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Hire Top 3d Texturing Developers

Browse 19 specialized 3d texturing remote developers.

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Results: (19)
Showing Page 1 of 1
Antonio M. || item.role}
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Antonio M.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Woodland Hills
Antonio M. | SoftaimsMember Since 2012
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3D TexturingPixologic ZbrushAutodesk MayaCharacter Design3D Sculpting3D Rigging3D AnimationAdobe PhotoshopCharacter AnimationBlenderUnreal Engine3D ModelingAnimationAdobe IllustratorColorful Style

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
13 years
Availability
More than 30 hrs/week
Hourly Rate
$38
Rating
Previous Company
Worldlink (Samsung Research America)
Zubair A. || item.role}
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Zubair A.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Aurora
Zubair A. | SoftaimsMember Since 2023
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3D Texturing & LightingAR & VR3D ModelingUnityC#Architectural RenderingOculus Rift GameGame Development3D DesignUnreal EngineMobile Game Development3D Animation3D Walkthrough Animation3D Architectural Visualization3D Product Rendering

My name is Zubair A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: AR & VR, 3D Modeling, Unity, C#, Architectural Rendering, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: VR Petrol Simulation for Quest 2 & Quest 3, Custom 3D Retail Display Shelf Modeling & Product Visualization, Real-Time Female Character Creation for AR/VR & Mobile Applications, Fix AR Surface Detection & Scene Jittering in Unity (AR Foundation), Multi-Dimensional Logo Design for Furnishing IQ, etc.. I am based in Aurora, United States. I've successfully completed 27 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Click Solution
Hassaan B. || item.role}
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Hassaan B.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore City
Hassaan B. | SoftaimsMember Since 2019
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3D Texturing3D Texturing & Lighting3D Modeling3D DesignAutodesk MayaBlenderCharacter DesignMaxon Cinema 4DAnimationAdobe IllustratorPixologic Zbrush3D AnimationProduct DesignGame ArtUnreal EngineGames

My name is Hassaan B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Design, 3D Texturing, Autodesk Maya, Blender, etc.. I hold a degree in Bachelor of Industrial Design. Some of the notable projects I’ve worked on include: 3D Muscular fantasy Character Animated Design, Island 3D Environment Design, Unreal Based 3D Environment Design, 3D Muscular fantasy Character Animated Design, Vibrant Casino 3D Environment, etc.. I am based in Lahore City, Pakistan. I've successfully completed 13 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Marcos P. || item.role}
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Marcos P.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Marcos P. | SoftaimsMember Since 2017
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3D TexturingPixologic ZbrushUnreal Engine3D Modeling3D Design3D RenderingGamesCharacter DesignArt DirectionAnimated EnvironmentGame DesignLevel DesignSubstance PainterGame ArtUnity

My name is Marcos P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, 3D Texturing, Unreal Engine, 3D Modeling, 3D Design, etc.. I hold a degree in , , , , , , , , , , , , . Some of the notable projects I’ve worked on include: The Office World Official ( Meta / NBC / Arvore ) - VR Project, Block Feet (Steam), Ninja Slayer The Game ( Steam / Nintendo Switch ), HorrorVerse - Blumhouse ( Meta ) - VR Project, Space Misfits PC Standalone, etc.. I am based in Curitiba, Brazil. I've successfully completed 21 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
8 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
PlayKids
Sweta D. || item.role}
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Sweta D.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Sweta D. | SoftaimsMember Since 2018
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3D Texturing & LightingUnityGame DesignGame DevelopmentAR & VRAugmented RealityVirtual RealityC#3D Modeling3D RenderingCharacter Modeling3D Product Rendering3D Walkthrough AnimationMetaverse3D Animation

