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Hire Top Game Engine Developers

Browse 34 specialized game engine remote developers.

Verified Software Engineers

Results: (34)
Showing Page 1 of 2
Ahsan M. || item.role}
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Ahsan M.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Sheikhupura
Ahsan M. | SoftaimsMember Since 2018
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GameGame EngineUnreal EngineGame DesignInteractive DesignLevel DesignVirtual Reality GameGamesPC GamePrototypingGame LevelGame MechanicsVideo Game SoftwareOculus RiftOculus Go Game

My name is Ahsan M. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Game Design, Interactive Design, Level Design, Game, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I’ve worked on include: Police Car Chase like GTA 5, Multiple Vehicle Types, Pakistan Army Tank Simulator VR, Shooting, Protagnist Combat, etc.. I am based in Sheikhupura, Pakistan. I've successfully completed 16 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
7 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VUZU
Mubashar B. || item.role}
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Mubashar B.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Jhelum
Mubashar B. | SoftaimsMember Since 2019
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Game EngineGameGame Development Bug FixOnline MultiplayerGame DevelopmentPhoton Unity NetworkingC#UnityGame PrototypeGame ConsultationVideo GameNetwork SecurityMetaverseWeb3

My name is Mubashar B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Game Engine, Game Development Bug Fix, Online Multiplayer, Game, Game Development, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I've worked on include: DeathRace, StreetBrawlers, CitadelSlayer, SlamDunk, Invasion, etc.. I am based in Jhelum, Pakistan. I've successfully completed 6 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
6 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
NonFungibleArcade
Axar G. || item.role}
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Axar G.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Surat
Axar G. | SoftaimsMember Since 2021
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GameGame EngineGameMakerGame TestingGame PrototypeGamesVideo GameCard GameIn-Game AdvertisingPC Game

My name is Axar G. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Game, GameMaker, Game Testing, Game Prototype, Games, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I’ve worked on include: Hop on! Bus jam Master, Build and Battle Conquer Game, Tile Pop Mania - Redesign and game improvement project., Animal World - Tile Match Game, Social media post - Graphic design, etc.. I am based in Surat, India. I've successfully completed 9 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games
Umair J. || item.role}
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Umair J.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Umair J. | SoftaimsMember Since 2011
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GameGame EngineGame DevelopmentMobile GameUnityPhoton Unity NetworkingCard GameGame Development Bug FixC#Game PrototypeSprint PlanningCode ReviewGame ControllerGame Mechanics

My name is Umair J. and I have over 14 years of experience in the tech industry. I specialize in the following technologies: Game Development, Mobile Game, Unity, Photon Unity Networking, Game, etc.. I hold a degree in Bachelors. Some of the notable projects I’ve worked on include: Murlan Pro - Multiplayer Card Game, Roulette Ride: Casino Wheel, Bingo Cruise - LIVE Casino Game, Slots WOW Fun Slot Machines, Doocado Admin, etc.. I am based in Lahore, Pakistan. I've successfully completed 14 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
14 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
10Pearls
Rosario P. || item.role}
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Rosario P.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: ArgentinaArgentina
Buenos Aires
Rosario P. | SoftaimsMember Since 2023
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GameGame EngineUnreal EngineGame Design DocumentGame TestingGame ConsultationGame DesignVideo Game SoftwareGame Development3D Game ArtAnimationVideo Game ReviewGame LevelGame MechanicsGame UI/UX Design

My name is Rosario P. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Game Design Document, Game Testing, Game Consultation, Game Design, etc.. I hold a degree in Bachelor of Technology (BTech), Bachelor of Technology (BTech), Bachelor of Technology (BTech). Some of the notable projects I've worked on include: Video Tutorials on Game Development and Digital Art (Spanish), Audiovisual Productions in Unreal Engine, Dome Discover, Reverse Pursuit, The Loop. I am based in Buenos Aires, Argentina. I've successfully completed 5 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
2 years
Availability
As Needed - Open to Offers
Hourly Rate
$30
Rating
Previous Company
Blackparabyte
Tiger C. || item.role}
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Tiger C.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-06:00UTC-06:00
Country: United StatesUnited States
Bellingham
Tiger C. | SoftaimsMember Since 2022
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GameGame EngineDockerC#C++JavaScriptHTMLFlaskRustCSSRESTful APIVideo GameAPIOpen SourceFront-End DevelopmentTailwindcssFrontend

