Browse Dedicated Freelance Pixologic Zbrush Developers

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Hire Top Pixologic Zbrush Developers

Browse 14 specialized pixologic zbrush remote developers.

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Results: (14)
Showing Page 1 of 1
Antonio M. || item.role}
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Antonio M.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-08:00UTC-08:00
Country: United StatesUnited States
Woodland Hills
Antonio M. | SoftaimsMember Since 2012
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Pixologic ZbrushAutodesk MayaCharacter Design3D Sculpting3D Rigging3D AnimationAdobe PhotoshopCharacter AnimationBlenderUnreal Engine3D Texturing3D ModelingAnimationAdobe IllustratorColorful Style

My name is Antonio M. and I have over 13 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, Autodesk Maya, Character Design, 3D Sculpting, 3D Rigging, etc.. I hold a degree in Bachelors. Some of the notable projects I've worked on include: 3D Design of Police Vehicle, Mobile baseball players, 3D Character Design, Poster request, 3D Print Mask, etc.. I am based in Woodland Hills, United States. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
13 years
Availability
More than 30 hrs/week
Hourly Rate
$38
Rating
Previous Company
Worldlink (Samsung Research America)
Ibrahim S. || item.role}
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Ibrahim S.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Karachi
Ibrahim S. | SoftaimsMember Since 2023
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Pixologic ZbrushBlenderUnreal Engine3D Modeling3D RenderingPhotorealistic Rendering3D Clothing DesignMarvelousDesignerTexture MappingAnimated CartoonProduct DesignAugmented Reality3D Product AnimationUnityGames

My name is Ibrahim S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Pixologic Zbrush, Unreal Engine, 3D Modeling, 3D Rendering, etc.. I hold a degree in Bachelor's degree, Master of Science (MS). Some of the notable projects I’ve worked on include: Baby Colors Animation, Room Render, Stylish Handbags 3D CGI Animation (VFX), Fighting Animation, Monkey Animation, etc.. I am based in Karachi, Pakistan. I've successfully completed 18 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Hassaan B. || item.role}
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Hassaan B.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore City
Hassaan B. | SoftaimsMember Since 2019
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Pixologic Zbrush3D Modeling3D Design3D TexturingAutodesk MayaBlenderCharacter DesignMaxon Cinema 4DAnimationAdobe Illustrator3D AnimationProduct DesignGame ArtUnreal Engine3D Texturing & LightingGames

My name is Hassaan B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Design, 3D Texturing, Autodesk Maya, Blender, etc.. I hold a degree in Bachelor of Industrial Design. Some of the notable projects I’ve worked on include: 3D Muscular fantasy Character Animated Design, Island 3D Environment Design, Unreal Based 3D Environment Design, 3D Muscular fantasy Character Animated Design, Vibrant Casino 3D Environment, etc.. I am based in Lahore City, Pakistan. I've successfully completed 13 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Talha R. || item.role}
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Talha R.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Faisalabad
Talha R. | SoftaimsMember Since 2020
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Pixologic Zbrush3D ModelingJiraFirebaseInteraction DesignAdobe XDUI/UX PrototypingGame Development.io GameGraphic DesignGame DesignUnityC#

My name is Talha R. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, Pixologic Zbrush, Jira, Firebase, Interaction Design, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Robot Transforming Car Attack, TapBox, Real Car Parking, Police Car Stunt Game, 3D Room Model, etc.. I am based in Faisalabad, Pakistan. I've successfully completed 9 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
Dev House
Umair M. || item.role}
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Umair M.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Umair M. | SoftaimsMember Since 2020
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Pixologic Zbrush3D TexturingBlenderUnreal EngineCharacter DesignCharacter ModelingRendering3D SculptingSubstance PainterUnityAR & VRAnimation3D Animation3D RiggingMetaverseGames

My name is Umair M. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: 3D Texturing, Blender, Unreal Engine, Pixologic Zbrush, Character Design, etc.. I hold a degree in Master's degree, Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: Character Design For Solar Studio, Garage workshop, Low-poly texturing of the Dubai Environment, NFS UNBOUND (Fan Art), Kitana MK1, etc.. I am based in Islamabad, Pakistan. I've successfully completed 25 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
5 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Kedar R. || item.role}
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Kedar R.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Ahmedabad
Kedar R. | SoftaimsMember Since 2024
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Pixologic Zbrush3D Modeling3D AnimationGame Background & Environment3D Product AnimationCharacter ModelingCharacter Animation3D Product RenderingUnreal EngineBlenderUnityAutodesk MayaGame AssetRoblox Studio3D RiggingGames

