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Hire Top Substance Painter Developers

Browse 17 specialized substance painter remote developers.

Verified Software Engineers

Results: (17)
Showing Page 1 of 1
Alexander K. || item.role}
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Alexander K.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Wilmington
Alexander K. | SoftaimsMember Since 2017
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Substance PainterAdobe After EffectsBlenderUnreal EngineMedical AnimationAnimationDigital PaintingTwinmotion3D Product RenderingArchitectural RenderingPhotorealistic Rendering3D ModelingCinematic VideoMotion Graphics3D AnimationData EngineeringData ScienceData Analysis

My name is Alexander K. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Adobe After Effects, Substance Painter, Blender, Unreal Engine, Medical Animation, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 3D Motion Graphics & Product Animation Demo Reel, DYNAMIC ESPN NBA CHANNEL BRAND FILM, New Orleans Airport Concept Animation, Photorealistic Florida Residence 3D Visualization Expert, Engaging Crypto Education Channel 3D Animation Intro, etc.. I am based in Wilmington, United States. I've successfully completed 47 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
8 years
Availability
Full-time
Hourly Rate
$75
Rating
Previous Company
Adobe
Amanpreet S. || item.role}
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Amanpreet S.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Amritsar
Amanpreet S. | SoftaimsMember Since 2014
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Substance PainterUnityGame Background & EnvironmentPC GameAutodesk MayaMarmoset ToolbagReact NativeMobile App DevelopmentFlutterGame DevelopmentHybrid App DevelopmentGameMobile GameGame Engine

My name is Amanpreet S. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Background & Environment, PC Game, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Engineering (B.Eng.). Some of the notable projects I've worked on include: Experienced Unity & 3D Artist Needed, Elements Defense Game, Sorcerer's Rush Game, Matchbox Business, AfroCab. I am based in Amritsar, India. I've successfully completed 5 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Geek Tech
Denys S. || item.role}
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Denys S.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Stepanivka
Denys S. | SoftaimsMember Since 2025
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Substance PainterBlenderAutodesk 3ds MaxPixologic ZbrushAutodesk Maya3D Modeling3D Texturing3D Animation3D Game ArtArchitecture & Interior DesignPhotorealistic RenderingProduct DesignV-Ray3D Product AnimationIndustrial DesignGames

My name is Denys S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk 3ds Max, Pixologic Zbrush, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: 3D Hat Video Render for Ad Creatives (Hispanic Streetwear Brand), Modular Sci-Fi Village – Futuristic Eco-Habitat Visualization, Masterplan Visualization for Futuristic Government Complex, Photorealistic 3D Model of Quadcopter Drone with Gimbal Camera, Conceptual Visualization of a Modern Digital Blood Pressure Monitor. I am based in Stepanivka, Ukraine. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Yevhenii B. || item.role}
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Yevhenii B.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kiev
Yevhenii B. | SoftaimsMember Since 2018
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Substance PainterAutodesk MayaAutodesk 3ds MaxBlenderPixologic ZbrushUnreal EngineV-RayUnityMarmoset ToolbagGames

My name is Yevhenii B. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Autodesk 3ds Max, Blender, Pixologic Zbrush, Substance Painter, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Fitness Pet App (Android + iOS with Apple Watch), Space Shooter: Air Battle 1945, Blue Car, Idle Fishing Tycoon: Hook It!, Color Adventure (Andoid & iOS + Amazon), etc.. I am based in Kiev, Ukraine. I've successfully completed 20 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
7 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Antun B. || item.role}
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Antun B.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: CroatiaCroatia
Sibinj
Antun B. | SoftaimsMember Since 2019
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Substance PainterAdobe Photoshop3D Modeling3D RenderingBlenderUnreal EngineUV MappingAugmented RealityPixologic ZbrushGame DevelopmentCADAnimationGIMPGraphic Design

My name is Antun B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 3D Modeling, 3D Rendering, Blender, Substance Painter, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: CVP-809GP, HS8S, Mage, Nikon, CVP-809GP, etc.. I am based in Sibinj, Croatia. I've successfully completed 27 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Alderwin
Liam C. || item.role}
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Liam C.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+09:00UTC+09:00
Country: AustraliaAustralia
Thorneside
Liam C. | SoftaimsMember Since 2025
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Substance PainterGameVideo GameVirtual RealityGame ArtGame Design3D Art3D Architectural Visualization3D Architectural RenderingUnreal EngineAutodesk 3ds MaxAutodesk MayaBlenderUnityPixologic ZbrushGames

