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Hire Top Game Design Document Developers

Browse 70 specialized game design document remote developers.

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Results: (70)
Showing Page 1 of 4
Jasmine C. || item.role}
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Jasmine C.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Shrewsbury
Jasmine C. | SoftaimsMember Since 2022
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Game Design DocumentUser ExperienceUser Interface DesignGame ArtUnreal EnginePythonC++JavaC#FigmaAnimationJavaScriptHTMLCSSAdobe Creative CloudGamesTailwindcss

My name is Jasmine C. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: User Experience, User Interface Design, Game Art, Game Design Document, Unreal Engine, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Shrewsbury, United States. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
David N. || item.role}
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David N.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
New York City
David N. | SoftaimsMember Since 2019
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Game Design DocumentGame DesignGame ConsultationVirtual RealityWhite PaperAR & VRSoftware ConsultationGamesVideo Game WritingCasual GameSteamAgile Project Management

My name is David N. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Consultation, Game Design Document, Virtual Reality, White Paper, AR & VR, etc.. I hold a degree in Master of Fine Arts (MFA), High school degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Games Coaching & Consultations, Presentation I, Presentation II, Presentation III. I am based in New York City, United States. I've successfully completed 4 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Matt E. || item.role}
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Matt E.

game design document Engineer

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Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Morenci
Matt E. | SoftaimsMember Since 2022
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Game DesignGame Design DocumentUnityUnreal EngineC++C#FMODGame DevelopmentBlender

My name is Matt E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, C#, FMOD, etc.. I hold a degree in High school degree, , Bachelor of Computer Science (BCompSc), Associate of Science (AS). Some of the notable projects I’ve worked on include: Dream of Me, FarReach, Envis Mind, Pop Sample - No Hand Out, Pop Sample - No Love Lost, etc.. I am based in Morenci, United States. I've successfully completed 7 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Ali A. || item.role}
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Ali A.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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Game Design DocumentGame DesignCharacter DesignGame ArtGaming ConsoleUX & UIUI/UX PrototypingUnityGame DevelopmentGame Prototype3D AnimationGame TestingGame MechanicsVideo GameGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
George M. || item.role}
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George M.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: GreeceGreece
Athens
George M. | SoftaimsMember Since 2024
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Game DesignGame Design DocumentGameGamesUnityUnreal EngineScriptingContent DevelopmentMobile GameConstruction Document Preparation

My name is George M. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game Design Document, Games, Unity, Unreal Engine, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Chester's whimsical Adventures, Personal Horror Project, Basic Workflow Example, Kingdom Tycoon GDD. I am based in Athens, Greece. I've successfully completed 4 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Playtech
Osama R. || item.role}
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Osama R.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: United KingdomUnited Kingdom
Harlow
Osama R. | SoftaimsMember Since 2023
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Game Design DocumentUnityC#Unreal EngineGamesPhoton Unity NetworkingMicrosoft Visual C++Online MultiplayerPC GameGame PrototypeArtificial IntelligenceVirtual Reality GameGame ArtGame Asset

My name is Osama R. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Unreal Engine, Games, Photon Unity Networking, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), Bachelor of Arts (BA), Other. Some of the notable projects I’ve worked on include: Underworld Gang Wars - Unreal Engine 5 [Multiplayer, VR medical training (Unreal Engine), Vallarok - Third person shooter game, AR/VR Painting APP (Unreal Engine), FREDDY - AR - Unity 3D, etc.. I am based in Harlow, United Kingdom. I've successfully completed 29 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Improbable
Muhammad I. || item.role}
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Muhammad I.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Dipalpur
Muhammad I. | SoftaimsMember Since 2025
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Game Design DocumentMobile Game DevelopmentUnityUnreal EngineAR & VRGame ControllerGame ConsultationC#C++Game CustomizationGame Development Bug FixGame MechanicsGame PrototypeGame UI/UX DesignGame Backup

My name is Muhammad I. and I have over 0 years of experience in the tech industry. I specialize in the following technologies: Mobile Game Development, Unity, Unreal Engine, AR & VR, Game Controller, etc.. I hold a degree in Bachelor's. Some of the notable projects I've worked on include: Scary Baby Horror Game, Space Survival: Mars RPG Game, Ludo - Multiplayer Game, Teen High School: Girl Games, Gangster Game Vegas Crime City. I am based in Dipalpur, Pakistan. I've successfully completed 5 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 Year
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Invozurf
Rosario P. || item.role}
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Rosario P.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Buenos Aires
Rosario P. | SoftaimsMember Since 2023
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Game Design DocumentGame DesignGameUnreal EngineGame TestingGame ConsultationVideo Game SoftwareGame DevelopmentGame Engine3D Game ArtAnimationVideo Game ReviewGame LevelGame MechanicsGame UI/UX Design

