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Hire Top Character Design Developers

Browse 36 specialized character design remote developers.

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Results: (36)
Showing Page 1 of 2
Antonio M. || item.role}
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Antonio M.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Woodland Hills
Antonio M. | SoftaimsMember Since 2012
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Character DesignPixologic ZbrushAutodesk Maya3D Sculpting3D Rigging3D AnimationAdobe PhotoshopCharacter AnimationBlenderUnreal Engine3D Texturing3D ModelingAnimationAdobe IllustratorColorful Style

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
13 years
Availability
More than 30 hrs/week
Hourly Rate
$38
Rating
Previous Company
Worldlink (Samsung Research America)
Joseph C. || item.role}
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Joseph C.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Washington
Joseph C. | SoftaimsMember Since 2023
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Character DesignBlenderAutodesk MayaAutodesk MotionBuilderUnreal Engine3D Animation3D RiggingCharacter AnimationVideo GameGame DesignDaz Studio3D ModelingGame DevelopmentC++AWS Development

My name is Joseph C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk Maya, Autodesk MotionBuilder, Unreal Engine, 3D Animation, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: C++, C++, C++, Unreal Engine 5, C++, etc.. I am based in Washington, United States. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$50
Rating
Previous Company
Animation Entertainment
Ali A. || item.role}
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Ali A.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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Character DesignGame Design DocumentGame ArtGaming ConsoleUX & UIUI/UX PrototypingUnityGame DesignGame DevelopmentGame Prototype3D AnimationGame TestingGame MechanicsVideo GameGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
Anthony L. || item.role}
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Anthony L.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
North Pole
Anthony L. | SoftaimsMember Since 2022
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Character DesignCinematographyCinematic VideoAnimationWeb DevelopmentUI GraphicsUI/UX PrototypingUnreal Engine3D DesignAdobe Photoshop3D RiggingGames

My name is Anthony L. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Cinematography, Cinematic Video, Animation, Character Design, Web Development, etc.. I hold a degree in Associate of Arts and Sciences (AAS), Associate of Arts and Sciences (AAS). Some of the notable projects I’ve worked on include: My Entry for the Kinetic Rush Challenge, MetaHuman of Me guarding an Alley way, Clip from my Short Film I'm working on, My Sculpted Dragon, Render of Textured Dragon. I am based in North Pole, United States. I've successfully completed 5 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Andrii K. || item.role}
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Andrii K.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Lviv
Andrii K. | SoftaimsMember Since 2019
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Character DesignGame DesignUX & UIWeb DesignGraphic DesignMobile UI DesignLanding PageGame ArtNFTFigma2D Game ArtPrototypingBlockchainWeb3

My name is Andrii K. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Design, UX & UI, Web Design, Graphic Design, Mobile UI Design, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: rema - Play 2 Earn Mobile Game, WolfPad launchpad - crypto platform for launching cryptocurrency, Cryptoboxxx - a cryptocurrency web wallet, ArenaQuest Words - 2D Mobile game, Pedal 2 Earn - Move2Earn crypto/web3 project, etc.. I am based in Lviv, Ukraine. I've successfully completed 24 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
6 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Gismart
Vadym L. || item.role}
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Vadym L.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: ItalyItaly
Lucca
Vadym L. | SoftaimsMember Since 2020
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Character DesignUnreal EngineAR & VRVirtual RealityVirtual Reality GameGame DevelopmentMeta QuestVR ApplicationGame Trailer3D Animation3D Modeling3D RenderingGame ArtGame LevelLevel Design

My name is Vadym L. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, AR & VR, Virtual Reality, Virtual Reality Game, Game Development, etc.. I hold a degree in Bachelor's degree, Bachelor of Arts (BA). Some of the notable projects I've worked on include: Isle Of Food, Ultima Chess VR, VR School, Mars, Bear Fury, etc.. I am based in Lucca, Italy. I've successfully completed 53 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$60
Rating
Previous Company
VR /AR Association
Harsh K. || item.role}
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Harsh K.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Pune
Harsh K. | SoftaimsMember Since 2019
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Character DesignUnityObjective-CGame DevelopmentUser Interface DesignAnimationGame Design2D Art3D DesignUser Experience DesignConcept Design