My name is Sweta D. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Design, Game Development, AR & VR, Augmented Reality, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I've worked on include: 3D Character Modeling for Game, Metaverse, Mascot & NFT, Augmented Reality - AR Development, Virtual Reality - VR Development, 3D Product Modeling & Rendering, 3D Immersive & Interactive Solutions, etc.. I am based in Ahmedabad, India. I've successfully completed 27 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
7 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Liefern Interactive
Zeus Justine C. || item.role}
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Zeus Justine C.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Quezon City
Zeus Justine C. | SoftaimsMember Since 2015
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3D Texturing & LightingAR & VR Development3D Modeling3D RenderingAutodesk 3ds MaxSubstance PainterBlenderUnityAdobe PhotoshopSketchUpUnreal EngineCADGamesPhotogrammetry

My name is Zeus Justine C. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: AR & VR Development, 3D Modeling, 3D Rendering, 3D Texturing & Lighting, Autodesk 3ds Max, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: VR Environments, VR Stadium, VR Architectural Visualization, 3D Scans/Photogrammetry Edit and AR Conversion (GLB/GLTF/USDZ), Augmented Reality Projects, etc.. I am based in Quezon City, Philippines. I've successfully completed 8 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
The Mind Museum
Ali Z. || item.role}
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Ali Z.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore Cantt
Ali Z. | SoftaimsMember Since 2025
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3D TexturingGame ArtProduct DesignAdobe PhotoshopAdobe IllustratorAutodesk 3ds MaxBlenderUnityUnreal Engine3D ModelingGame Design2D AnimationGraphic DesignYouTube ThumbnailBrand DesignGames

My name is Ali Z. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Art, Product Design, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, etc.. I hold a degree in Master of Design (MDes), Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: YouTube Thumbnail Marketing & Business Niche, YouTube Thumbnails, YouTube Thumbnail Design, YouTube Thumbnail, Stylized 3D Farm Environment for Game, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 23 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Creative Group
Umair M. || item.role}
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Umair M.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Umair M. | SoftaimsMember Since 2020
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3D TexturingBlenderUnreal EnginePixologic ZbrushCharacter DesignCharacter ModelingRendering3D SculptingSubstance PainterUnityAR & VRAnimation3D Animation3D RiggingMetaverseGames

My name is Umair M. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Texturing, Blender, Unreal Engine, Pixologic Zbrush, Character Design, etc.. I hold a degree in Master's degree, Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Character Design For Solar Studio, Garage workshop, Low-poly texturing of the Dubai Environment, NFS UNBOUND (Fan Art), Kitana MK1, etc.. I am based in Islamabad, Pakistan. I've successfully completed 25 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Andrew P. || item.role}
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Andrew P.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kyiv
Andrew P. | SoftaimsMember Since 2021
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3D Texturing3D Sculpting3D ModelingUV MappingCharacter DesignBakingCharacter ModelingTexture Mapping3D Clothing Design3D Rendering3D DesignConcept Design3D Rigging3D Model3D Game ArtGames

My name is Andrew P. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: 3D Sculpting, 3D Modeling, 3D Texturing, UV Mapping, Character Design, etc.. I hold a degree in , , . Some of the notable projects I’ve worked on include: Portfolio, 3D character for Roblox Game, 3D Character. Posed. Enviroment scene, Industrial Factory. Game-ready 3D model, 3D model of toy machine for Three.js, etc.. I am based in Kyiv, Ukraine. I've successfully completed 27 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Gismart
Venkatesh K. || item.role}
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Venkatesh K.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Chandigarh
Venkatesh K. | SoftaimsMember Since 2014
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3D Texturing & LightingAdobe After EffectsBlender3D Animation3D ModelingUnreal EngineTexturing & ShadingCasual GameGame Development2D AnimationGame Customization3D RiggingMobile Game DevelopmentUnity

My name is Venkatesh K. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Adobe After Effects, Blender, 3D Animation, 3D Modeling, 3D Texturing & Lighting, etc.. I hold a degree in Bachelor of Computer Applications. Some of the notable projects I've worked on include: 15 Scariest Things Caught On Camera-Video Editing, 3D Character Animation, 3D Product Animation, 3D Illustrations, FPS Shooter Game Development & Designing, etc.. I am based in Chandigarh, India. I've successfully completed 9 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Upwork
Amine A. || item.role}
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Amine A.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: FranceFrance
Grenoble
Amine A. | SoftaimsMember Since 2020
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3D Texturing3D Animation3D ModelingWebGL3D RiggingUnityUnreal EngineGameGamesMobile GameCGI

