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Hire Top Game Art Developers

Browse 136 specialized game art remote developers.

Verified Software Engineers

Results: (136)
Showing Page 1 of 7
Nitae U. || item.role}
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Nitae U.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Bucaramanga
Nitae U. | SoftaimsMember Since 2019
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Game ArtPrototypingCharacter Design2D AnimationOnline MultiplayerGame TestingVR ApplicationGame DevelopmentAdventureVirtual RealityGame Design

My name is Nitae U. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Prototyping, Character Design, 2D Animation, Game Art, Online Multiplayer, etc.. I hold a degree in . Some of the notable projects I've worked on include: Manikins Relics & Tactics, GO Simulator, Cosmo Colon, Photomania Safari Colombia, Espikinglish, etc.. I am based in Bucaramanga, Colombia. I've successfully completed 7 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$45
Rating
Previous Company
Universidad Autonoma de Bucaramanga
Vlad K. || item.role}
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Vlad K.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Odesa
Vlad K. | SoftaimsMember Since 2012
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3D Game ArtUnreal EngineAdobe PhotoshopAutodesk Maya3D RenderingAutodesk 3ds Max3D DesignAdobe Premiere ProAdobe After EffectsUnity3D Model3D Architectural RenderingCharacter DesignSubstance PainterCharacter ModelingGames

My name is Vlad K. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Adobe Photoshop, Autodesk Maya, 3D Rendering, Autodesk 3ds Max, etc.. I hold a degree in Master of Arts (MA), Master of Architecture (MArch). Some of the notable projects I’ve worked on include: Video advertising development 3D Games, 3D Game First Person Shoter, 3D ААА AVA Special Forces, 3D Visualization of rest rooms, 3D AAA Knight Character, etc.. I am based in Odesa, Ukraine. I've successfully completed 19 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
13 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Gismart
Reel Gfx -. || item.role}
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Reel Gfx -.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Bacolod City
Reel Gfx -. | SoftaimsMember Since 2025
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Game Art2D Game ArtGame AssetGame Background & EnvironmentCharacter AnimationCharacter DesignCharacter DevelopmentSpine 2D2D Animation2D IllustrationiGamingGamblingAmusement & GamblingOnline Gambling WebsiteCasual GameGames

My name is Reel Gfx -. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Art, Game Asset, Game Background & Environment, Character Animation, Character Design, etc.. Some of the notable projects I’ve worked on include: AI generated AI card., Reel GFX - Logo Designs, Reel GFX - Reel Art King! - Casino Art since 2017, Reel GFX - Reel Art King! Spine Animation Reel, Reel GFX - Reel Art King! Creates 'Diego Dollars', etc.. I am based in Bacolod City, Philippines. I've successfully completed 9 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Xurpas
Muhammad I. || item.role}
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Muhammad I.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Muhammad I. | SoftaimsMember Since 2012
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Game Art2D Game Art3D Game ArtGraphic DesignVideo EditingAnimationGame UI/UX DesignLogo DesignMotion GraphicsAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProYouTube ThumbnailSocial Media Ad CampaignGames

My name is Muhammad I. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Game Art, Graphic Design, 2D Game Art, 3D Game Art, Video Editing, etc.. I hold a degree in Master of Fine Arts (M.F.A.), Bachelor of Fine Arts (B.F.A.). Some of the notable projects I’ve worked on include: Power Energy Electricity & Gas Professional Video Editing Promotion, I will create stunning 3d avatar selfie animation game character, I will design digital planner, calendar for etsy or commercial use, I will professional game trailer for mobile video games, I will 2d game asset character sprite sheets, backgrounds, etc.. I am based in Lahore, Pakistan. I've successfully completed 43 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
13 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Tetiana M. || item.role}
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Tetiana M.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: UkraineUkraine
Dnipro
Tetiana M. | SoftaimsMember Since 2020
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2D Game ArtGame ArtGame3D ModelingCharacter Design3D Design3D Animation3D RenderingGame DesignUnity2D AnimationAdobe PhotoshopGame AssetAnimation

My name is Tetiana M. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, Character Design, 3D Design, 3D Animation, 3D Rendering, etc.. I hold a degree in Master of Arts (MA). Some of the notable projects I've worked on include: Game Artist, Game Artist, Game Artist, Game Artist, Game Artist, etc.. I am based in Dnipro, Ukraine. I've successfully completed 33 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
Artifex Studios
Pavlo S. || item.role}
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Pavlo S.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Rivne
Pavlo S. | SoftaimsMember Since 2022
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Game2D Game ArtGame Art3D Game ArtGodotC#UnityGame DevelopmentPixel Art

My name is Pavlo S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Godot, C#, Unity, Game, 2D Game Art, etc.. I hold a degree in Other, Master's degree. Some of the notable projects I’ve worked on include: Neon Race arcade game, Jigsaw puzzle game, Tower defence game, Hunters Rite game. I am based in Rivne, Ukraine. I've successfully completed 4 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
3 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Gismart
Pavel K. || item.role}
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Pavel K.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kiev
Pavel K. | SoftaimsMember Since 2009
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Game Art3D Game Art2D Game Art3D AnimationCharacter DesignUnreal Engine2D Animation3D ModelingConcept Design2D ArtAnimationGame UI/UX DesignUnityIllustrationGame Design