My name is Harsh K. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Unity, Objective-C, Character Design, Game Development, User Interface Design, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Unicorn Run - Candy Land (2D Platform runner game), Bubble Blast Carnival (2D bubble shooting game), Avian Knights (2D Arcade Game), Battle Cow Unleashed (3D role-playing game), Evolution (3D multiplayer board game), etc.. I am based in Pune, India. I've successfully completed 7 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
Hashbyte Studio Pvt Ltd
Pavel K. || item.role}
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Pavel K.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kiev
Pavel K. | SoftaimsMember Since 2009
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Character Design3D AnimationUnreal EngineGame Art3D Game Art2D Game Art2D Animation3D ModelingConcept Design2D ArtAnimationGame UI/UX DesignUnityIllustrationGame Design

My name is Pavel K. and I have over 16 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, Character Design, Unreal Engine, Game Art, 3D Game Art, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: 3D Modeling UI Cooking Game Assets, 3D Character Art and 3D Animation, 3D Modeling Hard Surface PBR Props, Isometric Buildings Game Art, Creature 3D Models & Props, etc.. I am based in Kiev, Ukraine. I've successfully completed 33 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
16 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
RetroStyle Games
Sara S. || item.role}
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Sara S.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: MontenegroMontenegro
Podgorica
Sara S. | SoftaimsMember Since 2021
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Character DesignGame ArtAdobe PhotoshopGraphic DesignPixel Art3D ArtPhoto ManipulationNFT MintingNFT VideoNFT Art2D Design3D Design3D RiggingConcept DesignGames

My name is Sara S. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Art, Adobe Photoshop, Graphic Design, Pixel Art, etc.. I hold a degree in Master of Technology (MTech), Master of Fine Arts (MFA). Some of the notable projects I’ve worked on include: Game Casino✅, Fantasy Art Projects ✅, Splash Screen & Logo ✅, Concept/Splash Art (Characters& Illustrations)✅, Meme/Token Coin/Crypto Memes/ Crypto Website/Funny NFTs Memes/GIFS✅, etc.. I am based in Podgorica, Montenegro. I've successfully completed 20 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
GameHouse Montenegro
Usaid A. || item.role}
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Usaid A.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Usaid A. | SoftaimsMember Since 2023
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Character DesignUser Interface DesignGraphic DesignFigmaUser ExperienceUX & UIAdobe IllustratorFront-End DevelopmentBack-End DevelopmentJavaScriptFlutterApp DevelopmentNode.jsEmote DesignBackendFrontend

My name is Usaid A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: User Interface Design, Graphic Design, Figma, User Experience, UX & UI, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Terra Prime – A Multi-Portal Web Solution, T-shirt Back & Front Designs, Miscellaneous Practice Work, Donation Website UI/UX Design, iPhone and Android Cryptocurrency App UI/UX Design. I am based in Karachi, Pakistan. I've successfully completed 5 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Abdul Wahab M. || item.role}
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Abdul Wahab M.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Abdul Wahab M. | SoftaimsMember Since 2021
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Character DesignUnity3D Rendering3D Modeling3D IllustrationAnimationGraphic Design2D Game ArtCharacter DevelopmentGame Background & EnvironmentGame UI/UX DesignGame DesignBlenderAdobe PhotoshopAdobe Illustrator