My name is Amine A. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, 3D Modeling, WebGL, 3D Texturing, 3D Rigging, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Interactive Museum with Unreal Engine, Unity, WebGL, Apple Vision Pro, AR Solutions, VFX & CGI Demoreel, etc.. I am based in Grenoble, France. I've successfully completed 12 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
5 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Ubisoft
German G. || item.role}
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German G.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Villamaria
German G. | SoftaimsMember Since 2015
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3D TexturingAutodesk MayaCharacter Design3D Animation3D RiggingAdobe After EffectsUnreal EngineUV MappingAdobe Illustrator3D Design3D Rendering3D ModelingFashion & BeautyPhotogrammetryGames

My name is German G. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Character Design, 3D Animation, 3D Rigging, Adobe After Effects, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: ISB_Project, Unreal Engine 4 / ArchViz, Unreal Engine 4 Electric Power Station, Unreal Engine 4 RoofTop, Zodiac Proposal, etc.. I am based in Villamaria, Colombia. I've successfully completed 16 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Globant
Yunus B. || item.role}
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Yunus B.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: TurkeyTurkey
Ankara
Yunus B. | SoftaimsMember Since 2023
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3D TexturingThree.jsWebGLNode.jsReactTypeScriptNext.jsGitJavaScriptGame Development3D ModelingUnityUI/UX PrototypingReact NativeShading LanguageNextjs

My name is Yunus B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Three.js, WebGL, node.js, React, TypeScript, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: High-quality Three.js/WebGL Application, Open Source Raw WebGL Parallax Creator Library, WebGL/Three.js Performant Game Library, Cyber Skater Mobile Game, React Native Mobile Application. I am based in Ankara, Turkey. I've successfully completed 5 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Robotistan
Razvan S. || item.role}
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Razvan S.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: RomaniaRomania
Cluj-Napoca
Razvan S. | SoftaimsMember Since 2018
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3D TexturingUnity.NET FrameworkC#Game PrototypeGame DevelopmentGame Design3D Modeling

My name is Razvan S. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, .NET Framework, C#, Game Prototype, Game Development, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: The Gray In Between, Quantum Odyssey, 3d Interior, Terrasse, Hash Rush. I am based in Cluj-Napoca, Romania. I've successfully completed 5 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
7 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
EvoPlay
Denys S. || item.role}
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Denys S.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Stepanivka
Denys S. | SoftaimsMember Since 2025
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3D TexturingBlenderAutodesk 3ds MaxPixologic ZbrushAutodesk MayaSubstance Painter3D Modeling3D Animation3D Game ArtArchitecture & Interior DesignPhotorealistic RenderingProduct DesignV-Ray3D Product AnimationIndustrial DesignGames

My name is Denys S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk 3ds Max, Pixologic Zbrush, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: 3D Hat Video Render for Ad Creatives (Hispanic Streetwear Brand), Modular Sci-Fi Village – Futuristic Eco-Habitat Visualization, Masterplan Visualization for Futuristic Government Complex, Photorealistic 3D Model of Quadcopter Drone with Gimbal Camera, Conceptual Visualization of a Modern Digital Blood Pressure Monitor. I am based in Stepanivka, Ukraine. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Jay Ian  P. || item.role}
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Jay Ian P.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Davao
Jay Ian  P. | SoftaimsMember Since 2023
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3D TexturingAdobe Photoshop3D AnimationBlenderUnity3D ModelingC#GamesGame DesignBug FixIn-Game AdvertisingThird-Party IntegrationCasual GameArcade Game