My name is Rosario P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Game Design Document, Game Testing, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Technology (BTech), Bachelor of Technology (BTech), Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Video Tutorials on Game Development and Digital Art (Spanish), Audiovisual Productions in Unreal Engine, Dome Discover, Reverse Pursuit, The Loop. I am based in Buenos Aires, Argentina. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Blackparabyte
Wayne P. || item.role}
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Wayne P.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: South AfricaSouth Africa
Bellville
Wayne P. | SoftaimsMember Since 2021
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Game Design DocumentGame DesignAndroidC#Mobile GameUnityGame Development Bug FixGame PrototypeHTMLPC GameManagement SkillsGame Development

My name is Wayne P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Android, Game Design Document, C#, Mobile Game, Unity, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Steam Released Title - Scrap Bastion, Game Testing, Steam Api Integration, Mobile Bug Fixes, HDRP Convertion, etc.. I am based in Bellville, South Africa. I've successfully completed 12 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Asamis Restaurant
Ahsin M. || item.role}
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Ahsin M.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Thatta
Ahsin M. | SoftaimsMember Since 2024
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Game DesignGame Design DocumentUnityGame DevelopmentSteam3D Game ArtGame LevelGame PrototypeGame EngineGame Development Bug FixUnreal EngineBlenderLevel Design

My name is Ahsin M. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Unity, Game Design, Game Development, Steam, 3D Game Art, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Loomtown – Psychological Horror FPS (Unity, PC), AR Foundation Demo – Load & Spawn Local 3D Models, Tides Between Us - Narrative-Driven Adventure Game, Nimbu – Sidescroller Game (In Development), 3D Character Modelling Of Nimbu Game Characters, etc.. I am based in Thatta, Pakistan. I've successfully completed 7 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Fiverr
Dmitry G. || item.role}
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Dmitry G.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Cherkassy
Dmitry G. | SoftaimsMember Since 2015
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Game DesignGame Design DocumentVirtual RealityGame DevelopmentMultiplayerProject ManagementC#Product ManagementAR & VR DevelopmentMobile Game DevelopmentUnityGame Development Bug FixVideo Game SoftwarePC GameOnline Multiplayer

My name is Dmitry G. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Virtual Reality, Game Development, Multiplayer, Project Management, Game Design, etc.. I hold a degree in Master of Engineering (MEng), Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Full App Turnaround: Rescue, Redesign & Feature Expansion, Core Gameplay & UI Systems for 'Adventure Time' Mobile Game, Post-Launch Development for Steam Strategy Game 'War Room', Full Game Overhaul & Relaunch for a Fish Sudoku Classic Puzzle Game, Full-Stack Ethereum Betting Game Development, etc.. I am based in Cherkassy, Ukraine. I've successfully completed 14 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 Year
Availability
As Needed - Open to Offers
Hourly Rate
$55
Rating
Previous Company
Kalyna Digital
Evgenii K. || item.role}
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Evgenii K.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: MalaysiaMalaysia
Kuala Lumpur
Evgenii K. | SoftaimsMember Since 2025
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Game DesignGame Design DocumentGameBoard GameProduct ManagementScrumProduct BacklogGames

My name is Evgenii K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game Design Document, Game, Board Game, Product Management, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor's degree. Some of the notable projects I’ve worked on include: . I am based in Kuala Lumpur, Malaysia. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Razer
Arslan A. || item.role}
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Arslan A.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Arslan A. | SoftaimsMember Since 2016
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Game Design DocumentGameGame DesignActionThird-Party IntegrationC#UnityFirst-Person ShooterGame CustomizationPrototypingBlockchain DevelopmentGame Development3D ModelingVideo Game

My name is Arslan A. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Action, Third-Party Integration, C#, Unity, First-Person Shooter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Snowball Race, Hide & Seek, Throw and Smash, Steal Master. I am based in Lahore, Pakistan. I've successfully completed 4 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
9 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Galassia Studios
Luqman S. || item.role}
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Luqman S.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Luqman S. | SoftaimsMember Since 2015
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GameGame Design DocumentGame DesignC#Game DevelopmentGame ArtBlockchain DevelopmentNFT MarketplaceIn-Game AdvertisingGaming NFTGame TestingTelegramTelegram APIMobile Game

