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Hire Top Character Animation Developers

Browse 17 specialized character animation remote developers.

Verified Software Engineers

Results: (17)
Showing Page 1 of 1
Joseph C. || item.role}
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Joseph C.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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Character AnimationBlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter DesignVideo GameGame DesignDaz Studio3D ModelingGame DevelopmentC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Antonio M. || item.role}
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Antonio M.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Woodland Hills
Antonio M. | SoftaimsMember Since 2012
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Character AnimationAnimationPixologic ZbrushAutodesk MayaCharacter Design3D Sculpting3D Rigging3D AnimationAdobe PhotoshopBlenderUnreal Engine3D Texturing3D ModelingAdobe IllustratorColorful Style

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
13 years
Availability
More than 30 hrs/week
Hourly Rate
$38
Rating
Previous Company
Worldlink (Samsung Research America)
Reel Gfx -. || item.role}
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Reel Gfx -.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Bacolod City
Reel Gfx -. | SoftaimsMember Since 2025
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Character AnimationGame ArtGame AssetGame Background & EnvironmentCharacter DesignCharacter DevelopmentSpine 2D2D Animation2D Illustration2D Game ArtiGamingGamblingAmusement & GamblingOnline Gambling WebsiteCasual GameGames

My name is Reel Gfx -. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Art, Game Asset, Game Background & Environment, Character Animation, Character Design, etc.. Some of the notable projects I’ve worked on include: AI generated AI card., Reel GFX - Logo Designs, Reel GFX - Reel Art King! - Casino Art since 2017, Reel GFX - Reel Art King! Spine Animation Reel, Reel GFX - Reel Art King! Creates 'Diego Dollars', etc.. I am based in Bacolod City, Philippines. I've successfully completed 9 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Kedar R. || item.role}
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Kedar R.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Kedar R. | SoftaimsMember Since 2024
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Character Animation3D Modeling3D AnimationGame Background & Environment3D Product AnimationCharacter Modeling3D Product RenderingUnreal EngineBlenderUnityAutodesk MayaPixologic ZbrushGame AssetRoblox Studio3D RiggingGames

My name is Kedar R. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Animation, Game Background & Environment, 3D Product Animation, Character Modeling, etc.. I hold a degree in Bachelor's degree, Associate of Arts (AA). Some of the notable projects I’ve worked on include: Realistic 3D Character Model, Environment Assets for Roblox, 3D CGI Animation for Brastemp Gourmand, 3D Environment Modeling, Realistic Porsche GT3 RS 3D Animation, etc.. I am based in Ahmedabad, India. I've successfully completed 33 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games
Joseph M. || item.role}
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Joseph M.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC (Coordinated Universal Time) Dublin, Edinburgh, LondonUTC (Coordinated Universal Time) Dublin, Edinburgh, London
Country: United KingdomUnited Kingdom
London
Joseph M. | SoftaimsMember Since 2020
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Character AnimationUnreal EngineVirtual RealityUnityAugmented RealityLevel DesignEnvironmental DesignGame DesignConcept Artistry

My name is Joseph M. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Virtual Reality, Unity, Augmented Reality, Level Design, etc.. I hold a degree in Bachelor of Business Administration (BBA). Some of the notable projects I've worked on include: . I am based in London, United Kingdom. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$50
Rating
Previous Company
GameOutsource
Igor A. || item.role}
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Igor A.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: North MacedoniaNorth Macedonia
Kriva Palanka
Igor A. | SoftaimsMember Since 2013
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Character AnimationAnimationAutodesk Maya3D AnimationAdobe Premiere ProAdobe After EffectsLogo Animation3D Product Animation2D AnimationVideo EditingPromotional VideoVideo CommercialVideo AdUnityMotion GraphicsGames

My name is Igor A. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, 3D Animation, Adobe Premiere Pro, Character Animation, Adobe After Effects, etc.. I hold a degree in Bachelor of Engineering (BEng), , Master of Arts (MA). Some of the notable projects I’ve worked on include: The RoyalBaby - Explainer video, 3D character animation - Thep TrickOrTreat, RunBabyRun Trailer video, 3D character/assets design/modeling/rig project, Promo Video for Fabrik, etc.. I am based in Kriva Palanka, North Macedonia. I've successfully completed 48 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
12 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Game Dev Studio
Muhammad Umair  A. || item.role}
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Muhammad Umair A.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: PakistanPakistan
Lahore
Muhammad Umair  A. | SoftaimsMember Since 2024
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Character AnimationVideo Game SoftwareGame DevelopmentVideo Game LocalizationAR & VRMultiplayerUnityMobile Game DevelopmentGame DesignVideo GameGame Background & EnvironmentGame Development Bug FixAutodesk MayaUI AnimationUI/UX Prototyping