My name is Pavel K. and I have over 16 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, Character Design, Unreal Engine, Game Art, 3D Game Art, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: 3D Modeling UI Cooking Game Assets, 3D Character Art and 3D Animation, 3D Modeling Hard Surface PBR Props, Isometric Buildings Game Art, Creature 3D Models & Props, etc.. I am based in Kiev, Ukraine. I've successfully completed 33 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
16 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
RetroStyle Games
Panagiotis F. || item.role}
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Panagiotis F.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: GreeceGreece
Athens
Panagiotis F. | SoftaimsMember Since 2025
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Game Art3D ModelingHigh PolyLow PolyUV MappingOptimization ModelingGame AssetBlenderSubstance PainterProduct DesignGames

My name is Panagiotis F. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, High Poly, Low Poly, UV Mapping, Optimization Modeling, etc.. Some of the notable projects I’ve worked on include: Stylized Cargo Box, Stylized Runic Sword. I am based in Athens, Greece. I've successfully completed 2 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Playtech
Rosario P. || item.role}
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Rosario P.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Buenos Aires
Rosario P. | SoftaimsMember Since 2023
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Game3D Game ArtUnreal EngineGame Design DocumentGame TestingGame ConsultationGame DesignVideo Game SoftwareGame DevelopmentGame EngineAnimationVideo Game ReviewGame LevelGame MechanicsGame UI/UX Design

My name is Rosario P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Game Design Document, Game Testing, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Technology (BTech), Bachelor of Technology (BTech), Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Video Tutorials on Game Development and Digital Art (Spanish), Audiovisual Productions in Unreal Engine, Dome Discover, Reverse Pursuit, The Loop. I am based in Buenos Aires, Argentina. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Blackparabyte
Muhammad Ali K. || item.role}
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Muhammad Ali K.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Muhammad Ali K. | SoftaimsMember Since 2015
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Game3D Game ArtCocos2dCC++UnityGame DevelopmentGraphics ProgrammingGame Design

My name is Muhammad Ali K. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Cocos2d, C, C++, Unity, Game, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Kids Games, Architectural Visualization, Adventure Games on PC. I am based in Islamabad, Pakistan. I've successfully completed 3 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VentureDive
Hirenkumar G. || item.role}
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Hirenkumar G.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Gandhinagar
Hirenkumar G. | SoftaimsMember Since 2020
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2D Game ArtGame ArtConcept ArtistryAdobe PhotoshopVector ArtSketchFigmaCharacter Design3D ModelingNFT ArtPixel ArtGame UI/UX Design2D Animation3D Animation3D Illustration

My name is Hirenkumar G. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Concept Artistry, Adobe Photoshop, Vector Art, Sketch, Figma, etc.. I hold a degree in Bachelor of Fine Arts (BFA). Some of the notable projects I've worked on include: Sketches, Concept Art, Slot Game-Casino, Game UI, Pixel Art, etc.. I am based in Gandhinagar, India. I've successfully completed 12 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Gamecrio Studios
Denys S. || item.role}
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Denys S.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Stepanivka
Denys S. | SoftaimsMember Since 2025
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3D Game ArtBlenderAutodesk 3ds MaxPixologic ZbrushAutodesk MayaSubstance Painter3D Modeling3D Texturing3D AnimationArchitecture & Interior DesignPhotorealistic RenderingProduct DesignV-Ray3D Product AnimationIndustrial DesignGames

My name is Denys S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk 3ds Max, Pixologic Zbrush, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: 3D Hat Video Render for Ad Creatives (Hispanic Streetwear Brand), Modular Sci-Fi Village – Futuristic Eco-Habitat Visualization, Masterplan Visualization for Futuristic Government Complex, Photorealistic 3D Model of Quadcopter Drone with Gimbal Camera, Conceptual Visualization of a Modern Digital Blood Pressure Monitor. I am based in Stepanivka, Ukraine. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Sara S. || item.role}
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Sara S.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: MontenegroMontenegro
Podgorica
Sara S. | SoftaimsMember Since 2021
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Game ArtCharacter DesignAdobe PhotoshopGraphic DesignPixel Art3D ArtPhoto ManipulationNFT MintingNFT VideoNFT Art2D Design3D Design3D RiggingConcept DesignGames

My name is Sara S. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Art, Adobe Photoshop, Graphic Design, Pixel Art, etc.. I hold a degree in Master of Technology (MTech), Master of Fine Arts (MFA). Some of the notable projects I’ve worked on include: Game Casino✅, Fantasy Art Projects ✅, Splash Screen & Logo ✅, Concept/Splash Art (Characters& Illustrations)✅, Meme/Token Coin/Crypto Memes/ Crypto Website/Funny NFTs Memes/GIFS✅, etc.. I am based in Podgorica, Montenegro. I've successfully completed 20 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
GameHouse Montenegro
Vivek G. || item.role}
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Vivek G.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Surat
Vivek G. | SoftaimsMember Since 2020
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Game Art2D Game ArtCharacter DesignAdobe IllustratorIllustrationAdobe PhotoshopLevel DesignMobile GameGame DesignGame AssetGame UI/UX DesignGames

