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Hire Top 3d Game Art Developers

Browse 59 specialized 3d game art remote developers.

Verified Software Engineers

Results: (59)
Showing Page 1 of 3
Muhammad Ali K. || item.role}
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Muhammad Ali K.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Muhammad Ali K. | SoftaimsMember Since 2015
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Game3D Game ArtCocos2dCC++UnityGame DevelopmentGraphics ProgrammingGame Design

My name is Muhammad Ali K. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Cocos2d, C, C++, Unity, Game, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: Kids Games, Architectural Visualization, Adventure Games on PC. I am based in Islamabad, Pakistan. I've successfully completed 3 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
1 Year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VentureDive
Rosario P. || item.role}
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Rosario P.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Buenos Aires
Rosario P. | SoftaimsMember Since 2023
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Game3D Game ArtUnreal EngineGame Design DocumentGame TestingGame ConsultationGame DesignVideo Game SoftwareGame DevelopmentGame EngineAnimationVideo Game ReviewGame LevelGame MechanicsGame UI/UX Design

My name is Rosario P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Game Design Document, Game Testing, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Technology (BTech), Bachelor of Technology (BTech), Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Video Tutorials on Game Development and Digital Art (Spanish), Audiovisual Productions in Unreal Engine, Dome Discover, Reverse Pursuit, The Loop. I am based in Buenos Aires, Argentina. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Blackparabyte
Fernando P. || item.role}
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Fernando P.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Lake Charles
Fernando P. | SoftaimsMember Since 2022
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3D Game ArtJavaScriptWeb ApplicationSvelteThree.jsVue.jsBlender

My name is Fernando P. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: JavaScript, Web Application, Svelte, Three.js, 3D Game Art, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Site to advertise my 3D web dev skills, My portfolio site, Blender Creations, Solar System Model with Three.js, VR Tower Defense Game in Unity. I am based in Lake Charles, United States. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Samar S. || item.role}
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Samar S.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-09:00UTC-09:00
Country: United StatesUnited States
Germantown
Samar S. | SoftaimsMember Since 2022
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3D Game ArtAugmented RealityC#AnimationUnreal EngineMixed RealityGame DevelopmentPhotorealistic Rendering3D Modeling3D Rendering3D DesignRendering3D AnimationNFT ArtHoudini

My name is Samar S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Augmented Reality, C#, Animation, Unreal Engine, Mixed Reality, etc.. I hold a degree in Master of Fine Arts (MFA). Some of the notable projects I’ve worked on include: HP ZBook Commercial CGI, Medical Human CGI Montage Reel, Medical Macro CGI montage reel., Commercial 3d Animation for Universal Studios LA, Commercial 3d Animation for Universal Studios "Orlando", etc.. I am based in Germantown, United States. I've successfully completed 11 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Rafay B. || item.role}
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Rafay B.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-07:00UTC-07:00
Country: United StatesUnited States
Lumberton
Rafay B. | SoftaimsMember Since 2022
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3D Game ArtAdobe IllustratorAdobe PhotoshopAdobe InDesignAdobe XDWeb DesignGraphic DesignShopifyWordPressWeb DevelopmentPrint DesignPrint LayoutDigital DesignSales & MarketingMarketing Collateral DevelopmentAdvertising DesignWeb ApplicationSupply Chain & LogisticsBanner Ad Design3D Animation2D AnimationFlyer Design2D DesignGames

My name is Rafay B. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Adobe Illustrator, Adobe Photoshop, Adobe InDesign, Adobe XD, Web Design, etc.. I hold a degree in Bachelor of Engineering (BEng), Master of Engineering (MEng). Some of the notable projects I’ve worked on include: Bottle Labels and Packaging Designs, Tri Fold Brochures, T shirt Designs, Box Packaging Designs, Flyer Designs, etc.. I am based in Lumberton, United States. I've successfully completed 28 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Adobe
Stephen U. || item.role}
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Stephen U.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
San Francisco
Stephen U. | SoftaimsMember Since 2014
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3D Game ArtAndroidiOSMobile App DevelopmentApple XcodeHybrid App DevelopmentGame DevelopmentUnityMobile GameVR ApplicationPrototypingLevel DesignPhoton Unity NetworkingGame UI/UX DesignAR & VR Development