My name is Muhammad Umair A. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Video Game Localization, AR & VR, Multiplayer, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Frontline Fury, Gin Rummy, Count Master, Skyline Dash, FPS Shooting Game, etc.. I am based in Lahore, Pakistan. I've successfully completed 6 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
1 year
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Squadcell
Praneeth K. || item.role}
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Praneeth K.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: Sri LankaSri Lanka
Colombo
Praneeth K. | SoftaimsMember Since 2017
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Character AnimationAnimationUI AnimationLottieMotion Design2D AnimationMotion GraphicsLogo AnimationAnimated GIFFramerUI GraphicsUX & UIFlutterWeb DesignAdobe After Effects

My name is Praneeth K. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: UI Animation, Character Animation, Lottie, Motion Design, 2D Animation, etc.. I hold a degree in Bachelor of Visual Communication Design. Some of the notable projects I’ve worked on include: Duolingo-Style Mascot Bird Rive Animation, Dirt Locker – App Onboarding & Tutorial Rive Animation, Real Estate Business Website Lottie Animation for Hero Animation, Web3 Lottie Animation Project: Engaging Web3 Hero Animation, L2 Bubbletea Logo Animation - Custom Logo Animator, etc.. I am based in Colombo, Sri Lanka. I've successfully completed 9 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
8 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
99X Technology
Ashley W. || item.role}
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Ashley W.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+07:00UTC+07:00
Country: United KingdomUnited Kingdom
Poole
Ashley W. | SoftaimsMember Since 2019
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Character AnimationLogic ProAdobe AuditioniZotope RXAudio EditingAdobe PhotoshopCaptionAdobe Premiere ProPodcast ProductionAudio RestorationAI Text-to-ImageAI-Generated ArtAI-Generated VideoAI Content Creation

My name is Ashley W. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Logic Pro, Adobe Audition, iZotope RX, Audio Editing, Adobe Photoshop, etc.. I hold a degree in , . Some of the notable projects I've worked on include: Entering The Multiverse, AI Video Demo - Sora 2, Veo3.1, Kling 2.5, Wan 2.5, Creating a Scammer Awareness Video, Google Veo 3 - Video Gen Demo, AI Advert Animations + Lipsync, etc.. I am based in Poole, United Kingdom. I've successfully completed 22 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$100
Rating
Previous Company
Audio Samurai
Anton A. || item.role}
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Anton A.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Anton A. | SoftaimsMember Since 2016
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Character AnimationAnimationSpine 2DAdobe Photoshop2D AnimationPC GameMobile GameComputer Animation2D Game ArtGamesGame Art

My name is Anton A. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Spine 2D, Adobe Photoshop, 2D Animation, PC Game, Mobile Game, etc.. I hold a degree in Master of Architecture (MArch). Some of the notable projects I’ve worked on include: Spine 2D Game Level Asset - Underwater Tube Worm - rig and animations, Spine 2D Game Character - Pixel robot-cowboy - rig and animations, Spine 2D Game Character - Mad Scientist - rig and animations, Spine 2D Game Character - Anime catgirl (nudity) - rig and animations, lowpoly Coder Girl's Room, etc.. I am based in Kyiv, Ukraine. I've successfully completed 11 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
9 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Gismart
Denys I. || item.role}
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Denys I.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Kyiv
Denys I. | SoftaimsMember Since 2014
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Character Animation3D Modeling3D Rendering3D Animation3D Design3D RiggingGame DevelopmentUnreal EngineUnityBlenderAutodesk MayaAutodesk 3ds MaxCharacter DesignAdobe PhotoshopGame Design

My name is Denys I. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Rendering, 3D Animation, 3D Design, 3D Rigging, etc.. I hold a degree in Bachelor of Business Administration (BBA), , . Some of the notable projects I've worked on include: 3D Creature, F23a aircraft for Flight Simulator DCS World 3D Modeling, 3D artist, 3d vehicle game asset 38.М Toldi IIA tank Warthunder 3D artist, In-game mech robot character Enlisted (3D Modeling, 3D artist), B&T SMG MP-9N, etc.. I am based in Kyiv, Ukraine. I've successfully completed 30 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
PTW (1518 Studious)
Muhammad A. || item.role}
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Muhammad A.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Jhelum
Muhammad A. | SoftaimsMember Since 2021
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Character AnimationC++Online MultiplayerUnreal EngineGame DevelopmentGame DesignMultiplayerGame MechanicsLevel DesignGame UI/UX Design3D ModelingCharacter ModelingBlenderMobile Game DevelopmentUI/UX Prototyping