My name is Kedar R. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: 3D Modeling, 3D Animation, Game Background & Environment, 3D Product Animation, Character Modeling, etc.. I hold a degree in Bachelor's degree, Associate of Arts (AA). Some of the notable projects I’ve worked on include: Realistic 3D Character Model, Environment Assets for Roblox, 3D CGI Animation for Brastemp Gourmand, 3D Environment Modeling, Realistic Porsche GT3 RS 3D Animation, etc.. I am based in Ahmedabad, India. I've successfully completed 33 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games
Jose Daniel A. || item.role}
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Jose Daniel A.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Medellin
Jose Daniel A. | SoftaimsMember Since 2020
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Pixologic ZbrushUnityVirtual RealityC#Video GameAutodesk 3ds MaxGame Design3D ModelingSubstance PainterGame Development

My name is Jose Daniel A. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Unity, Virtual Reality, C#, Video Game, Autodesk 3ds Max, etc.. I hold a degree in Bachelor of Technology (BTech), . Some of the notable projects I've worked on include: . I am based in Medellin, Colombia. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
5 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
DissmoVr
Liam C. || item.role}
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Liam C.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+09:00UTC+09:00
Country: AustraliaAustralia
Thorneside
Liam C. | SoftaimsMember Since 2025
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Pixologic ZbrushGameVideo GameVirtual RealityGame ArtGame Design3D Art3D Architectural Visualization3D Architectural RenderingUnreal EngineAutodesk 3ds MaxAutodesk MayaBlenderUnitySubstance PainterGames

My name is Liam C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game, Video Game, Virtual Reality, Game Art, Game Design, etc.. I hold a degree in Bachelor of Fine Arts (BFA). Some of the notable projects I’ve worked on include: 🧬 Digital Health Platform for Clinical Trials, 📚E-Learning Platform – Ruby on Rails, 💼 Enterprise-Grade Financial Software, 🏥 Healthcare Revenue Cycle Management System, Wheel of Fortune Jackpot, etc.. I am based in Thorneside, Australia. I've successfully completed 23 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
2 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Envato
Luis R. || item.role}
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Luis R.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-05:00UTC-05:00
Country: ColombiaColombia
Cali
Luis R. | SoftaimsMember Since 2017
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Pixologic ZbrushAutodesk 3ds MaxSubstance PainterAdobe PhotoshopBlenderUnreal EngineAdobe Substance 3D3D Modeling3D RenderingVisualizationAnimationGames

My name is Luis R. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Autodesk 3ds Max, Substance Painter, Adobe Photoshop, Pixologic Zbrush, Blender, etc.. I hold a degree in High school degree. Some of the notable projects I’ve worked on include: High-Impact Renders for Heroic Spirit Games, Robot ETR, Produce a Big Family Tent Tech Pack Drawing for 3D rendering, Design an animation for a SuperFood Aluminum Sealed bag, cowboy soldier, etc.. I am based in Cali, Colombia. I've successfully completed 16 projects while developing at Softaims. My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision. Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit. I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

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Experience
8 years
Availability
Full-time
Hourly Rate
$30
Rating
Previous Company
Globant
Sarfraz  S. || item.role}
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Sarfraz S.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Sarfraz  S. | SoftaimsMember Since 2017
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Pixologic ZbrushUnityMobile App DevelopmentAndroid App Development3D ModelingGamesiOS DevelopmentAR & VR DevelopmentAR & VR ApplicationsAR & VRNext.jsWordPressFull-Stack DevelopmentAutodesk MayaFullstack

My name is Sarfraz S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unity, Mobile App Development, Android App Development, 3D Modeling, Games, etc.. I hold a degree in Bachelor of Engineering (B.Eng.). Some of the notable projects I’ve worked on include: Open-World Action & Combat Game, Greenwarts, Real Welding Simulator, Gangster Game Mafia Crime City. I am based in Lahore, Pakistan. I've successfully completed 4 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
8 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Denys S. || item.role}
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Denys S.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Stepanivka
Denys S. | SoftaimsMember Since 2025
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Pixologic ZbrushBlenderAutodesk 3ds MaxAutodesk MayaSubstance Painter3D Modeling3D Texturing3D Animation3D Game ArtArchitecture & Interior DesignPhotorealistic RenderingProduct DesignV-Ray3D Product AnimationIndustrial DesignGames

My name is Denys S. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Blender, Autodesk 3ds Max, Pixologic Zbrush, Autodesk Maya, Substance Painter, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: 3D Hat Video Render for Ad Creatives (Hispanic Streetwear Brand), Modular Sci-Fi Village – Futuristic Eco-Habitat Visualization, Masterplan Visualization for Futuristic Government Complex, Photorealistic 3D Model of Quadcopter Drone with Gimbal Camera, Conceptual Visualization of a Modern Digital Blood Pressure Monitor. I am based in Stepanivka, Ukraine. I've successfully completed 5 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio
Marcos P. || item.role}
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Marcos P.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: BrazilBrazil
Curitiba
Marcos P. | SoftaimsMember Since 2017
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Pixologic Zbrush3D TexturingUnreal Engine3D Modeling3D Design3D RenderingGamesCharacter DesignArt DirectionAnimated EnvironmentGame DesignLevel DesignSubstance PainterGame ArtUnity