My name is Luqman S. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Game, C#, Game Development, Game Design Document, Game Design, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Go! Telegram Mini App (Game), 77-Bit, Super Meme Fighter, $Drift, Harmonic Decay, etc.. I am based in Lahore, Pakistan. I've successfully completed 18 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
1 Year
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Microperts
Zofishan A. || item.role}
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Zofishan A.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Zofishan A. | SoftaimsMember Since 2022
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Game DesignGame Design DocumentUnityUnreal Engine3D Game Art2D Game ArtARKitAR & VRGameplayKitMobile Game DevelopmentGame DevelopmentGame Development Bug FixGame ArtGame MechanicsGame Prototype

My name is Zofishan A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, 3D Game Art, 2D Game Art, ARKit, etc.. I hold a degree in Bachelor's degree, . Some of the notable projects I've worked on include: Impakt AI Fitness Gym, Rewards, AI Anime Generator: AI Anime, MRI Patient Guide, Tire Burner, Ms. Mafia - Unreal Engine, etc.. I am based in Lahore, Pakistan. I've successfully completed 8 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
InvoZone
Azha M. || item.role}
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Azha M.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore City
Azha M. | SoftaimsMember Since 2019
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Game DesignGame Design DocumentMobile GameOnline MultiplayerAugmented RealityGame Development Bug FixGame MechanicsNFTCrypto WalletUnityPhoton Unity NetworkingVirtual RealityC#Game ArtAR & VR Development

My name is Azha M. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Design, Mobile Game, Online Multiplayer, Augmented Reality, Game Development Bug Fix, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Whist Multiplayer Card Game, Crowd Simulation in Rawada Al Shareefa, Nefty Ballers, OverThrow, HeroJam, etc.. I am based in Lahore City, Pakistan. I've successfully completed 10 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Contrivers
Umesh A. || item.role}
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Umesh A.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Surat
Umesh A. | SoftaimsMember Since 2017
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Game Design DocumentC#Mobile GameGame DevelopmentUnityiOSVideo GameGame CustomizationSmartphoneIn-App PurchasesAndroid App DevelopmentAR & VR DevelopmentGame UI/UX DesignThird-Party IntegrationMultiplayer

My name is Umesh A. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Mobile Game, Game Development, Unity, iOS, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Fruit Slice, Fall n' hole, Sheep Fight : Battle Game, Unicorn Dash, Sequence King : Wild Jack, etc.. I am based in Surat, India. I've successfully completed 8 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
8 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
freelance
Andrey H. || item.role}
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Andrey H.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Andrey H. | SoftaimsMember Since 2023
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Game DesignGame Design DocumentGame DevelopmentUnityMobile GameC#Game MechanicsGame UI/UX DesignAndroidiOSGame PrototypeSmartphone

My name is Andrey H. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Development, Unity, Game Design, Mobile Game, C#, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Kodex: 2D Platformer Combat Game, Galactic Conquest: Real-Time Strategy Web3 Game, Cyber Hoops: VR Basketball Game, Booh Brawlers: An Idle Clicker Telegram Game, NotSuika: Ball Merge Mobile Mini-Game, etc.. I am based in Kyiv, Ukraine. I've successfully completed 9 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$25
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MyWeb3Startup
Ahmed Mohamed Said Anwar E. || item.role}
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Ahmed Mohamed Said Anwar E.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: EstoniaEstonia
Tallinn
Ahmed Mohamed Said Anwar E. | SoftaimsMember Since 2021
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Game DesignGame Design DocumentGame DevelopmentGame AudioUnityPC GameMobile GameC#JavaScriptTypeScriptGitGitHubVersion ControlMicrosoft Visual StudioFMODWeb Development

My name is Ahmed Mohamed Said Anwar E. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game Development, Game Design Document, Game Audio, Unity, etc.. I hold a degree in Master of Science (MS), Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Broken Alliance, Midnight Souvenirs, Methodyca. I am based in Tallinn, Estonia. I've successfully completed 3 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
4 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Robotex
Faizan A. || item.role}
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Faizan A.

game design document Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Faizan A. | SoftaimsMember Since 2021
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Game Design DocumentGameGame DesignGameMakerAndroidHTML5iOSGame CustomizationMobile GameGame TestingPrototypingPhoton Unity NetworkingGames

My name is Faizan A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game Design Document, GameMaker, Android, HTML5, iOS, etc.. I hold a degree in Associate's degree, Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Spidey Floki, Chronic Pain, Hiding Among Us, Cyber Security Game (Cybereason). I am based in Lahore, Pakistan. I've successfully completed 4 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
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Why clients hire Game Design Document experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Game Design Document Experts

Access free Game Design Document job description templates, expert-curated interview questions, and comprehensive Game Design Document roadmap to streamline your hiring process and find the best remote Game Design Document developers for your team.

Free Game Design Document Job Description Templates

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Game Design Document Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Game Design Document developers and Game Design Document development roles.

The Ultimate Game Design Document Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Game Design Document developers and Game Design Document development roles.

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