My name is Vivek G. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Character Design, Adobe Illustrator, Illustration, Adobe Photoshop, Level Design, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: cropbytes, J.crew case study, illustration of a car and stylized portrait, Switch To Red, Veggie's Slice, etc.. I am based in Surat, India. I've successfully completed 9 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games
Ishan W. || item.role}
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Ishan W.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: Sri LankaSri Lanka
Matara
Ishan W. | SoftaimsMember Since 2023
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Game ArtLogo DesignYouTube ThumbnailBranding2D Animation3D AnimationMusic TrackRemixEDM3D Product AnimationGame AssetGame UI/UX DesignWixMascot LogoStreaming Panel Design

My name is Ishan W. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Logo Design, YouTube Thumbnail, Branding, 2D Animation, 3D Animation, etc.. I hold a degree in Bachelor of Architecture (BArch). Some of the notable projects I've worked on include: Food Service, Gaming Thumbnails, NFT Designs. I am based in Matara, Sri Lanka. I've successfully completed 3 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
NFTMaster
Anica S. || item.role}
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Anica S.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: SerbiaSerbia
Pirot
Anica S. | SoftaimsMember Since 2016
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2D Game ArtGame ArtAdobe Photoshop2D IllustrationCharacter Design2D ArtDigital ArtIllustrationMobile GameNFT ArtNFT CharacterCartoon CharacterSketchingGames

My name is Anica S. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 2D Illustration, Character Design, 2D Art, Digital Art, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Casual game, Character design, Casual Game, Game assets, Game Art, etc.. I am based in Pirot, Serbia. I've successfully completed 17 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
9 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Nordeus
Stefany H. || item.role}
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Stefany H.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
West Allis
Stefany H. | SoftaimsMember Since 2019
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Game ArtHTML5C++UnityGame TestingGames2D ArtGame DesignIllustration2D AnimationArticle WritingBlog WritingArticleCreative WritingWriting

My name is Stefany H. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: HTML5, C++, Unity, Game Testing, Games, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Forza Motorsport, Game Script writing, Fiction Short Stories, Webtoon, Game Tester, etc.. I am based in West Allis, United States. I've successfully completed 8 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
6 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Ali A. || item.role}
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Ali A.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Cranberry Township
Ali A. | SoftaimsMember Since 2022
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Game ArtCharacter DesignGame Design DocumentGaming ConsoleUX & UIUI/UX PrototypingUnityGame DesignGame DevelopmentGame Prototype3D AnimationGame TestingGame MechanicsVideo GameGame UI/UX Design

My name is Ali A. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Character Design, Game Design Document, Game Art, Gaming Console, UX & UI, etc.. I hold a degree in Bachelor's degree, Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I've worked on include: Gangubots - 3D Alien Shooter, Cotton Candy Cafe, Kickup Frenzy - 2D Casual Game, War Regions - 2D Strategy, Dr Boris - 2D Roguelike game, etc.. I am based in Cranberry Township, United States. I've successfully completed 15 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$40
Rating
Previous Company
FRAG Games
Ryan B. || item.role}
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Ryan B.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Newark
Ryan B. | SoftaimsMember Since 2023
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Game ArtPython3D ArtUnreal EngineBlender3D Animation3D Modeling3D DesignC++3D RenderingAutodesk MayaAutodesk 3ds MaxWordPressWooCommerceWeb DevelopmentGames

My name is Ryan B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Python, 3D Art, Unreal Engine, Blender, 3D Animation, etc.. I hold a degree in Bachelor of Arts (BA), Master of Arts (MA). Some of the notable projects I’ve worked on include: SeaArt, ChatFlash, Charmed end-to-end AI toolkit for 3D, Characters, Fashion Design, etc.. I am based in Newark, United States. I've successfully completed 12 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Epic Games
Brandon P. || item.role}
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Brandon P.

game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: United StatesUnited States
Charlotte
Brandon P. | SoftaimsMember Since 2025
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Game ArtGame DesignWeb DevelopmentUser Interface DesignBack-End DevelopmentFront-End DevelopmentGamesGame FrameworkData MigrationData AnalyticsLeadership SkillsCommunication SkillsC#JavaJavaScriptBackendFrontend

My name is Brandon P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Web Development, User Interface Design, Back-End Development, Front-End Development, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Looters of Atlantis Game. I am based in Charlotte, United States. I've successfully completed 1 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
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    ScaleUp software

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    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

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    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

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    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Game Art experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Game Art Experts

Access free Game Art job description templates, expert-curated interview questions, and comprehensive Game Art roadmap to streamline your hiring process and find the best remote Game Art developers for your team.

Free Game Art Job Description Templates

Download ready-to-use Game Art job description templates tailored for your hiring needs.

Game Art Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Game Art developers and Game Art development roles.

The Ultimate Game Art Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Game Art developers and Game Art development roles.

Game Art Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Game Art development and hiring Game Art developers.

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