My name is Abdul Wahab M. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, 3D Rendering, 3D Modeling, Character Design, 3D Illustration, etc.. I hold a degree in Bachelor of Fine Arts (BFA). Some of the notable projects I've worked on include: UI/UX & Logo Designer, Game Artist, NFT ART Projects Sample, Concept Art Portfolio, 3D Character Artist, etc.. I am based in Lahore, Pakistan. I've successfully completed 6 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Galassia Studios
Vlad K. || item.role}
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Vlad K.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Odesa
Vlad K. | SoftaimsMember Since 2012
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Character DesignUnreal EngineAdobe PhotoshopAutodesk Maya3D RenderingAutodesk 3ds Max3D DesignAdobe Premiere ProAdobe After EffectsUnity3D Game Art3D Model3D Architectural RenderingSubstance PainterCharacter ModelingGames

My name is Vlad K. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Adobe Photoshop, Autodesk Maya, 3D Rendering, Autodesk 3ds Max, etc.. I hold a degree in Master of Arts (MA), Master of Architecture (MArch). Some of the notable projects I’ve worked on include: Video advertising development 3D Games, 3D Game First Person Shoter, 3D ААА AVA Special Forces, 3D Visualization of rest rooms, 3D AAA Knight Character, etc.. I am based in Odesa, Ukraine. I've successfully completed 19 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
13 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Gismart
Umair M. || item.role}
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Umair M.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Umair M. | SoftaimsMember Since 2020
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Character Design3D TexturingBlenderUnreal EnginePixologic ZbrushCharacter ModelingRendering3D SculptingSubstance PainterUnityAR & VRAnimation3D Animation3D RiggingMetaverseGames

My name is Umair M. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Texturing, Blender, Unreal Engine, Pixologic Zbrush, Character Design, etc.. I hold a degree in Master's degree, Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Character Design For Solar Studio, Garage workshop, Low-poly texturing of the Dubai Environment, NFS UNBOUND (Fan Art), Kitana MK1, etc.. I am based in Islamabad, Pakistan. I've successfully completed 25 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Nitae U. || item.role}
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Nitae U.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Bucaramanga
Nitae U. | SoftaimsMember Since 2019
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Character DesignPrototyping2D AnimationGame ArtOnline MultiplayerGame TestingVR ApplicationGame DevelopmentAdventureVirtual RealityGame Design

My name is Nitae U. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Prototyping, Character Design, 2D Animation, Game Art, Online Multiplayer, etc.. I hold a degree in . Some of the notable projects I've worked on include: Manikins Relics & Tactics, GO Simulator, Cosmo Colon, Photomania Safari Colombia, Espikinglish, etc.. I am based in Bucaramanga, Colombia. I've successfully completed 7 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$45
Rating
Previous Company
Universidad Autonoma de Bucaramanga
Anica S. || item.role}
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Anica S.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: SerbiaSerbia
Pirot
Anica S. | SoftaimsMember Since 2016
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Character DesignAdobe Photoshop2D Illustration2D ArtDigital ArtIllustration2D Game ArtMobile GameGame ArtNFT ArtNFT CharacterCartoon CharacterSketchingGames

My name is Anica S. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 2D Illustration, Character Design, 2D Art, Digital Art, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Casual game, Character design, Casual Game, Game assets, Game Art, etc.. I am based in Pirot, Serbia. I've successfully completed 17 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
9 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Nordeus
Hirenkumar G. || item.role}
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Hirenkumar G.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Gandhinagar
Hirenkumar G. | SoftaimsMember Since 2020
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Character DesignConcept ArtistryAdobe PhotoshopVector ArtSketchFigma3D ModelingNFT ArtPixel ArtGame UI/UX Design2D Game Art2D Animation3D AnimationGame Art3D Illustration

My name is Hirenkumar G. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Concept Artistry, Adobe Photoshop, Vector Art, Sketch, Figma, etc.. I hold a degree in Bachelor of Fine Arts (BFA). Some of the notable projects I've worked on include: Sketches, Concept Art, Slot Game-Casino, Game UI, Pixel Art, etc.. I am based in Gandhinagar, India. I've successfully completed 12 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Gamecrio Studios
Hafiz Umair B. || item.role}
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Hafiz Umair B.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Hafiz Umair B. | SoftaimsMember Since 2025
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Character DesignProduct DesignAR & VRAdobe PhotoshopAdobe IllustratorCanvaAutodesk 3ds MaxBlenderUnityUnreal EngineConcept DesignGame UI/UX Design3D Game Art2D Game ArtNFT ArtGames