My name is Liam C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game, Video Game, Virtual Reality, Game Art, Game Design, etc.. I hold a degree in Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 🧬 Digital Health Platform for Clinical Trials, 📚E-Learning Platform – Ruby on Rails, 💼 Enterprise-Grade Financial Software, 🏥 Healthcare Revenue Cycle Management System, Wheel of Fortune Jackpot, etc.. I am based in Thorneside, Australia. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Envato
Vladislav P. || item.role}
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Vladislav P.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: KazakhstanKazakhstan
Almaty
Vladislav P. | SoftaimsMember Since 2022
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Substance PainterBlender3D Animation3D Game Art3D Design3D Modeling3D Rigging3D TexturingUnityGames

My name is Vladislav P. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Blender, 3D Animation, 3D Game Art, 3D Design, 3D Modeling, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Exhibition of Professions VR, Elevator Construction VR, Tire Fitting VR, LowPoly Train(45k trist), Interactive simulation of Ranger Activity VR, etc.. I am based in Almaty, Kazakhstan. I've successfully completed 17 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
NUR3D
Luis R. || item.role}
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Luis R.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Cali
Luis R. | SoftaimsMember Since 2017
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Substance PainterAutodesk 3ds MaxAdobe PhotoshopPixologic ZbrushBlenderUnreal EngineAdobe Substance 3D3D Modeling3D RenderingVisualizationAnimationGames

My name is Luis R. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Autodesk 3ds Max, Substance Painter, Adobe Photoshop, Pixologic Zbrush, Blender, etc.. I hold a degree in High school degree. Some of the notable projects I’ve worked on include: High-Impact Renders for Heroic Spirit Games, Robot ETR, Produce a Big Family Tent Tech Pack Drawing for 3D rendering, Design an animation for a SuperFood Aluminum Sealed bag, cowboy soldier, etc.. I am based in Cali, Colombia. I've successfully completed 16 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
8 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Globant
Zeus Justine C. || item.role}
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Zeus Justine C.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Quezon City
Zeus Justine C. | SoftaimsMember Since 2015
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Substance PainterAR & VR Development3D Modeling3D Rendering3D Texturing & LightingAutodesk 3ds MaxBlenderUnityAdobe PhotoshopSketchUpUnreal EngineCADGamesPhotogrammetry

My name is Zeus Justine C. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: AR & VR Development, 3D Modeling, 3D Rendering, 3D Texturing & Lighting, Autodesk 3ds Max, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: VR Environments, VR Stadium, VR Architectural Visualization, 3D Scans/Photogrammetry Edit and AR Conversion (GLB/GLTF/USDZ), Augmented Reality Projects, etc.. I am based in Quezon City, Philippines. I've successfully completed 8 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
The Mind Museum
Michal W. || item.role}
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Michal W.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: PolandPoland
Gdansk
Michal W. | SoftaimsMember Since 2024
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Substance PainterNode.jsExpressJSSocket.ioThree.jsUnreal EngineGodotBlenderGamesTest Automation

My name is Michal W. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: node.js, ExpressJS, Socket.io, Three.js, Unreal Engine, etc.. Some of the notable projects I’ve worked on include: Multiplayer block-based building system with structural stability, Procedurally generated world with VoxelPlugin 2.0. I am based in Gdansk, Poland. I've successfully completed 2 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Ten Square Games
Vlad K. || item.role}
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Vlad K.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Odesa
Vlad K. | SoftaimsMember Since 2012
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Substance PainterUnreal EngineAdobe PhotoshopAutodesk Maya3D RenderingAutodesk 3ds Max3D DesignAdobe Premiere ProAdobe After EffectsUnity3D Game Art3D Model3D Architectural RenderingCharacter DesignCharacter ModelingGames

My name is Vlad K. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Adobe Photoshop, Autodesk Maya, 3D Rendering, Autodesk 3ds Max, etc.. I hold a degree in Master of Arts (MA), Master of Architecture (MArch). Some of the notable projects I’ve worked on include: Video advertising development 3D Games, 3D Game First Person Shoter, 3D ААА AVA Special Forces, 3D Visualization of rest rooms, 3D AAA Knight Character, etc.. I am based in Odesa, Ukraine. I've successfully completed 19 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
13 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Gismart
Umair M. || item.role}
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Umair M.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Umair M. | SoftaimsMember Since 2020
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Substance Painter3D TexturingBlenderUnreal EnginePixologic ZbrushCharacter DesignCharacter ModelingRendering3D SculptingUnityAR & VRAnimation3D Animation3D RiggingMetaverseGames