My name is Stephen U. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Android, iOS, Mobile App Development, Apple Xcode, Hybrid App Development, etc.. I hold a degree in , Bachelor of Fine Arts (BFA). Some of the notable projects I've worked on include: SuperPower FX, World Between Worlds, LA Comic Con's SuperFan Mall, See What I See, Refraction, etc.. I am based in San Francisco, United States. I've successfully completed 17 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
11 years
Availability
More than 30 hrs/week
Hourly Rate
$125
Rating
Previous Company
Robot Sea Monster
Luca B. || item.role}
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Luca B.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: ItalyItaly
Milan
Luca B. | SoftaimsMember Since 2023
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3D Game ArtUnreal EngineBlenderWeb DesignReact3D Modeling3D DesignJavaScriptCSS 3HTML5TailwindcssReact NativeNextjs

My name is Luca B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Blender, Web Design, React, 3D Modeling, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Product Rendering, Virtual Museum, Game Trailer, Bee Model, Web Game, etc.. I am based in Milan, Italy. I've successfully completed 6 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
2 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Cineca Consortium
Muhammad I. || item.role}
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Muhammad I.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Muhammad I. | SoftaimsMember Since 2012
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Game Art3D Game ArtGraphic Design2D Game ArtVideo EditingAnimationGame UI/UX DesignLogo DesignMotion GraphicsAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProYouTube ThumbnailSocial Media Ad CampaignGames

My name is Muhammad I. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Game Art, Graphic Design, 2D Game Art, 3D Game Art, Video Editing, etc.. I hold a degree in Master of Fine Arts (M.F.A.), Bachelor of Fine Arts (B.F.A.). Some of the notable projects I’ve worked on include: Power Energy Electricity & Gas Professional Video Editing Promotion, I will create stunning 3d avatar selfie animation game character, I will design digital planner, calendar for etsy or commercial use, I will professional game trailer for mobile video games, I will 2d game asset character sprite sheets, backgrounds, etc.. I am based in Lahore, Pakistan. I've successfully completed 43 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
13 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Elei D. || item.role}
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Elei D.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+08:00UTC+08:00
Country: PhilippinesPhilippines
Angono
Elei D. | SoftaimsMember Since 2019
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3D Game ArtGame ArtBlenderUnityGame DesignMobile Game DevelopmentGame Development Bug FixGame DevelopmentLevel Design2D Game ArtGame UI/UX DesignGame ConsultationC#Mobile GamePC Game

My name is Elei D. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Blender, Unity, Game Design, Mobile Game Development, Game Development Bug Fix, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Demo doing in unity engine, 3D Unity Game Dev and Arts Project Portfolio, 2D Unity Game Dev and Arts Project Portfolio, Game Music, Game Art Collection, etc.. I am based in Angono, Philippines. I've successfully completed 9 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
M.I. Mind Imagination
Oussama A. || item.role}
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Oussama A.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: TunisiaTunisia
Tunis
Oussama A. | SoftaimsMember Since 2021
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Game Art3D Game ArtBlenderUnreal Engine3D AnimationUnityAR & VR Applications3D DesignGraphic DesignLevel DesignGame AssetGameKit3D Modeling3D RenderingMobile Game Development

My name is Oussama A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Blender, Unreal Engine, 3D Animation, Unity, AR & VR Applications, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Photoreal 3D Middle Eastern Building Pack for Games & Simulation, Cinematic 3D Animation for a Music Video Release, Urban Overpass Tunnel Modular Sci-Fi Tunnel Kit, High-Quality Baseball 3D Asset Pack for Games and Visualizations, Game-Ready 75 Arabic Street Props Pack, etc.. I am based in Tunis, Tunisia. I've successfully completed 34 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
4 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Carthage Studio
Mohamed a. || item.role}
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Mohamed a.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: EgyptEgypt
Cairo
Mohamed a. | SoftaimsMember Since 2016
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3D Game ArtUnreal EngineBlenderC++Game DevelopmentMobile Game DevelopmentGame PrototypeGame UI/UX Design2D Game ArtPC GameGame Development Bug Fix

