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Hire Top Video Game Developers

Browse 166 specialized video game remote developers.

Verified Software Engineers

Results: (166)
Showing Page 1 of 9
Sean S. || item.role}
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Sean S.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Arden
Sean S. | SoftaimsMember Since 2014
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Video Game MusicMusic ProductionAudio MasteringAbleton LiveAudio ProductionGuitarAudio Post ProductionAudio EditingMusic & Sound DesignNFTVoice-OverVoice RecordingVideo EditingAudio & Music SoftwareAudio EngineeringVoice Acting

My name is Sean S. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Music Production, Audio Mastering, Ableton Live, Audio Production, Guitar, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Music for 2022 Blue Diamond Ad Campaign, Music for HULU Spring 2022 Ad Campaign. I am based in Arden, United States. I've successfully completed 2 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$60
Rating
Matthew S. || item.role}
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Matthew S.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Chattaroy
Matthew S. | SoftaimsMember Since 2025
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GameVideo GameGame DesignProduct DevelopmentSpecifications3D Art3D DesignUnreal EngineBlenderGames

My name is Matthew S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game, Product Development, Video Game, Specifications, etc.. I hold a degree in Master of Business Administration (MBA). Some of the notable projects I’ve worked on include: . I am based in Chattaroy, United States. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Ivan L. || item.role}
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Ivan L.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Kirkland
Ivan L. | SoftaimsMember Since 2017
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Video GameUnityC#Game DevelopmentMobile GameVirtual RealityMultiplayerGame DesignGame MechanicsFront-End DevelopmentBack-End DevelopmentMachine LearningWebGLAR & VR DevelopmentSteam

My name is Ivan L. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Video Game, Mobile Game, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I've worked on include: Cinqio [Web, iOS, Android], Hazel Sky [Steam], AFK Cats [iOS, Android], Pengeby [iOS, Android], Ulala: Idle Adventure [iOS, Android], etc.. I am based in Kirkland, United States. I've successfully completed 9 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
8 years
Availability
Less than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
Stepico
Adeyemi Joshua O. || item.role}
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Adeyemi Joshua O.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Silver Spring
Adeyemi Joshua O. | SoftaimsMember Since 2024
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GameVideo GameGame DevelopmentReact NativeProduct DevelopmentUnityC#Native App DevelopmentNextjs

My name is Adeyemi Joshua O. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, React Native, Product Development, Unity, Game, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: . I am based in Silver Spring, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 year
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Unity Technologies
Joseph C. || item.role}
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Joseph C.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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Video GameBlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationCharacter DesignGame DesignDaz Studio3D ModelingGame DevelopmentC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Shaktiraj C. || item.role}
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Shaktiraj C.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Normal
Shaktiraj C. | SoftaimsMember Since 2020
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Video Game SoftwareiGamingOnline Gambling WebsiteGame DevelopmentChatbot DevelopmentOnline Game WebsiteGame DesignWeb ApplicationSoftware DevelopmentAI PlatformCustomer.ioAI Mobile App DevelopmentGamblingMobile Game Development

My name is Shaktiraj C. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: iGaming, Online Gambling Website, Game Development, Chatbot Development, Online Game Website, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: AI for Enterprise with Privacy-Focused Data Hosting and Processing, AI Fraud Call Detection App: Real-Time AI Call Monitoring, Round Table - Innovative Social Platform for Gemstone Trading, Sportal - Tennis Coaching Tool, Handshake -Ingenious Betting App for Sports Enthusiasts, etc.. I am based in Normal, United States. I've successfully completed 26 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
Ramsoft Inc
Noah K. || item.role}
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Noah K.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Bothell
Noah K. | SoftaimsMember Since 2023
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Video Game MusicMusic ProductionSound MixingVocal TuningDrumFilm ScoringPianoMusicMusic CompositionVoice TalentMusic ArrangementSongwritingGuitar