My name is Tiger C. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Docker, C#, C++, JavaScript, HTML, etc.. I hold a degree in Bachelor of Science (BS), Associate's degree. Some of the notable projects I’ve worked on include: Imp Station 14, Bevy Butler, What Can We Play?. I am based in Bellingham, United States. I've successfully completed 3 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Epic Games
Richard C. || item.role}
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Richard C.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-04:00UTC-04:00
Country: United StatesUnited States
Hillsborough
Richard C. | SoftaimsMember Since 2024
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Game EngineVideo Game SoftwareGame DevelopmentGame DesignNetwork EngineeringSoftware ArchitectureNetwork ArchitectureGame PrototypePhysicsComputer GraphicsQA AutomationUnit TestingGodotC++

My name is Richard C. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Game Design, Network Engineering, Software Architecture, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Competitive Multiplayer Network Architecture, Rollback/Authoritative Server Networking, Godot ECS, Chronos Habit Tracker. I am based in Hillsborough, United States. I've successfully completed 4 projects while developing at Softaims. I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill. My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery. My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

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Experience
1 year
Availability
As Needed - Open to Offers
Hourly Rate
$40
Rating
Previous Company
Look Left Studio
Milan R. || item.role}
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Milan R.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+02:00UTC+02:00
Country: SerbiaSerbia
Pirot
Milan R. | SoftaimsMember Since 2013
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Game EngineMobile GameUnityC#Game Design DocumentGame ConsultationiOSAndroidGame PrototypeGame Development Bug FixGame TestingGame MechanicsGame DesignIn-Game AdvertisingGame DevelopmentiOS Development

My name is Milan R. and I have over 12 years of experience in the tech industry. I specialize in the following technologies: Mobile Game, Unity, C#, Game Design Document, Game Consultation, etc.. I hold a degree in Master of Science (M.S.), Bachelor of Science (B.S.), High School. Some of the notable projects I’ve worked on include: Gotchi Guardians, InfiniMerge web game, Tunnel Rush Mania, Playbook: Interactive Story Games. I am based in Pirot, Serbia. I've successfully completed 4 projects while developing at Softaims. I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve. My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules. I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

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Experience
12 years
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Nordeus
Muhammad T. || item.role}
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Muhammad T.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+01:00UTC+01:00
Country: United KingdomUnited Kingdom
Hazel Grove
Muhammad T. | SoftaimsMember Since 2022
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Game EngineUnreal EngineC++UnityC#Game DevelopmentBlueprint StylePythonData ScienceTensorFlowData VisualizationPostgreSQLBig DataArtificial Intelligence

My name is Muhammad T. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, C++, Unity, C#, Game Development, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS), Master of Science in Project Management (MSPM). Some of the notable projects I’ve worked on include: Sand Bullets, Brain-Computer Interaction withElectroencephalograph in Virtual Worlds, Annihilation, Car Showcase, Furniture Showcase, etc.. I am based in Hazel Grove, United Kingdom. I've successfully completed 7 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
3 years
Availability
Full-time
Hourly Rate
$45
Rating
Previous Company
Improbable
Usama A. || item.role}
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Usama A.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore
Usama A. | SoftaimsMember Since 2016
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Game EngineC#Game DevelopmentAndroid App DevelopmentCBuildboxAndroid Studio3D Game ArtGame DesignUnreal EngineC++JSONRESTful API

My name is Usama A. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: C#, Game Development, Android App Development, C, Buildbox, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Special Forces Commando Strike, Lost Future: Zombie Survival. I am based in Lahore, Pakistan. I've successfully completed 2 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
9 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Inceptive Studio Dubai
Cody W. || item.role}
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Cody W.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC-03:00UTC-03:00
Country: CanadaCanada
Halifax
Cody W. | SoftaimsMember Since 2024
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Game EngineUnityC#Augmented RealityVirtual RealityGame ArtGame DevelopmentBlenderAdobe Creative SuiteQuality Assurance.NET FrameworkUser Interface DesignGitHub3D ModelingData Profiling

My name is Cody W. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Augmented Reality, Virtual Reality, Game Art, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Budget Blinds Proview App, Kitchen Tune-Up Kitchen Overlay Tool, Bag Scanner built using Unity's AR Foundation. I am based in Halifax, Canada. I've successfully completed 3 projects while developing at Softaims. I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise. I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful. I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.

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Experience
1 year
Availability
Full-time
Hourly Rate
$35
Rating
Previous Company
Dapper Labs
Aadil s. || item.role}
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Aadil s.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Mumbai
Aadil s. | SoftaimsMember Since 2021
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Game EngineAnimationMobile GameGame Design DocumentGamesGame MechanicsGame LevelGame PrototypeiOS DevelopmentAndroid App DevelopmentJavaScriptPythonC#Game Controller