My name is Mohamed a. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Blender, C++, Game Development, Mobile Game Development, etc.. Some of the notable projects I’ve worked on include: Grand Prismatic Spring 10000 km² Map Development., Unreal Engine rendering of a villa in the forest., Audi Showroom, AI Audi showroom Agent, VR 3D visualization, etc.. I am based in Cairo, Egypt. I've successfully completed 17 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
9 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Tamatem
Ahmet Burak S. || item.role}
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Ahmet Burak S.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: TurkeyTurkey
Burhaniye
Ahmet Burak S. | SoftaimsMember Since 2022
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3D Game Art3D DesignLandscape DesignArchitectural DesignResidential Design3D ModelingArchitectureUnreal EngineBlenderAnimated EnvironmentLevel DesignAR & VRVirtual RealityVisualization3D Architectural Visualization

My name is Ahmet Burak S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: 3D Design, Landscape Design, Architectural Design, Residential Design, 3D Modeling, etc.. I hold a degree in Associate of Arts and Sciences (AAS), . Some of the notable projects I've worked on include: The U.S. National AI Conference: Updated Rag Agent, Dean's List: 4.0 GPA Achievement, Agentic Researcher RAG System, Multi-Agentic Code & Data Assistant, RAGAgent-ResumeAnalyzer, etc.. I am based in Burhaniye, Turkey. I've successfully completed 27 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
3 years
Availability
As Needed - Open to Offers
Hourly Rate
$55
Rating
Previous Company
Göbekli Architecture
Usama A. || item.role}
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Usama A.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Usama A. | SoftaimsMember Since 2016
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3D Game ArtC#Game DevelopmentAndroid App DevelopmentCBuildboxAndroid StudioGame DesignUnreal EngineC++JSONRESTful APIGame Engine

My name is Usama A. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: C#, Game Development, Android App Development, C, Buildbox, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Special Forces Commando Strike, Lost Future: Zombie Survival. I am based in Lahore, Pakistan. I've successfully completed 2 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
9 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Inceptive Studio Dubai
Asma A. || item.role}
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Asma A.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Asma A. | SoftaimsMember Since 2020
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3D Game ArtGame ArtGame UI/UX Design2D Game ArtLevel DesignGame DevelopmentGame Development Bug FixMobile Game DevelopmentGame DesignUnityPC GameMobile GameC#Game Consultation

My name is Asma A. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Game UI/UX Design, 3D Game Art, 2D Game Art, Level Design, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Rusted Warfare - RTS Strategy, Mad Zombies: Offline Games, Cooking Fever: Restaurant Game, UNKILLED - FPS Zombie Games, Star Traders: Frontiers, etc.. I am based in Karachi, Pakistan. I've successfully completed 10 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Pavel K. || item.role}
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Pavel K.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kiev
Pavel K. | SoftaimsMember Since 2009
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Game Art3D Game Art3D AnimationCharacter DesignUnreal Engine2D Game Art2D Animation3D ModelingConcept Design2D ArtAnimationGame UI/UX DesignUnityIllustrationGame Design

My name is Pavel K. and I have over 16 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, Character Design, Unreal Engine, Game Art, 3D Game Art, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: 3D Modeling UI Cooking Game Assets, 3D Character Art and 3D Animation, 3D Modeling Hard Surface PBR Props, Isometric Buildings Game Art, Creature 3D Models & Props, etc.. I am based in Kiev, Ukraine. I've successfully completed 33 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
16 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
RetroStyle Games
Ali H. || item.role}
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Ali H.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: PakistanPakistan
Islamabad
Ali H. | SoftaimsMember Since 2020
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Game Art3D Game ArtMobile Game DevelopmentUnityGame DevelopmentMobile GameGame DesignC#AndroidGame Design DocumentiOSMultiplayerCard GameCasual GameVideo Game

My name is Ali H. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Mobile Game Development, Unity, Game Art, 3D Game Art, Game Development, etc.. I hold a degree in Bachelor's degree, Bachelor's degree. Some of the notable projects I've worked on include: Empire Castle - Multiplayer, Basketball Mobile Game for Android and IOS, Haunted Woods - FPS Multiplayer Game, Teddy and Kids - Horror Fun Game, Head 2 Head - Cards Multiplayer Game, etc.. I am based in Islamabad, Pakistan. I've successfully completed 11 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
5 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
DevGene
Naeem A. || item.role}
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Naeem A.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Multan
Naeem A. | SoftaimsMember Since 2011
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3D Game ArtC#UnityAR & VR DevelopmentGame DevelopmentAR & VRUnreal EngineAPI BlueprintIn-Game AdvertisingMobile Game DevelopmentLevel DesignVideo GamePC GameOnline MultiplayerPhoton Unity Networking

