TestingGaming VideoResearch MethodsData MiningMobile App TestingOnline Chat SupportVideo GameGame TestingQuality AssuranceGamingBrand Research

My name is Ian Mitch R. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Accuracy Verification, Inventory Report, Game Development, Beta Testing, Gaming Video, etc.. I hold a degree in Bachelor of Business Administration (BBA). Some of the notable projects I've worked on include: Hire me!, Casino Platform Admin, Steam Sci Fi Games Research / Data Entry, Competetive gamer of Moba,Mmorpg and Fps games. I am based in Davao, Philippines. I've successfully completed 4 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Kuya Jop Esports and YouTube Channel
Profile of Luka K., Software Engineer - Mobile, Game Development and AI Platforms at Softaims
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Softaims
Luka K., Software Engineer - Mobile, Game Development and AI Platforms at Softaims

Luka K.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: MontenegroMontenegro
Podgorica
Luka K. | SoftaimsMember Since 2023
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C++JavaC#Android App DevelopmentAndroid StudioUnreal EngineUnityGodotFirebaseFlutterREST APIAI Model IntegrationGame DevelopmentMobile Game DevelopmentLinear Algebra

My name is Luka K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: C++, Java, C#, Android App Development, Android Studio, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I've worked on include: Autonomous Agents ( Custom Flocking and obstacle avoidance ), Auto Navmesh generator using Marching Squares algorithm in 3D, Easy Behavior Tree Editor, Precursor Universe, Space combat AI Example using my Behavior Tree Tool, etc.. I am based in Podgorica, Montenegro. I've successfully completed 10 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Less than 30 hrs/week
Hourly Rate
$60
Rating
Previous Company
Capvidia
Profile of Roy S., Lead Game Engineer - Unity, Mobile and Game Development at Softaims
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Softaims
Roy S., Lead Game Engineer - Unity, Mobile and Game Development at Softaims

Roy S.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: CanadaCanada
Toronto
Roy S. | SoftaimsMember Since 2016
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Game Design DocumentUnityMobile GameGame ConsultationManagement ConsultingGame DesignGame DevelopmentManagement SkillsTeam Management

My name is Roy S. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Game Design Document, Unity, Mobile Game, Game Consultation, Management Consulting, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I've worked on include: Nemesis AP Bullet Promotional Video, Creative Writing for Freelancers Webinar, Mindfulness - eBook, Weight Loss - eBook, Settlewize - Video Trailer, etc.. I am based in Toronto, Canada. I've successfully completed 12 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
9 years
Availability
As Needed - Open to Offers
Hourly Rate
$80
Rating
Previous Company
Roy Shapira Inc.
Profile of Ivan D., Junior Mobile Engineer - Unity, Game Development and Game Design at Softaims
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Softaims
Ivan D., Junior Mobile Engineer - Unity, Game Development and Game Design at Softaims

Ivan D.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Dnipro
Ivan D. | SoftaimsMember Since 2023
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UnityMobile GameGame PrototypeMobile Game DevelopmentGame ArtGame UI/UX Design3D Game Art2D Game ArtGame DesignGame Development3D ModelingLevel DesignUI GraphicsVirtual RealityAugmented Reality

My name is Ivan D. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Mobile Game, Game Prototype, Mobile Game Development, Game Art, etc.. I hold a degree in . Some of the notable projects I've worked on include: Molly's Match – Full-cycle Match-3 Puzzle Game Development, Murlan Pro: Online Multiplayer Card Game Development, Rogue Runways: Idle Jet Tycoon game, CyberHero: TPS - 3D Multiplayer Cyberpunk Shooter, Beetle Riders 3D - Multiplayer game development, etc.. I am based in Dnipro, Ukraine. I've successfully completed 26 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
Mind Studios
Profile of Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims
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Softaims
Jannat S., Lead Software Engineer - AR/VR, Game Development and AI Platforms at Softaims

Jannat S.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: CanadaCanada
Abbotsford
Jannat S. | SoftaimsMember Since 2018
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UnityAugmented RealityAR Filters & LensesPhaserVirtual RealityThree.jsAR & VR ApplicationsAR & VRAR ApplicationVR ApplicationAR & VR DevelopmentGame DevelopmentARKitSimulation SoftwareAR FoundationArtificial IntelligenceLazy AICody by SourcegraphTabnine

My name is Jannat S. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, Augmented Reality, AR Filters & Lenses, Phaser, Virtual Reality, etc.. I hold a degree in , , , , Master's degree, , Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: DOCTOR AI - APPLE VISION PRO, Ecopod - Apartment Tour, Invisible Ground - AR Mobile App, Nestle - Infant Formula Milk VR, Solar Panel Training in VR, etc.. I am based in Abbotsford, Canada. I've successfully completed 32 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
7 years
Availability
Full-time
Hourly Rate
$65
Rating
Previous Company
Dapper Labs
Profile of Simon Sejer N., Junior Software Engineer - Game Development, C++ and Python Platforms at Softaims
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Softaims
Simon Sejer N., Junior Software Engineer - Game Development, C++ and Python Platforms at Softaims

Simon Sejer N.

game-development

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: DenmarkDenmark
Virum
Simon Sejer N. | SoftaimsMember Since 2023
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Unreal EngineC++PythonGames

My name is Simon Sejer N. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, C++, Python, Games. Some of the notable projects I’ve worked on include: Ultimate Building System, Origin - Unreal Engine Code Plugin, Procedural Modular Building System, Procedural Configurable Data Pipeline/Animation Pipeline/Animation, Control Rig. I am based in Virum, Denmark. I've successfully completed 5 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
Full-time
Hourly Rate
$50
Rating
Previous Company
Unity Technologies

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Testimonials

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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