My name is Umair M. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Texturing, Blender, Unreal Engine, Pixologic Zbrush, Character Design, etc.. I hold a degree in Master's degree, Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Character Design For Solar Studio, Garage workshop, Low-poly texturing of the Dubai Environment, NFS UNBOUND (Fan Art), Kitana MK1, etc.. I am based in Islamabad, Pakistan. I've successfully completed 25 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Affaf I. || item.role}
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Affaf I.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Affaf I. | SoftaimsMember Since 2014
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Substance PainterBuildboxUnityUnreal EngineBlenderGitC++C#Game ConsultationGame DesignBlockchain, NFT & CryptocurrencyMetaverseGame UI/UX DesignGame MechanicsGame PrototypeGames

My name is Affaf I. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Buildbox, Unity, Unreal Engine, Blender, Substance Painter, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: . I am based in Islamabad, Pakistan. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
11 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VentureDive
Panagiotis F. || item.role}
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Panagiotis F.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: GreeceGreece
Athens
Panagiotis F. | SoftaimsMember Since 2025
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Substance Painter3D ModelingHigh PolyLow PolyUV MappingOptimization ModelingGame AssetBlenderGame ArtProduct DesignGames

My name is Panagiotis F. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, High Poly, Low Poly, UV Mapping, Optimization Modeling, etc.. Some of the notable projects I’ve worked on include: Stylized Cargo Box, Stylized Runic Sword. I am based in Athens, Greece. I've successfully completed 2 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Playtech
Marcos P. || item.role}
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Marcos P.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Marcos P. | SoftaimsMember Since 2017
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Substance PainterPixologic Zbrush3D TexturingUnreal Engine3D Modeling3D Design3D RenderingGamesCharacter DesignArt DirectionAnimated EnvironmentGame DesignLevel DesignGame ArtUnity

My name is Marcos P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, 3D Texturing, Unreal Engine, 3D Modeling, 3D Design, etc.. I hold a degree in , , , , , , , , , , , , . Some of the notable projects I’ve worked on include: The Office World Official ( Meta / NBC / Arvore ) - VR Project, Block Feet (Steam), Ninja Slayer The Game ( Steam / Nintendo Switch ), HorrorVerse - Blumhouse ( Meta ) - VR Project, Space Misfits PC Standalone, etc.. I am based in Curitiba, Brazil. I've successfully completed 21 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
8 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
PlayKids
Jose Daniel A. || item.role}
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Jose Daniel A.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Medellin
Jose Daniel A. | SoftaimsMember Since 2020
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Substance PainterUnityVirtual RealityC#Video GameAutodesk 3ds MaxGame DesignPixologic Zbrush3D ModelingGame Development

My name is Jose Daniel A. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Unity, Virtual Reality, C#, Video Game, Autodesk 3ds Max, etc.. I hold a degree in Bachelor of Technology (BTech), . Some of the notable projects I've worked on include: . I am based in Medellin, Colombia. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
DissmoVr
Azam A. || item.role}
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Azam A.

substance painter Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Peshawar
Azam A. | SoftaimsMember Since 2019
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Substance PainterUnreal EngineUnityMobile GameGame Design3D ModelingGame ArtPC GameAdobe PhotoshopLevel DesignEnvironmental DesignAutodesk MayaGame Level3D ArtGame Development

My name is Azam A. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Unity, Mobile Game, Game Design, 3D Modeling, etc.. I hold a degree in Bachelor of Science in Information Technology, Associate's degree, Bachelor of Computer Applications. Some of the notable projects I've worked on include: EL TROLLY bar for special virtual realty using Unity SDK for spatial, Medical room for VR in URP for the virtual world. using URP, Lobby For Ria_Cotton For VR Spacial.io, custom space for spatial io, metaverse and decentral land, unity sdk, moon environment, etc.. I am based in Peshawar, Pakistan. I've successfully completed 8 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Genesisplaza Technlogies

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    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

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    Hello Median

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    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Substance Painter experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Substance Painter Experts

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Substance Painter Interview Questions & Answers

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The Ultimate Substance Painter Developer Roadmap Guide

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