My name is Hafiz Umair B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Product Design, AR & VR, Adobe Photoshop, Adobe Illustrator, Canva, etc.. I hold a degree in Master of Design (MDes), Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 3D Open World City Environment Design for Mobile Game, Game Asset Design – Save Girl Helicopter Escape, Sci-Fi Robot Models for Games, Monster Truck Design, Apocalyptic Vehicle Wheels, etc.. I am based in Lahore, Pakistan. I've successfully completed 20 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Danish I. || item.role}
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Danish I.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Danish I. | SoftaimsMember Since 2022
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Character DesignUnreal EngineVirtual RealitySimulation GameC++Game DevelopmentCharacter AnimationCinematic VideoGame Trailer3D ModelBlenderLevel DesignBlueprint Style3D Rendering

My name is Danish I. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Virtual Reality, Simulation Game, C++, Game Development, etc.. I hold a degree in , Engineer's degree. Some of the notable projects I've worked on include: Metahuman project, Fighting game, First Person Shooter with enemy AI's, Battle arena for a fighting game, VR walkthrough. I am based in Karachi, Pakistan. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
3 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
ExienCore
Marcos P. || item.role}
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Marcos P.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Marcos P. | SoftaimsMember Since 2017
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Character DesignPixologic Zbrush3D TexturingUnreal Engine3D Modeling3D Design3D RenderingGamesArt DirectionAnimated EnvironmentGame DesignLevel DesignSubstance PainterGame ArtUnity

My name is Marcos P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, 3D Texturing, Unreal Engine, 3D Modeling, 3D Design, etc.. I hold a degree in , , , , , , , , , , , , . Some of the notable projects I’ve worked on include: The Office World Official ( Meta / NBC / Arvore ) - VR Project, Block Feet (Steam), Ninja Slayer The Game ( Steam / Nintendo Switch ), HorrorVerse - Blumhouse ( Meta ) - VR Project, Space Misfits PC Standalone, etc.. I am based in Curitiba, Brazil. I've successfully completed 21 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
8 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
PlayKids
Andrew P. || item.role}
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Andrew P.

character design Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Andrew P. | SoftaimsMember Since 2021
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Character Design3D Sculpting3D Modeling3D TexturingUV MappingBakingCharacter ModelingTexture Mapping3D Clothing Design3D Rendering3D DesignConcept Design3D Rigging3D Model3D Game ArtGames

My name is Andrew P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: 3D Sculpting, 3D Modeling, 3D Texturing, UV Mapping, Character Design, etc.. I hold a degree in , , . Some of the notable projects I’ve worked on include: Portfolio, 3D character for Roblox Game, 3D Character. Posed. Enviroment scene, Industrial Factory. Game-ready 3D model, 3D model of toy machine for Three.js, etc.. I am based in Kyiv, Ukraine. I've successfully completed 27 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Gismart
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    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

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    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

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    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

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    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Character Design experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Character Design Experts

Access free Character Design job description templates, expert-curated interview questions, and comprehensive Character Design roadmap to streamline your hiring process and find the best remote Character Design developers for your team.

Free Character Design Job Description Templates

Download ready-to-use Character Design job description templates tailored for your hiring needs.

Character Design Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Character Design developers and Character Design development roles.

The Ultimate Character Design Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Character Design developers and Character Design development roles.

Character Design Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Character Design development and hiring Character Design developers.

Company FAQs

Find answers to frequently asked questions about Softaims, our hiring process, developer vetting, pricing models, and how we ensure quality talent for your projects.

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Illustration representing hiring top Character Design Developers for projects