My name is Jay Ian P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 3D Animation, Blender, Unity, 3D Modeling, etc.. I hold a degree in Bachelor of Science in Information Technology. Some of the notable projects I’ve worked on include: Pirate Survivor: Cursed Waves, Fort Archer TD- Goblin Defense, Word Cities, Character creations, SlashNDash, etc.. I am based in Davao, Philippines. I've successfully completed 6 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Vladislav P. || item.role}
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Vladislav P.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: KazakhstanKazakhstan
Almaty
Vladislav P. | SoftaimsMember Since 2022
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3D TexturingBlender3D Animation3D Game Art3D Design3D Modeling3D RiggingUnitySubstance PainterGames

My name is Vladislav P. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Blender, 3D Animation, 3D Game Art, 3D Design, 3D Modeling, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Exhibition of Professions VR, Elevator Construction VR, Tire Fitting VR, LowPoly Train(45k trist), Interactive simulation of Ranger Activity VR, etc.. I am based in Almaty, Kazakhstan. I've successfully completed 17 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
NUR3D
VASYL D. || item.role}
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VASYL D.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Kropyvnytskyy
VASYL D. | SoftaimsMember Since 2022
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3D Texturing3D Modeling3D Animation3D Art3D Game Art3D SculptingArt DirectionHoudiniRedshift3D3D Drawing3D Illustration3D Model3D Design3D Modeling SoftwareUnreal Engine

My name is VASYL D. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Animation, 3D Art, 3D Game Art, 3D Texturing, etc.. I hold a degree in Master's degree. Some of the notable projects I've worked on include: Selene, Unreal Architecture visualization, L finance - 3D video animation, Unreal Engine 5 office building interior, 3D Design - Messe Berlin, etc.. I am based in Kropyvnytskyy, Ukraine. I've successfully completed 20 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$45
Rating
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Onix
Rana W. || item.role}
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Rana W.

3d texturing Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Rana W. | SoftaimsMember Since 2023
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3D TexturingC++CUnityAndroid StudioGame ArtOnline MultiplayerGamesGame Customization3D Modeling3D Rendering2D Game Art3D Game ArtGame AssetEnvironmental Design

My name is Rana W. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: C++, C, Unity, Android Studio, Game Art, etc.. I hold a degree in High school degree, Other, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: Wild Dino Hunting Gun Games, Grand Jail Prison Break Escape, Offroad SUV Jeep Driving Games, Kung Fu Karate Fighting Games, Dino Robot Car Transform Games, etc.. I am based in Lahore, Pakistan. I've successfully completed 44 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VentureDive

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Why Softaims to find a 3d Texturing expert for hire

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All Client Testimonials

  • Daniel Russo's profile

    Daniel Russo

    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

    Video testimonial available

  • Eddie Flaisler's profile

    Eddie Flaisler

    Ex-VP Engineering at Uber

    Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

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  • Kirill's profile

    Kirill

    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

    Video testimonial available

  • Spencer Scott's profile

    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

    Video testimonial available

  • Yoav Shalmor's profile

    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

    Video testimonial available

  • Nathan Ruff's profile

    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

  • Elliot Tousley's profile

    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

  • Max Baehr's profile

    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire 3d Texturing experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire 3d Texturing Experts

Access free 3d Texturing job description templates, expert-curated interview questions, and comprehensive 3d Texturing roadmap to streamline your hiring process and find the best remote 3d Texturing developers for your team.

Free 3d Texturing Job Description Templates

Download ready-to-use 3d Texturing job description templates tailored for your hiring needs.

3d Texturing Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for 3d Texturing developers and 3d Texturing development roles.

The Ultimate 3d Texturing Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for 3d Texturing developers and 3d Texturing development roles.

3d Texturing Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for 3d Texturing development and hiring 3d Texturing developers.

Company FAQs

Find answers to frequently asked questions about Softaims, our hiring process, developer vetting, pricing models, and how we ensure quality talent for your projects.

Free Productivity Timer Tools

Boost your team's productivity with our free online timer tools. Perfect for Pomodoro sessions, meetings, standups, and focused work sessions. No signup required, works offline.

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