My name is Aadil s. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Animation, Mobile Game, Game Design Document, Games, Game Mechanics, etc.. I hold a degree in Master of Computer Applications (MCA). Some of the notable projects I’ve worked on include: space combat game (unity), driving academy car physics and camera setup, witcher alchemy game, venom model, crown of chaos, etc.. I am based in Mumbai, India. I've successfully completed 8 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
4 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
PlaySimple Games
Dilpreet S. || item.role}
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Dilpreet S.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:30UTC+05:30
Country: IndiaIndia
Mohali
Dilpreet S. | SoftaimsMember Since 2022
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GameGame EngineRoblox StudioGame DevelopmentLuaMultiplayerGame DesignUnitySimulation GameGame ControllerGame LevelScriptingPlugin DevelopmentGUI DesignGame Framework

My name is Dilpreet S. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Roblox Studio, Game Development, Lua, Multiplayer, Game Design, etc.. I hold a degree in , Bachelor of Computer Applications. Some of the notable projects I've worked on include: Bent On Destruction, Crazy Defense Heroes - TD Game, Crazy Rush Heroes, Tech Wars - Tower Defense, PrimusZ – Immersive Post-Apocalyptic Survival C++, etc.. I am based in Mohali, India. I've successfully completed 35 projects while developing at Softaims. I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof. The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time. I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
ChicMic Studios
Shuhrat K. || item.role}
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Shuhrat K.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: UzbekistanUzbekistan
Tashkent
Shuhrat K. | SoftaimsMember Since 2022
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GameGame EngineUnreal EngineInteractive DesignLevel DesignGame DevelopmentPC GameVirtual RealityPrototypingGame LevelGame DesignGame MechanicsVideo GameVideo Game SoftwareFirst-Person Shooter

My name is Shuhrat K. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Interactive Design, Game, Level Design, Game Development, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: The Rise of Jaloliddin -Gameplay Trailer, The Dome - Gameplay Trailer, FPS(First-Person-Shooter) Gameplay Footage (Unreal Engine 5), "Special Mission" Third Person Shooter Game, "Heart of Hara" - Action Adventure VR Experience, etc.. I am based in Tashkent, Uzbekistan. I've successfully completed 11 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
3 years
Availability
More than 30 hrs/week
Hourly Rate
$35
Rating
Previous Company
51X Entertainment
Parvez A. || item.role}
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Parvez A.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+06:00UTC+06:00
Country: BangladeshBangladesh
Dhaka
Parvez A. | SoftaimsMember Since 2023
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Game EngineAndroidSoftwareUnreal EngineUnityGodotScratchGames

My name is Parvez A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Android, Software, Game Engine, Unreal Engine, Unity, etc.. I hold a degree in Bachelor of Science in Information Technology. Some of the notable projects I’ve worked on include: My portfolio, Unreal Engine 5.4 3D Game Development, develop games for android, develop games in godot game engine update version, smartwatch games developer. I am based in Dhaka, Bangladesh. I've successfully completed 5 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
2 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Dream71
Munim K. || item.role}
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Munim K.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Lahore Cantt
Munim K. | SoftaimsMember Since 2024
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Game EngineGame DevelopmentGame Design DocumentUnityUnreal EngineC#C++Machine LearningMultiplayerGame DesignGame Development Bug Fix

My name is Munim K. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, Game Design Document, Unity, Unreal Engine, C#, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Age of Rampage - Beta 2, Project Backrooms - A hyper-realistic game concept, Pumpkin Dog 3D, Draw Dash, Vibe Hit!, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 9 projects while developing at Softaims. I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process. I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape. My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

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Experience
1 year
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
VuzU
AymaN B. || item.role}
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AymaN B.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+03:00UTC+03:00
Country: EgyptEgypt
Cairo
AymaN B. | SoftaimsMember Since 2019
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Game EngineKotlinJavaChat & Messaging SoftwareAndroid App DevelopmentAndroid NDKClean ArchitectureJetPackFlutterFlutterFlowiOSGPSiBeaconMotion SensorFirebase

My name is AymaN B. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Kotlin, Java, Chat & Messaging Software, Android App Development, Android NDK, etc.. I hold a degree in Bachelor of Computer Applications. Some of the notable projects I’ve worked on include: RIDER, travel4arab, TLC, Mobile transportation, Buildbox World, Ana Vodafone, etc.. I am based in Cairo, Egypt. I've successfully completed 12 projects while developing at Softaims. I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms. Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth. I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

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Experience
6 years
Availability
Full-time
Hourly Rate
$25
Rating
Previous Company
Orange Egypt
Muhammad Talha  K. || item.role}
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Muhammad Talha K.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Islamabad
Muhammad Talha  K. | SoftaimsMember Since 2023
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Game EngineUnityAR & VRGame MechanicsMobile Game DevelopmentGame DevelopmentMobile GameGame UI/UX DesignGame TestingGame LevelMetaverse2D Game ArtGame DesignGame ControllerArtificial Intelligence