My name is Noah K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Music Production, Sound Mixing, Video Game Music, Vocal Tuning, Drum, etc.. I hold a degree in Other. Some of the notable projects I've worked on include: Single release for WHOLESALE, Studio Spaces, A Jingle for an Upstart Tech Company, Bridges - The Mondegreens, Production, Mixing, and Mastering a Remix. I am based in Bothell, United States. I've successfully completed 5 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
WHOLESALE
Rabia A. || item.role}
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Rabia A.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Lewisville
Rabia A. | SoftaimsMember Since 2025
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Video GameGame DesignGame DevelopmentUnreal EngineLevel DesignGame MechanicsGame PrototypeGame TestingC++SteamSteam APIOnline MultiplayerCombat GameGame Development Bug FixMobile Game Development

My name is Rabia A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Video Game, Game Development, Unreal Engine, Level Design, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Rebellious. I am based in Lewisville, United States. I've successfully completed 1 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Michael Q. || item.role}
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Michael Q.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Oceanside
Michael Q. | SoftaimsMember Since 2012
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Video Game MusicAudio EffectsMusic ProductionRemixBackground MusicAbleton LiveAudio ProductionHiphopHouse MusicMusic CompositionMusic & Sound DesignAudio EditingAudio EngineeringDance Music

My name is Michael Q. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Audio Effects, Music Production, Remix, Background Music, Ableton Live, etc.. I hold a degree in Diploma, Other. Some of the notable projects I've worked on include: . I am based in Oceanside, United States. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
13 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Q Project Audio
Grady L. || item.role}
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Grady L.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Thousand Oaks
Grady L. | SoftaimsMember Since 2024
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GameVideo GameGame DesignRoblox StudioGames

My name is Grady L. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game, Roblox Studio, Video Game, Games. Some of the notable projects I’ve worked on include: Rob The Place, The Youtuber Experience, The Hotel Experience. I am based in Thousand Oaks, United States. I've successfully completed 3 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 year
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Roblox
Richard C. || item.role}
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Richard C.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Hillsborough
Richard C. | SoftaimsMember Since 2024
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Video Game SoftwareGame DevelopmentGame DesignNetwork EngineeringSoftware ArchitectureNetwork ArchitectureGame EngineGame PrototypePhysicsComputer GraphicsQA AutomationUnit TestingGodotC++

My name is Richard C. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Game Design, Network Engineering, Software Architecture, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Competitive Multiplayer Network Architecture, Rollback/Authoritative Server Networking, Godot ECS, Chronos Habit Tracker. I am based in Hillsborough, United States. I've successfully completed 4 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Look Left Studio
David N. || item.role}
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David N.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
New York City
David N. | SoftaimsMember Since 2019
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Video Game WritingGame ConsultationGame Design DocumentVirtual RealityWhite PaperAR & VRSoftware ConsultationGame DesignGamesCasual GameSteamAgile Project Management

My name is David N. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Consultation, Game Design Document, Virtual Reality, White Paper, AR & VR, etc.. I hold a degree in Master of Fine Arts (MFA), High school degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Games Coaching & Consultations, Presentation I, Presentation II, Presentation III. I am based in New York City, United States. I've successfully completed 4 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Epic Games
Blake Z. || item.role}
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Blake Z.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Chicago
Blake Z. | SoftaimsMember Since 2017
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Video Game SoftwareUnityC#Virtual RealityVirtual Reality GameVirtual Reality HeadsetPythonGame DevelopmentGame Development Bug FixSimulation SoftwareiOS Development

My name is Blake Z. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Virtual Reality, Virtual Reality Game, Virtual Reality Headset, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: Crunch Element VR, Ocean Era Virtual Reality Prototype Demo, Directional Low-Poly Explosion Shader. I am based in Chicago, United States. I've successfully completed 3 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
8 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Unity Technologies
Ali A. || item.role}
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Ali A.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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Video GameCharacter DesignGame Design DocumentGame ArtGaming ConsoleUX & UIUI/UX PrototypingUnityGame DesignGame DevelopmentGame Prototype3D AnimationGame TestingGame MechanicsGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
Andrew E. || item.role}
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Andrew E.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Denver
Andrew E. | SoftaimsMember Since 2023
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Video GameGameRoblox StudioLuaC++PythonEducationSoftware ArchitecturePhysicsPhysics TutoringMathematics TutoringMathematicsCalculusReactReduxGamesReact NativeNextjs