My name is Naeem A. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, AR & VR Development, Game Development, AR & VR, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I've worked on include: Deepest Trench - Atmospheric Dep-Sea Survival Exploration (PC, 3D Battle Royale Multiplayer Game, AKDMY - Football Learning & Skill Game, Jokie Pokie - Collectible Card Game, Primal Nexus - Multiplayer MMORPG Game, etc.. I am based in Multan, Pakistan. I've successfully completed 44 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
14 years
Availability
More than 30 hrs/week
Hourly Rate
$30
Rating
Previous Company
Upwork Global Inc
Denys S. || item.role}
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Denys S.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Stepanivka
Denys S. | SoftaimsMember Since 2025
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3D Game ArtBlenderAutodesk 3ds MaxPixologic ZbrushAutodesk MayaSubstance Painter3D Modeling3D Texturing3D AnimationArchitecture & Interior DesignPhotorealistic RenderingProduct DesignV-Ray3D Product AnimationIndustrial DesignGames

My name is Denys S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk 3ds Max, Pixologic Zbrush, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: 3D Hat Video Render for Ad Creatives (Hispanic Streetwear Brand), Modular Sci-Fi Village – Futuristic Eco-Habitat Visualization, Masterplan Visualization for Futuristic Government Complex, Photorealistic 3D Model of Quadcopter Drone with Gimbal Camera, Conceptual Visualization of a Modern Digital Blood Pressure Monitor. I am based in Stepanivka, Ukraine. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Muhammad Arif H. || item.role}
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Muhammad Arif H.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Muhammad Arif H. | SoftaimsMember Since 2020
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3D Game ArtGame DevelopmentUnityMobile Game DevelopmentMultiplayerAR & VR DevelopmentMobile GameGame DesignGame LevelGame ControllerGame CustomizationGame UI/UX DesignUnreal Engine2D Game ArtCard Game

My name is Muhammad Arif H. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Game Development, Unity, Mobile Game Development, Multiplayer, AR & VR Development, etc.. I hold a degree in Master of Computer Science (MSCS), Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Unity Game Development- Battle Royale Games Farlight 84, Town City Village, Multiplayer Racing Game Built in Unity for Mobile & WebGL, OutRidder - Unity Game Development, Endless Runner Game in Unity (Subway Surfers–Style), etc.. I am based in Lahore, Pakistan. I've successfully completed 49 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Ciel Game Studio
Shayan N. || item.role}
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Shayan N.

3d game art Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: PakistanPakistan
Lahore Cantt
Shayan N. | SoftaimsMember Since 2015
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Game3D Game ArtGame ConsultationUnityGame DevelopmentMetaverseC#AR & VR ApplicationsBlockchain, NFT & CryptocurrencyOnline MultiplayerAnimationMobile Game DevelopmentOnline Game WebsiteWebGLPC Game

My name is Shayan N. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Game Consultation, Unity, Game, Game Development, Metaverse, etc.. I hold a degree in Master of Science (MS). Some of the notable projects I've worked on include: BrainWare SAFARI: Cognitive Training Video Game, Megaverse: Decentralized Web3 Gaming Platform, Development of an Engaging WEBGL Adventure Game, Nefty Ballers. I am based in Lahore Cantt, Pakistan. I've successfully completed 4 projects while developing at Softaims. My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers. I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction. I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

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Experience
1 Year
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
Kiw Creations Pvt Ltd.
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    ScaleUp software

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    Hello Median

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    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

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    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

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    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire 3d Game Art experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire 3d Game Art Experts

Access free 3d Game Art job description templates, expert-curated interview questions, and comprehensive 3d Game Art roadmap to streamline your hiring process and find the best remote 3d Game Art developers for your team.

Free 3d Game Art Job Description Templates

Download ready-to-use 3d Game Art job description templates tailored for your hiring needs.

3d Game Art Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for 3d Game Art developers and 3d Game Art development roles.

The Ultimate 3d Game Art Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for 3d Game Art developers and 3d Game Art development roles.

3d Game Art Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for 3d Game Art development and hiring 3d Game Art developers.

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