My name is Marcos P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, 3D Texturing, Unreal Engine, 3D Modeling, 3D Design, etc.. I hold a degree in , , , , , , , , , , , , . Some of the notable projects I’ve worked on include: The Office World Official ( Meta / NBC / Arvore ) - VR Project, Block Feet (Steam), Ninja Slayer The Game ( Steam / Nintendo Switch ), HorrorVerse - Blumhouse ( Meta ) - VR Project, Space Misfits PC Standalone, etc.. I am based in Curitiba, Brazil. I've successfully completed 21 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
8 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
PlayKids
Antun B. || item.role}
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Antun B.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: CroatiaCroatia
Sibinj
Antun B. | SoftaimsMember Since 2019
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Pixologic ZbrushAdobe Photoshop3D Modeling3D RenderingBlenderSubstance PainterUnreal EngineUV MappingAugmented RealityGame DevelopmentCADAnimationGIMPGraphic Design

My name is Antun B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Adobe Photoshop, 3D Modeling, 3D Rendering, Blender, Substance Painter, etc.. I hold a degree in Master's. Some of the notable projects I've worked on include: CVP-809GP, HS8S, Mage, Nikon, CVP-809GP, etc.. I am based in Sibinj, Croatia. I've successfully completed 27 projects while developing at Softaims. I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers. I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined. My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

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Experience
6 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Alderwin
Yevhenii B. || item.role}
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Yevhenii B.

pixologic zbrush Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: UkraineUkraine
Kiev
Yevhenii B. | SoftaimsMember Since 2018
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Pixologic ZbrushAutodesk MayaAutodesk 3ds MaxBlenderSubstance PainterUnreal EngineV-RayUnityMarmoset ToolbagGames

My name is Yevhenii B. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Autodesk 3ds Max, Blender, Pixologic Zbrush, Substance Painter, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Fitness Pet App (Android + iOS with Apple Watch), Space Shooter: Air Battle 1945, Blue Car, Idle Fishing Tycoon: Hook It!, Color Adventure (Andoid & iOS + Amazon), etc.. I am based in Kiev, Ukraine. I've successfully completed 20 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
7 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Qubstudio

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Why Softaims to find a Pixologic Zbrush expert for hire

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All Client Testimonials

  • Daniel Russo's profile

    Daniel Russo

    ScaleUp software

    Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

    Video testimonial available

  • Eddie Flaisler's profile

    Eddie Flaisler

    Ex-VP Engineering at Uber

    Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

    Video testimonial available

  • Kirill's profile

    Kirill

    CT0 at EdAider

    The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

    Video testimonial available

  • Spencer Scott's profile

    Spencer Scott

    Hello Median

    Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

    Video testimonial available

  • Yoav Shalmor's profile

    Yoav Shalmor

    CEO at Stads.io

    Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

    Video testimonial available

  • Nathan Ruff's profile

    Nathan Ruff

    CEO at Onenine

    Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

  • Elliot Tousley's profile

    Elliot Tousley

    CEO at Sparklaunch Media

    Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

  • Max Baehr's profile

    Max Baehr

    CEO at Lovart

    Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Why clients hire Pixologic Zbrush experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

Awards & Recognition

Our industry recognition is a testament to our rigorous vetting process and the impactful digital solutions we deliver. From connecting clients with top-tier global talent to building scalable web and mobile apps, our commitment to excellence sets us apart.

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Clutch

Clutch Top 1000 Companies

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Software World Top App Development Companies

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Right firms

Right firms Top Mobile App Development Company

Resources to help you hire

Resources to help you hire Pixologic Zbrush Experts

Access free Pixologic Zbrush job description templates, expert-curated interview questions, and comprehensive Pixologic Zbrush roadmap to streamline your hiring process and find the best remote Pixologic Zbrush developers for your team.

Free Pixologic Zbrush Job Description Templates

Download ready-to-use Pixologic Zbrush job description templates tailored for your hiring needs.

Pixologic Zbrush Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Pixologic Zbrush developers and Pixologic Zbrush development roles.

The Ultimate Pixologic Zbrush Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Pixologic Zbrush developers and Pixologic Zbrush development roles.

Pixologic Zbrush Best Practices & Tips

Discover expert-curated best practices, tips, and strategies specifically for Pixologic Zbrush development and hiring Pixologic Zbrush developers.

Company FAQs

Find answers to frequently asked questions about Softaims, our hiring process, developer vetting, pricing models, and how we ensure quality talent for your projects.

Free Productivity Timer Tools

Boost your team's productivity with our free online timer tools. Perfect for Pomodoro sessions, meetings, standups, and focused work sessions. No signup required, works offline.

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