My name is Andrew E. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Roblox Studio, Lua, C++, Python, Video Game, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: . I am based in Denver, United States. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Brock B. || item.role}
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Brock B.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Littleton
Brock B. | SoftaimsMember Since 2023
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Video GameGameGodotPythonC#Personal ComputerGames

My name is Brock B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Godot, Python, C#, Personal Computer, Video Game, etc.. Some of the notable projects I’ve worked on include: . I am based in Littleton, United States. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Pedro R. || item.role}
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Pedro R.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Los Angeles
Pedro R. | SoftaimsMember Since 2022
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Video GameUnreal Engine3D AnimationVideo Editing & ProductionGame Background & EnvironmentC++Game PrototypeGame TrailerGamesPC Game3D RenderingLevel Design3D Architectural Rendering

My name is Pedro R. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, 3D Animation, Video Editing & Production, Game Background & Environment, C++, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Motion Body Cam - Polar Fight Scene, Basic Third Person Shooter, Procedurally Generated Forest & Motion Capture Animation, Rough Draft of Upcoming Dragon Video. I am based in Los Angeles, United States. I've successfully completed 4 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Michael D. || item.role}
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Michael D.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Ocala
Michael D. | SoftaimsMember Since 2023
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Video GameUnityC#Game PrototypeGamesGame DesignAR & VR DevelopmentProduction PlanningGame FrameworkGame Mechanics

My name is Michael D. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Video Game, C#, Game Prototype, Games, etc.. I hold a degree in Master of Computer Science (MSCS), Bachelor's degree. Some of the notable projects I’ve worked on include: ASSOLUTO RACING, Unreal Engine VR Game, VR Surgeon Training. I am based in Ocala, United States. I've successfully completed 3 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$40
Rating
Previous Company
Epic Games
Tiger C. || item.role}
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Tiger C.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Bellingham
Tiger C. | SoftaimsMember Since 2022
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GameVideo GameDockerC#C++JavaScriptHTMLFlaskRustCSSRESTful APIAPIGame EngineOpen SourceFront-End DevelopmentTailwindcssFrontend

My name is Tiger C. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Docker, C#, C++, JavaScript, HTML, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Imp Station 14, Bevy Butler, What Can We Play?. I am based in Bellingham, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Shuhrat K. || item.role}
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Softaims | Hire Remote Developer

Shuhrat K.

video game Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: UzbekistanUzbekistan
Tashkent
Shuhrat K. | SoftaimsMember Since 2022
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GameVideo GameVideo Game SoftwareUnreal EngineInteractive DesignLevel DesignGame DevelopmentGame EnginePC GameVirtual RealityPrototypingGame LevelGame DesignGame MechanicsFirst-Person Shooter

My name is Shuhrat K. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Interactive Design, Game, Level Design, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: The Rise of Jaloliddin -Gameplay Trailer, The Dome - Gameplay Trailer, FPS(First-Person-Shooter) Gameplay Footage (Unreal Engine 5), "Special Mission" Third Person Shooter Game, "Heart of Hara" - Action Adventure VR Experience, etc.. I am based in Tashkent, Uzbekistan. I've successfully completed 11 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
51X Entertainment
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    Daniel Russo

    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

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  • Eddie Flaisler's profile

    Eddie Flaisler

    Ex-VP Engineering at Uber

    Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

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    Kirill

    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

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  • Yoav Shalmor's profile

    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

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  • Nathan Ruff's profile

    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

  • Elliot Tousley's profile

    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

  • Max Baehr's profile

    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Video Game experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Video Game Experts

Access free Video Game job description templates, expert-curated interview questions, and comprehensive Video Game roadmap to streamline your hiring process and find the best remote Video Game developers for your team.

Free Video Game Job Description Templates

Download ready-to-use Video Game job description templates tailored for your hiring needs.

Video Game Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Video Game developers and Video Game development roles.

The Ultimate Video Game Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Video Game developers and Video Game development roles.

Video Game Best Practices & Tips

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