My name is Muhammad Talha K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, AR & VR, Game Mechanics, Mobile Game Development, Game Development, etc.. I hold a degree in Bachelor of Science (BS), . Some of the notable projects I've worked on include: VR KnockDown, AR Lion And Mouse Story, VR Bus Simulation, Unity Game Development, WareHouse Managemnt, etc.. I am based in Islamabad, Pakistan. I've successfully completed 11 projects while developing at Softaims. Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications. My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability. I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Pyra Games
Humayun I. || item.role}
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Humayun I.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Sargodha
Humayun I. | SoftaimsMember Since 2023
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GameGame EngineUnityC#Game CustomizationGame Development Bug FixGame PrototypeVideo GameGame DevelopmentMobile Game DevelopmentGame ControllerGame MechanicsGame LevelLevel DesignGame Design

My name is Humayun I. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Customization, Game Development Bug Fix, Game Prototype, etc.. I hold a degree in , Bachelor of Science in Information Technology. Some of the notable projects I've worked on include: 2D Tower Defense Game, VR Surgery Simulation, Multiplayer Spades Solo Card Game for Web/Android/iOS, Virtual School/University Using Unity Engine (Photon Fusion), Real Money Ludo Multiplayer Game, etc.. I am based in Sargodha, Pakistan. I've successfully completed 11 projects while developing at Softaims. I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last. My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims. Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

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Experience
2 years
Availability
More than 30 hrs/week
Hourly Rate
$25
Rating
Previous Company
Game Storm Studios
Muhammad H. || item.role}
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Muhammad H.

game engine Engineer

Verified BadgeVerified Expert in Engineering
Timezone: UTC+05:00UTC+05:00
Country: PakistanPakistan
Rawalpindi
Muhammad H. | SoftaimsMember Since 2021
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GameGame EngineC#UnityMobile GameAugmented RealityGame DesignPhoton Unity NetworkingGame DevelopmentGaming NFTGame ArtMultiplayerWebGLVirtual Reality GameAugmented Reality Device

My name is Muhammad H. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game, Game Engine, Mobile Game, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: Azuma Game, Nugget Rush, Rush Car Racing, Portal Dwellers, Wild Craft: Animal Fighting 3D, etc.. I am based in Rawalpindi, Pakistan. I've successfully completed 15 projects while developing at Softaims. I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting. At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking. My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.

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Experience
4 years
Availability
As Needed - Open to Offers
Hourly Rate
$25
Rating
Previous Company
GameNock
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    ScaleUp software

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    Hello Median

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Why clients hire Game Engine experts with Softaims

Daniel Russo's profile

Daniel Russo

ScaleUp software

Working with Softaims allowed us to quickly onboard highly skilled engineers who integrated seamlessly with our team. The experience was smooth and the results exceeded our expectations.

Eddie Flaisler's profile

Eddie Flaisler

Ex-VP Engineering at Uber

Softaims made hiring remote developers effortless. The talent matched our requirements perfectly, and collaboration with the team was extremely efficient.

Kirill's profile

Kirill

CT0 at EdAider

The Softaims platform gave us access to developers who immediately added value. Their expertise and professionalism made the entire process seamless.

Spencer Scott's profile

Spencer Scott

Hello Median

Softaims helped us scale our engineering team quickly. The quality of the developers and the speed of onboarding were impressive.

Yoav Shalmor's profile

Yoav Shalmor

CEO at Stads.io

Hiring through Softaims was straightforward and effective. We were able to collaborate with skilled engineers who understood our technical needs.

Nathan Ruff's profile

Nathan Ruff

CEO at Onenine

Softaims provided us with experienced developers who contributed immediately to our projects. The process was efficient and the results were excellent.

Elliot Tousley's profile

Elliot Tousley

CEO at Sparklaunch Media

Softaims provided us access to highly skilled remote engineers who contributed immediately. The process was efficient, and the quality of work exceeded our expectations.

Max Baehr's profile

Max Baehr

CEO at Lovart

Hiring through Softaims was seamless. We were able to find developers who perfectly matched our technical requirements and collaborated effectively with our in-house team.

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Resources to help you hire

Resources to help you hire Game Engine Experts

Access free Game Engine job description templates, expert-curated interview questions, and comprehensive Game Engine roadmap to streamline your hiring process and find the best remote Game Engine developers for your team.

Free Game Engine Job Description Templates

Download ready-to-use Game Engine job description templates tailored for your hiring needs.

Game Engine Interview Questions & Answers

Browse comprehensive FAQs and interview questions specifically for Game Engine developers and Game Engine development roles.

The Ultimate Game Engine Developer Roadmap Guide

Explore step-by-step learning paths and skill roadmaps specifically designed for Game Engine developers and Game Engine development roles.

Game Engine Best Practices & Tips

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