My name is Muhammad A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: C++, Online Multiplayer, Unreal Engine, Game Development, Game Design, etc.. I hold a degree in High school degree, Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Bedroom Brawl, Order of Danann(Beat 'em up), Cooperative Adventure Game, LA Horrors Video Game, 3D Modelling, Clothwear, Character Design and Rigging, etc.. I am based in Jhelum, Pakistan. I've successfully completed 10 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
4 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Scension Games
Danish I. || item.role}
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Danish I.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Danish I. | SoftaimsMember Since 2022
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Character AnimationUnreal EngineVirtual RealitySimulation GameC++Game DevelopmentCinematic VideoGame Trailer3D ModelBlenderCharacter DesignLevel DesignBlueprint Style3D Rendering

My name is Danish I. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Virtual Reality, Simulation Game, C++, Game Development, etc.. I hold a degree in , Engineer's degree. Some of the notable projects I've worked on include: Metahuman project, Fighting game, First Person Shooter with enemy AI's, Battle arena for a fighting game, VR walkthrough. I am based in Karachi, Pakistan. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
ExienCore
Boris R. || item.role}
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Boris R.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: CroatiaCroatia
Knin
Boris R. | SoftaimsMember Since 2017
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Character Animation3D Modeling3D DesignAutodesk 3ds MaxAutodesk Maya3D Rigging3D AnimationMotion RetouchingUnreal EngineUnityMotion CaptureAdobe After EffectsArt DirectionGame ConsultationAR & VR Development

My name is Boris R. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Design, Autodesk 3ds Max, Autodesk Maya, 3D Rigging, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Horror game custom shader and character, Horror game Environment Unreal 5, Horror game 3D Environment for Unreal 5, CT Scan - Converted into 3D in real time game engine., Houdini/3ds max Fluid simulation, etc.. I am based in Knin, Croatia. I've successfully completed 69 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
8 years
Availability
As Needed - Open to Offers
Hourly Rate
$65
Rating
Previous Company
Camel101
Dmytro S. || item.role}
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Dmytro S.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Dmytro S. | SoftaimsMember Since 2023
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Character AnimationAnimationCharacterUnityAdobe PhotoshopAdobe After EffectsAdobe Illustrator2D IllustrationGame DesignStoryboardingCartoon Character2D DesignStorytelling

My name is Dmytro S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Adobe Photoshop, Adobe After Effects, Adobe Illustrator, 2D Illustration, etc.. I hold a degree in , Master of Arts (MA). Some of the notable projects I've worked on include: Batch_File_Processor & SimpleDataParser_CSV, AI Chat Assistant, VisionCompass, Space Trooper, Animated main Character Menu, etc.. I am based in Kyiv, Ukraine. I've successfully completed 9 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
RetroStyle Games
Sadia A. || item.role}
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Sadia A.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Sadia A. | SoftaimsMember Since 2024
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AnimationCharacter AnimationCAD ConversionSolidWorksCAD SoftwareMatrixGoldBlenderAutodesk MayaCREOANSYSCharacter DesignCharacter ModelingCharacter Lighting3D Animation3D Clothing DesignGames

My name is Sadia A. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: CAD Conversion, SolidWorks, CAD Software, Animation, MatrixGold, etc.. I hold a degree in , Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Expert UI/UX Designer, Create a VR Game in Unreal Engine 5 (Virtual Reality), 2D CHARACTER ANIMATION & 3D, expert in creating dynamic 3D animation projects., Specialist in crafting dynamic 3D product animations., etc.. I am based in Karachi, Pakistan. I've successfully completed 8 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
InvoZone
Prafull R. || item.role}
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Prafull R.

character animation Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Indore
Prafull R. | SoftaimsMember Since 2020
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Character AnimationAutodesk MayaUnreal EngineBlenderAutodesk 3ds Max3D AnimationAnimation for KidsGame EngineGame DesignCartoon AnimationComputer AnimationAI Content CreationAI Video GenerationAI Image GenerationAI-Generated ArtGames

My name is Prafull R. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Unreal Engine, Blender, Autodesk 3ds Max, 3D Animation, etc.. I hold a degree in Bachelor of Arts (BA), Bachelor's degree. Some of the notable projects I’ve worked on include: Gameplay Animation Samples, Fight Sequence Animation, Idle-Attack Animation. I am based in Indore, India. I've successfully completed 3 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games

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    ScaleUp software

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    Hello Median

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    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Character Animation experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Character Animation Experts

Access free Character Animation job description templates, expert-curated interview questions, and comprehensive Character Animation roadmap to streamline your hiring process and find the best remote Character Animation developers for your team.

Free Character Animation Job Description Templates

Download ready-to-use Character Animation job description templates tailored for your hiring needs.

Character Animation Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Character Animation developers and Character Animation development roles.

The Ultimate Character Animation Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Character Animation developers and Character Animation development roles.

Character Animation Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Character Animation development and hiring Character Animation developers.

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